Then you will loose every battle against a player of equal skill. The only way your unbalanced system works is when your opponent is weaker than you. In a tournament, only the better players are left in the final rounds. You want the winner determined by what faction the players take rather than their skill?Originally Posted by allfathersgodi
I think that's already and option in the game and nobody uses it.Originally Posted by allfathersgodi
You can't see hidden units until one of your units gets close to it. You can raise the camera which gives you more range of vision than ground level would, but on the other hand you do have 20 units to control. You couldn't do it without a raised camera. Also, you can thank the degraded weather system for the lack of fog. Fog was very prominent in STW, and it could conceal the movement of whole armies until they were upon you. Creative Assembly would have the players believe that the lack of fog is an improvement.Originally Posted by allfathersgodi
When are people going to understand that LOS has nothing to do with command and control in this game? Each unit is under the control of it's own unit commander and operates independently of the unit leader. It's the player's task to coordinate the individual units so that they act to carry out a plan and provide support to other units. Why do players think that adding in features that inhibit a player's ability to coordinate his units makes the gameplay better? It does't make it better. It's already difficult enough to command only 16 units in MTW which has a slower overall gamespeed. Look at just about any MTW replay, and you'll see units standing around doing nothing at the height of the battle because the player is too busy to get around to all of his units.
Bookmarks