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  1. #1

    Arrow Research: war dogs

    I am doing these research threads because i am planing on making a mod.

    The question is, do you like war dogs in rtw and would you like to see them in another mod?

    reply yes or no.

  2. #2
    Senior member Senior Member Dutch_guy's Avatar
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    Default Re: Research: war dogs

    No

    I'm an athiest. I get offended everytime I see a cold, empty room. - MRD


  3. #3

    Default Re: Research: war dogs

    Nah, don't include them in your mod unless your mod is called "War Dogs: Total War".

    What is your mod concentrating on btw?

  4. #4

    Default Re: Research: war dogs

    Quote Originally Posted by kburkert
    I am doing these research threads because i am planing on making a mod.

    The question is, do you like war dogs in rtw and would you like to see them in another mod?

    reply yes or no.



    Just a suggestion, but you should also ask in the forum over at http://www.rometotalrealism.org/ too.

  5. #5

    Default Re: Research: war dogs

    I don't see why they should be removed, to be honest.
    "Cry, the beloved country, for the unborn child that is the inheritor of our fear. Let him not love the earth too deeply. Let him not laugh too gladly when the water runs through his fingers, nor stand too silent when the setting sun makes red the veld with fire. Let him not be moved when the birds of his land are singing, nor give too much of his heart to a mountain or a valley. For fear will rob him of all if he gives too much."

    Cry, the Beloved Country by Alan Paton.

  6. #6

    Default Re: Research: war dogs

    Quote Originally Posted by x-dANGEr
    I don't see why they should be removed, to be honest.
    Historical accuracy.

  7. #7
    The Breath of God Member Divine Wind's Avatar
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    Default Re: Research: war dogs

    Hmm, i dont think ive ever used them...they just dont appeal to me.
    "To fight and conquer in all your battles is not supreme excellence; supreme excellence consists in breaking the enemy's resistance without fighting.
    -Sun Tzu, the Art of War




  8. #8

    Default Re: Research: war dogs

    No!!!!!!!!!

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  9. #9

    Default Re: Research: war dogs

    Quote Originally Posted by Monarch
    Historical accuracy.
    Maybe just don't use them?!
    "Cry, the beloved country, for the unborn child that is the inheritor of our fear. Let him not love the earth too deeply. Let him not laugh too gladly when the water runs through his fingers, nor stand too silent when the setting sun makes red the veld with fire. Let him not be moved when the birds of his land are singing, nor give too much of his heart to a mountain or a valley. For fear will rob him of all if he gives too much."

    Cry, the Beloved Country by Alan Paton.

  10. #10

    Post Re: Research: war dogs

    Its down to personal preference tbh, many mods are based upon personal preferences of the creator or collectively from a modding team. So in other words, do you what you feel is best for your mod.

    Personally, I think wardogs include a bit a variety to a faction unit roster, especially to barbarian factions. I'm not really bothered if they're not an entirely historically accurate unit. Even so, there is no possible justification for the Roman factions to be able to recruit wardogs, as well as many other units in their faction rosters. EG, 'fantasy' legionary and praetorian cavalry, arcani, urban cohorts and the like.

    If you take a quick look at the vanilla unit rosters for each faction, you'll soon see which are drastically overpowered, which leads to the inevitable steamrollering.

    I've left wardogs in my mod, but have removed / added / replaced plenty of other units in an attempt to balance the gameplay. There is just no need for the same old steamrollering factions that dominate the campaign map each new imperial campaign. Just makes the game repetitive and (eventually) boring. If you've played numerous campaigns then you'll know what I'm rambling on about...

    You can always restrict the recruitment of specific units by using regional hidden resources. Its a simple process, all you need to do is specify a hidden resource in EDB, 'tag' each unit with this hidden resource (in the same file), and then 'tag' each region in descr_regions that you wish to recruit the unit under consideration. This makes things a lot more interesting


    Currently developing Rome: Total Gameplay (RTG), an unofficial mod for vanilla Rome: Total War v1.5

    Features: improved battles, new units to recruit, more buildings to construct, a modified campaign map, and much more!
    RTG Main Topic
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