Well, firstly i apologise if this is all known throughout the community (and boy I would be stupid
) but i accidentally seem to have found something quite useful concerning sprites
While modding units, i realised that my sabine warriors didnt seem to have a sprite, or, rather, it was a very good one. Most sprites make the RTW engine look quite old and Medieval TW like, as you cannot see an overhead battle in much detail.
Here is a screen.

Belive me, it may not look impressive, but go into your descr_model_battle file and remove the lines concerning sprites. e.g
Code:
type BI_officer_sassanid_captain
;--------------------------------------
skeleton fs_dagger
skeleton_horse fs_hc_swordsman
skeleton_elephant fs_forest_elephant_rider
skeleton_chariot fs_chariot_sword
skeleton_camel fs_hc_swordsman
skeleton_scorpion_cart fs_carriage_ballistae_crew
indiv_range 40
texture sassanids, bi/data/models_unit/textures/BI_officer_sassanid_captain.tga
model_flexi bi/data/models_unit/BI_officer_sassanid_captain_lod1.CAS, 15
model_flexi bi/data/models_unit/BI_officer_sassanid_captain_lod2.cas, 30
model_flexi bi/data/models_unit/BI_officer_sassanid_captain_lod3.cas, 40
model_flexi bi/data/models_unit/BI_officer_sassanid_captain_lod4.cas, max
model_sprite 60.0bi/data/sprites/BI_officer_sassanid_captain_sprite.spr
model_tri 400, 0.5f, 0.5f, 0.5f
DELETE the line in red. In battle, the results are very impressive
Lentonius
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