Okay, you have a point Vonsch - sometimes the only way is to attack....but the AI seems to use this as the universal approach...I suppose I'm just saying that the whole diplomacy area is one I'd like to see the programmers work on a little more....
Okay, you have a point Vonsch - sometimes the only way is to attack....but the AI seems to use this as the universal approach...I suppose I'm just saying that the whole diplomacy area is one I'd like to see the programmers work on a little more....
I agree about the diplomacy. It's so much more interesting in RTW compared to MTW... yet, it's disappointly weak in play. It seems it should not be too hard to code some logic, and add this into the AI personalities. Some should be "if it moves attack it!" types (the Huns!). Others should be a lot more conservative, trying to make peace with everyone except those in their specific target territories.
The Turks, for example, should aim to ally with the Bizzies or the Eggs, and fight the others, never try to take on both. At least not at the starting stage. Maybe send diplomats to both and ask for alliances. If only one accepts, the other is bumped to the head of the target list. Be nice if alliances were a bit more sturdy too. Don't rule out backstabbing entirely, but give it more negative consequences whether AI faction or player.
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