Balance is the thing that is required that makes the game impartial, so that any faction you choose should theoretically not place you at a disadvantage. This becomes increasingly difficult the more factions and units are introduced. Without balance MP suffers. It is and always has been, possible to defeat more than one army through tactical skill, however this becomes less possible when there are obvious strong and weak factions. Sure, you can still beat a strong faction with a weak one but against a player of equal or better ability this is not going to be the case. Regardless of whether we play for fun, we want an equal chance of victory and balance is the defining factor in achieving this.Originally Posted by allfathersgodi
One thing that has not been mentioned in this thread is army cost. STW was created with a target of 5000 koku per army. Of course this does not stop people using higher or lower but it does affect the balance because each upgrade increment has to be calculated correctly to maintain the original ideal. With the introduction of weapon and armour upgrades, this has not proven to be the case and if you add factions that are weaker than others into this equation, the game becomes a mess.
The conclusion has to be ...
A: Programmers spend the necessary time to make sure that MP is balanced.
B: A desired army cost is applied to ensure that balance is maintained.
The likelihood of getting the above is quite slim and I think NC can see that too, which is why he has asked for a MP specific faction so that we can return to the days when victory lay solely in the tactical skill of the player
.......Orda
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