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  1. #1
    Member Member Cras's Avatar
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    Default sassanids infantery

    the sassanids infantery have a BIG problem

    you can only make their medium infantery in the home territory and their spearman are, well... they are just spearman!
    All you can do is use the horses and archers and use the spearman to block the attack.

    yesterday I encountered a roman army with very good cavalry and I nearly lost. Normally I crush their cavalry while my spearman hold the line by piling their own bodies and hold till I am able to attack the roman infantery in the back after returning from the chase of the fleeing roman cavalry.

    The only way to conquer a city is to wait it out, forget about fighting on the walls. They could have added one decent infantery unit...
    carpe noctum (and their women!)

  2. #2

    Default Re: sassanids infantery

    sugdhan infantry are not that bad- unfortunately they can only be recruited in certain cities.

  3. #3

    Default Re: sassanids infantery

    you're using them wrong. The spearmen are for garisons and to protect the flanks. Your super heavy cavalry is what you deploy in close combat as the sassanids. In the end you should be relying on your cataphract style units in mass cavalry attack. If you want to play infantry use the germanic barbarians.

    In siege deploy an army made up of sungdans and siege weapons.
    Last edited by Mithras; 04-16-2006 at 12:53.
    Roma locuta est. Causa finita est

  4. #4

    Default Re: sassanids infantery

    Easier said than done Mithras.

    I played Sass on VH/VH, and believe me, the only army that can hold up against ERE advanced armies is an all cav one. Just put in loads of clibs and Nomad Horse Archers and 1 ele unit. You pin the enemy's army with your arrows then charge it, and bang, it routs. The worse thing is in sieges as you've said. I remember waiting a couple of ticks to get some Sughidian Infantry to the front lines to assault. I only used them to take over the walls, then I open the gates and charge with my 16 cav unit, whatever is in their shall soon die.
    "Cry, the beloved country, for the unborn child that is the inheritor of our fear. Let him not love the earth too deeply. Let him not laugh too gladly when the water runs through his fingers, nor stand too silent when the setting sun makes red the veld with fire. Let him not be moved when the birds of his land are singing, nor give too much of his heart to a mountain or a valley. For fear will rob him of all if he gives too much."

    Cry, the Beloved Country by Alan Paton.

  5. #5
    Member Member Zenicetus's Avatar
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    Default Re: sassanids infantery

    Since the sugdhians are hard to get, and anything else gets creamed up on the walls, I used sappers for most sieges. Two or three different sapping positions ensure a good flanking attack in addition to the main break. That worked pretty well, especially if you can manage to get a sapping point underneath enemy units up on the walls. It feels like cheating with other factions, but sapping is one of the few ways to take a city without heavy losses as the Sassanids.

    IIRC, sapping doesn't work on the largest walls, so I would try to flood the city with enough spies to open the gates. Anything to avoid going over the top of walls.... unless you happen to have enough sugdhians or mercenary heavy infantry to pull it off.
    Feaw is a weapon.... wise genewuhs use weuuhw! -- Jebe the Tyrant

  6. #6

    Default Re: sassanids infantery

    On the largest walls, use Heavy Onagers.

  7. #7

    Default Re: sassanids infantery

    Quote Originally Posted by x-dANGEr
    Easier said than done Mithras.
    .

    But worth it.

    I deployed an specialized siege army of sungs and onagers behind the main armies (comprising of the cavalry units). my main army would butcher the Romans on the field while the siege army systematicly picked of roman cities. Tricky to manage but effective. The only downside is the constant sung train flowing back and forth from the front line to replenish losses.
    Roma locuta est. Causa finita est

  8. #8

    Default Re: sassanids infantery

    eh do you even need infantry 2 to 3 fam members can whipe out entire armies losing just a few men

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