Results 1 to 30 of 62

Thread: MP faction

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Guest FearofNC's Avatar
    Join Date
    Dec 2002
    Location
    Castle Fear
    Posts
    355

    Default MP faction

    ok... i know this is a longshot... but there are a lot of players onine that just want quality battles.. we dont care about 1000's of troop selections and uber units... could ca plz include a faction for mp only.. this faction would consist roughly:

    4 kinds of infantry..
    a) spear unit
    b) defensive unit
    c) balanced attack unit
    d) attack unit, high attack- low defense

    3 kinds of cav
    a) heavy cav armed with swords and armoured for melee
    b) faster light cav armed with spears
    c) cav armed with bow.. less range than foot archer

    1 kind of missle
    a)archer

    all these troop types are based off of stw units...

    benifits:

    no need for making custom graphics- the people who would play with this faction dont care much what they look like..

    makes mp community happy

    easy to include- a few lines of code.. 1-2 people at ca could acomplish this in about a days worth of work.

    cheap upgrade- see above

    saves time of devs- imagine all the time saved when you dont have to sift through 1000's of posts complaining mp isnt balanced..

    profit- with all the players leaving the game.. the money spent on this very small upgrade would have a huge return. imagine if they all came back and bought this version.. $$$

    drawbacks:

    hmm.. i cant really think of any.. loss of a days worth of work? not a big gamble..



    in conclusion... all you need you can find from stw.. unit types and stats.. really... this wouldnt take any time at all to do and it wouldnt affect sp at all.. i humbley ask you (ca) on behalf of the 1000's of stw fans.. plz add this mp faction.. you have very little to lose and everything to gain.

  2. #2

    Default Re: MP faction

    Can you please clarify your point?
    "Cry, the beloved country, for the unborn child that is the inheritor of our fear. Let him not love the earth too deeply. Let him not laugh too gladly when the water runs through his fingers, nor stand too silent when the setting sun makes red the veld with fire. Let him not be moved when the birds of his land are singing, nor give too much of his heart to a mountain or a valley. For fear will rob him of all if he gives too much."

    Cry, the Beloved Country by Alan Paton.

  3. #3
    Member Member Darren_Shan's Avatar
    Join Date
    Apr 2006
    Location
    at my computer
    Posts
    142

    Default Re: MP faction

    lol yes that would be good :D
    Mizukage of the Shinobi Clan

  4. #4

    Default Re: MP faction

    i think nc's point is pretty clear... one unit stat like shogun had. the same units available to each faction, like shogun had. mp battles based more on skill and tactics than selecting and upgrading the proper unit.

  5. #5
    Guest FearofNC's Avatar
    Join Date
    Dec 2002
    Location
    Castle Fear
    Posts
    355

    Default Re: MP faction

    t1 has got it ...

    simple version:

    create a faction named "x"

    faction "x" is only available online and can only be played against itself.. x vs x

    this faction would roughly resemble the setup from shogun same units/stats adjusted for the new game engine

    one step further....

    make this faction have its own unit stat text file... that way if the mp community decides it wants to tweak it with a stat patch it wont throw regular games out of sync vs non "x" faction players.

    plz ca... this is a simple idea.. very easy to add.. call it competitive mode or something... heck... you could even put that on the box somewhere ...

    1000's of troops...
    castle sieges...
    online play in regular and competitive modes...

    :)

  6. #6
    Member Member Brighdaasa's Avatar
    Join Date
    Jan 2003
    Location
    Belgium
    Posts
    168

    Default Re: MP faction

    i think that's a wonderful idea

    to be added in the drawback section:
    * complaints of people who don't know the specific purpose of this faction: "WTF!!111oneeleven broken faction: unit selection not big enough and units look ugly and are just plain bland! Please fix this CA!!"
    which will bum out a lot of casual players

  7. #7

    Default Re: MP faction

    Quote Originally Posted by t1master
    i think nc's point is pretty clear... one unit stat like shogun had. the same units available to each faction, like shogun had. mp battles based more on skill and tactics than selecting and upgrading the proper unit.
    But how boring would that get? A super army would be produced and everybody would copy it, so you wouldn't have to fun of guessing what the guy will have, "oh he's sassanids so I'l need quite a few spears". Picking your army is strategic, personally it's a nice idea and a good one but I'd get bored of it quickly.

    Quote Originally Posted by econ
    Is this based on MP experience? In SP, I would be very reluctant to face a Hun army in an open field battle (they are little threat over bridges or in sieges). Horse archers seem pretty frustrating (but historically so) in RTW. Foot archers don't have the advantage over them that they had in MTW and the Parthian shot (& their fast speed) makes it hard to run them down.

    I'd wager horse archers in RTW/BI are more powerful than in STW or MTW, but that's based solely on SP impressions.
    Ye but in mp remember you get to choose who you face Hun's with. I agree if I'm Lombardi with poor army I have no hope vs huns, but in mp I can choose Romans with great armour (arrows basically deflect off) and then tailor an army to fight huns. In sp your going to be fielding what you can spare. So in mp I'm just going to get spearmen, cavalry and some plumbatri to chuck onto Huns.

    So yeah, I believe it was based on multiplayer experience. A hunnic horde is very powerful, but against a WRE army (a WRE army in capable hands) huns are very ordinary.

    -Monarch
    Last edited by Monarch; 04-13-2006 at 12:31.

  8. #8
    Guest FearofNC's Avatar
    Join Date
    Dec 2002
    Location
    Castle Fear
    Posts
    355

    Default Re: MP faction

    Quote Originally Posted by Monarch
    But how boring would that get? A super army would be produced and everybody would copy it, so you wouldn't have to fun of guessing what the guy will have, "oh he's sassanids so I'l need quite a few spears". Picking your army is strategic, personally it's a nice idea and a good one but I'd get bored of it quickly.
    there is no super army when the units are balanced like in stw days... you could bring several different kinds of armies and win.. its all about how you use the army... plus there is the upgrade levels... some players would upgrade 1 unit of monks very high and manuver it so its first in combat... this one unit would rout its oppenent and that would cause other units to lose moral and run... but then you have to watch for another player noticing this and focusing a range attack on it... there were several thousand variations in armies and all had their strenghts and weaknesses... if you always play with the same army some1 will build a counter to it.

    but i can see where some would get borded with it.. but then there is always the regular factions too... just perfect for those that want to switch it up now and then. i know i wouldnt play the mp faction exclusivly...

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO