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Thread: e_b.txt edits - naval ports

  1. #1

    Default e_b.txt edits - naval ports

    This post contains edits/proofreading/revisions that I have made to the export_buildings.txt naval ports. I appreciate any comments or suggestions that anyone may have.

    Important Note: These edits are in order, but there are gaps between them where the Hellenic ports go. I believe that they need to be completely rewritten with historical information.

    {naval_bay_britons} Boddo
    {naval_bay_britons_desc}
    Casse Port\n\nAncient warfare in Northern Europe often did not involve large decisive naval battles. However, the ability to build ships was important to the people of Gaul, Britain, and Ireland. Small hide-covered boats were used to attack larger ships. Crews of small boats would maneuver their vessels to the side of a larger ship and climb up the sides to engage the enemy crew. These boats, while nothing extravagant, were also capable of transporting soldiers short distances overseas.
    {naval_bay_britons_desc_short}
    This secluded bay is suitable for the construction and maintenance of the simplest Celtic warships.

    {naval_bay_gauls} Boddo
    {naval_bay_gauls_desc}
    Aedui Port\n\nAncient warfare in Northern Europe often did not involve large decisive naval battles. However, the ability to build ships was important to the people of Gaul, Britain, and Ireland. Small hide-covered boats were used to attack larger ships. Crews of small boats would maneuver their vessels to the side of a larger ship and climb up the sides to engage the enemy crew. These boats, while nothing extravagant, were also capable of transporting soldiers short distances overseas.
    {naval_bay_gauls_desc_short}
    This secluded bay is suitable for the construction and maintenance of the simplest Celtic warships.

    {naval_bay_scythia} Boddo
    {naval_bay_scythia_desc}
    Arverni Port\n\nAncient warfare in Northern Europe often did not involve large decisive naval battles. However, the ability to build ships was important to the people of Gaul, Britain, and Ireland. Small hide-covered boats were used to attack larger ships. Crews of small boats would maneuver their vessels to the side of a larger ship and climb up the sides to engage the enemy crew. These boats, while nothing extravagant, were also capable of transporting soldiers short distances overseas.
    {naval_bay_scythia_desc_short}
    This secluded bay is suitable for the construction and maintenance of the simplest Celtic warships.

    {naval_bay_seleucid} Roman Naval Bay (TRANSLATE ME PLEASE!)
    {naval_bay_seleucid_desc}
    Roman provinces that wished to build a navy needed specific docks and buildings for the construction, berthing, and repair of warships. These structures were often built separately from commercial harbors. Separating warships from trade ships served to prevent sabotage and interference with trade.\n\nThe basic shipyard consisted of some ship houses and ramps. Most Roman ships were very shallow and could easily be hauled to the ship houses on shore. These houses, which could be found at even the smallest harbors, protected ships from the weather and made it possible to work on the ships at all occasions.
    {naval_bay_seleucid_desc_short}
    This basic shipwright consists of a few ramps and ship houses on a protected shore. It is capable of constructing and overhauling small warships.

    naval_harbour_britons} Ponmacaran
    {naval_harbour_britons_desc}
    Casse Shipwright\n\nLarger Celtic shipwrights could build bigger ships with solid wooden hulls similar to the ships of later periods. Although these ships were small enough to be dry-docked, their sturdy hulls and competent crews made them reasonably effective in combat. These higher quality Celtic ships could also transport an army long distances more safely than smaller hide-covered boats because they were sturdier and had a better chance of resisting enemy attacks..
    {naval_harbour_britons_desc_short}
    The basic naval facilities in this Celtic port enable the construction and maintenance of larger naval fleets.

    {naval_harbour_gauls} Ponmacaran
    {naval_harbour_gauls_desc}
    Aedui Shipwright\n\nLarger Celtic shipwrights could build bigger ships with solid wooden hulls similar to the ships of later periods. Although these ships were small enough to be dry-docked, their sturdy hulls and competent crews made them reasonably effective in combat. These higher quality Celtic ships could also transport an army long distances more safely than smaller hide-covered boats because they were sturdier and had a better chance of resisting enemy attacks..
    {naval_harbour_gauls_desc_short}
    The basic naval facilities in this Celtic port enable the construction and maintenance of larger naval fleets.

    {naval_harbour_scythia} Ponmacaran
    {naval_harbour_scythia_desc}
    Arverni Shipwright\n\nLarger Celtic shipwrights could build bigger ships with solid wooden hulls similar to the ships of later periods. Although these ships were small enough to be dry-docked, their sturdy hulls and competent crews made them reasonably effective in combat. These higher quality Celtic ships could also transport an army long distances more safely than smaller hide-covered boats because they were sturdier and had a better chance of resisting enemy attacks..
    {naval_harbour_scythia_desc_short}
    The basic naval facilities in this Celtic port enable the construction and maintenance of larger naval fleets.

    {naval_harbour_seleucid} Roman Naval Harbor (TRANSLATE ME PLEASE!)
    {naval_harbour_seleucid_desc}
    Roman provinces that wished to build a navy needed specific docks and buildings for the construction, berthing, and repair of warships. These structures were often built separately from commercial harbors. Separating warships from commercial ships served to prevent sabotage and interference with trade.\n\nA good natural harbour with manmade structures like quays and moles was well suited to protect ships. Experienced local shipwrights aided in the construction and maintenance of Roman warships and merchant vessels.
    {naval_harbour_seleucid_desc_short}
    This natural harbor contains the necessary facilities to construct merchant vessels and basic warships.


    {naval_port_gauls} Boddopanmhar
    {naval_port_gauls_desc}
    Aedui Dockyard\n\nSome Celts, such as the Gallic Veneti in Armoriae, were famed for building ships of astounding size and quality and providing them with excellent crews. These high quality ships could be used to carry an invasion force or a band of raiders with great confidence over a great distance. Constructing these massive vessels required large, elaborate facilities where they could be dry-docked for repairs and safely moored when not at sea.
    {naval_port_gauls_desc_short}
    This large Celtic port is equipped with facilities for the construction and maintenance of major war fleets.

    {naval_port_scythia} Boddopanmhar
    {naval_port_scythia_desc}
    Arverni Dockyard\n\n Some Celts, such as the Gallic Veneti in Armoriae, were famed for building ships of astounding size and quality and providing them with excellent crews. These high quality ships could be used to carry an invasion force or a band of raiders with great confidence over a great distance. Constructing these massive vessels required large, elaborate facilities where they could be dry-docked for repairs and safely moored when not at sea.
    {naval_port_scythia_desc_short}
    This large Celtic port is equipped with facilities for the construction and maintenance of major war fleets.

    {naval_port_seleucid} Roman Naval Port (TRANSLATE ME PLEASE!)
    {naval_port_seleucid_desc}
    Roman provinces that wished to build a navy needed specific docks and buildings for the construction, berthing, and repair of warships. These structures were often built separately from commercial harbors. Separating warships from commercial ships served to prevent sabotage and interference with trade.\n\nGreat artificial harbours made from a hydraulic cement that could dry underwater were perfect for constructing and maintaining huge numbers of high quality warships. The ships inside were protected by moles, huge chains, and other ships. Lighthouses provide guidance at night or during bad weather. The massive basins of a great naval port, surrounded by quay walls, were deep enough to load and unload even the largest vessels. The skilled shipbuilders that worked in Roman ports were capable of constructing large numbers of polyremes for the Roman fleet within months.
    {naval_port_seleucid_desc_short}
    This great artificial harbor contains facilities capable of constructing huge fleets of high quality warships.
    Last edited by tk-421; 05-19-2006 at 03:14.

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  2. #2

    Default Re: e_b.txt edits - naval ports

    This description for Celtic ports seems to imply that navies were not an important part of ancient warfare. It was my understanding that naval battles were very important in some Greek and Roman wars. Should I change it to say that sea battles weren't so important in Celtic warfare?

    Ancient warfare did not relied on decisive sea battles in the same way later periods would come to. However, the ability to build some light transports to launch invasions was clear, especially in the north of Gaul, and in Britain and Ireland. Further, small hide covered boats could be used to attack larger ships by rafting up to their sides, and climbing up the sides to engage the crew. This port would allow the most simple of ships, which, while not anything extravagant, are all necessary for transporting an army a short distance.
    Last edited by tk-421; 03-19-2006 at 17:58.

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  3. #3
    EBII Council Senior Member Kull's Avatar
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    Default Re: e_b.txt edits - naval ports

    Quote Originally Posted by tk-421
    This description for Celtic ports seems to imply that navies were not an important part of ancient warfare. It was my understanding that naval battles were very important in some Greek and Roman wars. Should I change it to say that sea battles weren't so important in Celtic warfare?

    Ancient warfare did not relied on decisive sea battles in the same way later periods would come to. However, the ability to build some light transports to launch invasions was clear, especially in the north of Gaul, and in Britain and Ireland. Further, small hide covered boats could be used to attack larger ships by rafting up to their sides, and climbing up the sides to engage the crew. This port would allow the most simple of ships, which, while not anything extravagant, are all necessary for transporting an army a short distance.
    Good point. Try this:

    Ancient naval warfare in Northern Europe did not rely......
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  4. #4

    Default Re: e_b.txt edits - naval ports

    I'm currently working on the Hellenic naval port description. It is written in a different, almost corny style. Should I clean it up a bit but try to maintain its style or should I completely rewrite it so that it better matches the others?

    {naval_bay_carthage} Kolpos Stolou
    {naval_bay_carthage_desc}
    Hellenic Naval Bay\n\nThe sea: an endless frontier. A place of mystery and myth. A source of life and joy to the people living on its shores but, occasionally, also a cause of death and grief. But the sea is more than that. It is a means of communication and cultural exchange. A fast ship can take men to far away places much more quickly than land travel. For the more practically-minded individuals it is also a great source of profit. Trading ships can carry tons of merchandise to distant ports and significantly boost the economy of a city. Yet beware! Robbers of the sea, pirates, harsh men who will not hesitate to attack merchant-ships and loot them or raid coastal defenseless cities, are on the loose. Even small towns need a few ships of their own to help repel raids or to act as speedy messengers of a distress call to a friendly settlement. Our people are well-known for their skill in building relatively small but fast and agile ships, capable of withstanding battle with heavier opponents, a field where the hellenic colonists living in our lands contibuted a lot. A site with, at least, the elementary installations for military ship-building will be essential.
    {naval_bay_carthage_desc_short}
    A small shipyard for constructing only basic military vessels.

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  5. #5
    EBII Council Senior Member Kull's Avatar
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    Default Re: e_b.txt edits - naval ports

    Quote Originally Posted by tk-421
    I'm currently working on the Hellenic naval port description. It is written in a different, almost corny style. Should I clean it up a bit but try to maintain its style or should I completely rewrite it so that it better matches the others?
    I think I like the corny style there. It's refreshingly different! So yes, try to improve the grammar and still keep that "Hellenic Voice"!

    (Although if the OTHER Hellenic descriptions are "normal", it'll sound odd by comparison. Still, lets keep it)
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  6. #6

    Default Re: e_b.txt edits - naval ports

    1. Have I edited this a little too much? I tried for that same style but I don't think I quite got it.

    {naval_bay_carthage} Kolpos Stolou
    {naval_bay_carthage_desc}
    Hellenic Naval Bay\n\nTo the Hellenes the sea was an endless frontier. It was place of mystery and myth. It was a source of life and joy to the people living on its shores. The sea also served as a means of communication, travel, and cultural exchange. A fast ship could take men and ideas to far away places much more quickly than travel by land. For the more practically-minded individuals the seas were a great source of profit. Merchant ships gave a significant to their home city’s economy by carrying loads of merchandise to and from distant ports. Despite all that could be accomplished by sea travel, the Hellenes had reason to be wary. Pirates roamed the sea and did not hesitate to attack and loot merchant ships or raid defenseless coastal cities. Hellenes defended their coasts with relatively small yet fast and agile ships. These ships were perfect as speedy messengers to allied cities and were capable of standing up to heavier ships in combat. Facilities capable of constructing these ships were essential for any Hellenic city.
    {naval_bay_carthage_desc_short}
    This small shipyard is capable of constructing basic military vessels.


    2. Should "Cilicia" in the Ptolemaic description be changed to the more Greek- sounding "Kilikia"? I think that is how it's spelled on the map but I can't find the old map preview or launch a campaign to find out for sure.
    Last edited by tk-421; 03-23-2006 at 22:50.

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  7. #7
    EBII Council Senior Member Kull's Avatar
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    Default Re: e_b.txt edits - naval ports

    Quote Originally Posted by tk-421
    1. Have I edited this a little too much? I tried for that same style but I don't think I quite got it.
    It is little dry. Try using first person?

    2. Should "Cilicia" in the Ptolemaic description be changed to the more Greek- sounding "Kilikia"? I think thats how its spelled on the map but I can't find the old map preview or launch a campaign to find out for sure.
    Good memory - that's exactly how it's spelled in the game. So yes, please use that spelling.
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  8. #8
    EBII Mod Leader Member Foot's Avatar
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    Default Re: e_b.txt edits - naval ports

    It has too many 'its' in the first number of sentenc, which makes the rest sound bad. Just reconstruct the beginning and it will sound fine, I think.

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  9. #9

    Default Re: e_b.txt edits - naval ports

    I have finished the first section of naval ports and I'm continuing with the second section. I'm not quite happy with my Greek and Roman descriptions and I'll probably edit them more eventually. I am mainly posting this because I don't want my work to disappear.

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  10. #10
    EBII Council Senior Member Kull's Avatar
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    Default Re: e_b.txt edits - naval ports

    Thanks TK - It's not glamorous work, but your contributions directly contribute to making EB the kind of high quality product we can all be proud of. This is very much appreciated!
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  11. #11

    Default Re: e_b.txt edits - naval ports

    1. Is it Epirot, Epirote, or something more Greek?
    2. What's the plural for "Neorion"?
    Last edited by tk-421; 04-07-2006 at 15:27.

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  12. #12
    EBII Council Senior Member Kull's Avatar
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    Default Re: e_b.txt edits - naval ports

    Here are Urnamma's simple rules for proper Greek Spelling & Grammar:

    1) The ending to all words that seem plural, with some exceptions, ought to be either -eis, -ai, or -oi. Singular: -on, -a, or -os (except for 3rd declension, but we don't use many except for things like aspidai, but that follows the convention in any case).

    2) A dipthong is letter combinations like ai, ei, ie, ou that make a different sound than the letters themselves combined. Greek has oi, ou, ai, ei, au, and that's bloody it, so if you see letters other than that together, they're probably wrong. It also has the improper dipthongs, but we don't use Greek letters, and those transliterate into ai, ei, and oi anyway.

    That, I think, would be the most common errors, so anything where it doesn't fit those two little rules, you should bring to me or TA. I've seen "ii" at the end of Greek words sometimes, and that can't happen. It would make Plato's head explode.


    (Kull's Note: The "ii" is correct for Latin, however.)

    Edit: Thus Neorioi. I'm not 100% on the other one, but I believe it to be Epeirote
    Last edited by Kull; 04-08-2006 at 02:37.
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  13. #13

    Default Re: e_b.txt edits - naval ports

    Plural of Neorion should be Neoria or Neories (not sure as o may be omikron or omega)

    In most of situations:
    sing plur
    -os -oi
    -e -ai
    -a -ai
    -on -a or es
    -ks -es
    -ps -pes
    -es -es

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  14. #14

    Default Re: e_b.txt edits - naval ports

    I should switch description and "New EB Description Required", right? The other remaining Seleucid descriptions are in a similar state.

    {naval_harbour_romans_julii} Neorion
    {naval_harbour_romans_julii_desc}
    Hellenic Military Port\n\nA small military shipyard for constructing only basic military vessels.
    {naval_harbour_romans_julii_desc_short}
    New EB Description Required

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  15. #15
    EBII Council Senior Member Kull's Avatar
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    Default Re: e_b.txt edits - naval ports

    Quote Originally Posted by tk-421
    I should switch description and "New EB Description Required", right? The other remaining Seleucid descriptions are in a similar state. <snip>
    Assuming you don't have something much larger for the main descript, then it should look like this (my change is in red):

    {naval_harbour_romans_julii} Neorion
    {naval_harbour_romans_julii_desc}
    Hellenic Military Port\n\nA small military shipyard for constructing only basic military vessels.
    {naval_harbour_romans_julii_desc_short}
    A small military shipyard for constructing only basic military vessels.
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  16. #16

    Default Re: e_b.txt edits - naval ports

    My editing output is going to slow tremendously for the next week and a half. I have two essays and a rather large research paper to write. I should be able to get a few done but I'm not sure. After next Wednesday or so I should be able resume editing.

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  17. #17
    EBII Council Senior Member Kull's Avatar
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    Default Re: e_b.txt edits - naval ports

    Quote Originally Posted by tk-421
    My editing output is going to slow tremendously for the next week and a half. I have two essays and a rather large research paper to write. I should be able to get a few done but I'm not sure. After next Wednesday or so I should be able resume editing.
    No prob - first things first. Thanks for the head's up.
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  18. #18

    Default Re: e_b.txt edits - naval ports

    I'm back from writing papers! Unfortunately, though, I will be gone again tomorrow, through the weekend, and on Monday. I'm going on a trip and have my last track meet of the year on Monday so I am afraid it will be another couple of days before I can edit again.

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  19. #19

    Default Re: e_b.txt edits - naval ports

    I have resumed editing and I don't believe that their will be any significant interruptions of editing for awhile.

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  20. #20
    EBII Council Senior Member Kull's Avatar
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    Default Re: e_b.txt edits - naval ports

    Quote Originally Posted by tk-421
    I have resumed editing and I don't believe that their will be any significant interruptions of editing for awhile.
    "Numidia Delenda Est!"

  21. #21

    Default Re: e_b.txt edits - naval ports

    I have completed the naval harbors for now. The original descriptions seemed to contain very little relevant information and I'm afraid I may have cut too much in some instances.

    Here is the Epirote description before editing:

    {naval_harbour_thrace} Neorion
    {naval_harbour_thrace_desc}
    Hellenic Military Port\n\nA Neorion, or military port is an upgrade of the bay with more space for berthing warships as well as the necessary facilities for building better and larger warships, which will be needed should you wish to defend our shores from our many enemies, or take the fight to the enemy, should they be Romaioi, Karthadasti or the Achaians.\n\nIf your desire is to make Epeiros a great naval power then a Neorion is not enough and larger docks and shipyards will be needed to get the warships needed to control the seas.
    {naval_harbour_thrace_desc_short}
    Basic naval facilities in this port enable concentration and maintenance of greater fleets

    After editing:

    {naval_harbour_thrace} Neorion
    {naval_harbour_thrace_desc}
    Epeirote Military Port\n\nEpeiros needed large military fleets to defend its coasts, protect its interests in Magna Graecia, and to bring war to its enemies, should they be Romaioi, Karthadasti, or Achaians. Military ports, called “neoria”, with larger shipwrights and more docks were built in Epeirote cities to construct, berth, and repair the necessary warships and transports.
    {naval_harbour_thrace_desc_short}
    This medium-sized shipyard is capable of constructing and maintaining more advanced fleets.

    My new Epeirote description seems a bit short but I really didn't cut anything important or necessary from the original. I would also like to now what a more correct Greek version of Achaeans would be. Romaioi and Karthadasti seem pretty Greek but I think Achaians is a fairly English version of the word.

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  22. #22
    EBII Council Senior Member Kull's Avatar
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    Default Re: e_b.txt edits - naval ports

    Well, there's always "Achaioi". I suspect they would have used a different term, though.
    "Numidia Delenda Est!"

  23. #23
    Ja mata, TosaInu Forum Administrator edyzmedieval's Avatar
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    Default Re: e_b.txt edits - naval ports

    Very nice descripts. That will reduce the number of empty spaces.

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  24. #24

    Default Re: e_b.txt edits - naval ports

    These descriptions were already in the game, I have just been editing the grammar, spelling, word choice, etc. Some of the descriptions were well written and I did very little and others needed to be completely overhauled.

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  25. #25
    Ja mata, TosaInu Forum Administrator edyzmedieval's Avatar
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    Default Re: e_b.txt edits - naval ports

    But can't you write new ones?
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  26. #26

    Default Re: e_b.txt edits - naval ports

    I could probably write new descriptions for units and buildings that I already know a lot about like Hastati, Principes, and some of the wonders, but these are already taken care of. Besides, if I were a description writer who would edit?
    Last edited by tk-421; 04-30-2006 at 23:42.

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  27. #27

    Default Re: e_b.txt edits - naval ports

    Tired of scrolling down to edit.

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  28. #28

    Default Re: e_b.txt edits - naval ports

    I haven't added any new descriptions in a few days because I'm stuck on the Ptolemaic description. I have skipped it for now with the intent to come back and work later. I have finished several other Hellenic descriptions but have not posted them yet because I don't want to get it out of order.

    I think that this Ptolemaic description may need to be completely rewritten. In my other edits I've tried to edit out the present tense stuff that sounds like an advisor talking (As our kingdom grows in importance, etc.) and narrow it down to historical information and anything about what the building does. This description has some relevant information in the second paragraph but if I cut out everything before that it will be to small. I will try write a new one based on lesser Ptolemaic port descriptions.



    {naval_port_numidia} Neorion Stratou Nautikou
    {naval_port_numidia_desc}
    Port of the Ptolemaic Naval Fleet\n\n
    As our kingdom grows in importance and prosperity, so does our fleet. We can not sit back and be content with what we have, when we can construct better warships and provide docks for an entire fleet of them. We should not let the enemy gain any advantage on the sea and our fleets should have the best warships available for construction to have an advantage over the enemy.\n\nA Port of the Naval Fleet has one, or maybe two large shipyards for construction and repairs, and is surrounded by docks where several warships can be docked during the winter and awaiting repairs, safe from the nature and enemy ships alike.
    {naval_port_numidia_desc_short}
    A large shipyard for constructing advanced military vessels.

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  29. #29
    EBII Council Senior Member Kull's Avatar
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    Default Re: e_b.txt edits - naval ports

    Here's something I found in the Ptolemaioi Thread (from last October). Not sure if all four of these levels are still in the game for them - or if they match the ones currently in game:

    {naval_bay_greek} Kolpos Stolou
    {naval_bay_greek_desc}
    Hellenic Naval Bay\n\nThe sea: an endless frontier. A place of mystery and myth. A source of life and joy to the people living on its shores but, occasionally, also a cause of death and grief. But the sea is more than that. It is a means of communication and cultural exchange. A fast ship can take men to far away places much more quickly than land travel. For the more practically-minded individuals it is also a great source of profit. Trading ships can carry tons of merchandise to distant ports and significantly boost the economy of a province. Yet beware! Robbers of the sea, pirates, harsh men who will not hesitate to attack merchant-ships and loot them or raid coastal defenseless cities, are on the loose, and especially from the rugged lands of Cilicia. Even small poleis need a few ships of their own to help repel raids or to act as speedy messengers of a distress call to a friendly provinces or allies. The Hellenes are well-known for their skill in building relatively small but fast and agile ships, capable of withstanding battle with heavier opponents. A site with, at least, the elementary installations for military ship-building will be essential.\n\nIf you plan to make the seas your own, you should improve upon the naval facilities to gain better warships and an advantage over your enemies.
    {naval_bay_greek_desc_short}
    A small shipyard for constructing of only basic military vessels.

    {naval_harbour_greek} Neorion
    {naval_harbour_greek_desc}
    Hellenic Military Port\n\nThe sea is vital for the Ptolemaic kingdom, as we have interests in the southern Anatolia and the island of Kypros. Indeed, we must do all we can to keep the Seleukid dogs from invading Kypros, like Antigonos, the One-Eyed did decades ago. And also to reinforce Cilicia and our other holdings in Anatolia or to supply our armies in Syria. Then a Naval Bay is not enough and more advanced and improved warships are needed. The Neorion, or Military Port is an upgrade of the Naval Bay with better shipyards and more docks to berth better and more warships.
    {naval_harbour_greek_desc_short}
    A medium shipyard for constructing of average military vessels.

    {naval_port_greek} Neorion Stratou Nautikou
    {naval_port_greek_desc}
    Hellenic Port of the Naval Fleet\n\nAs our kingdom grows in importance and prosperity, so does our fleet. We can not sit back and be content with what we have, when we can construct better warships and provide docks for an entire fleet of them. We should not let the enemy gain any advantage on the sea and our fleets should have the best warships available for construction to have an advantage over the enemy.\n\nA Port of the Naval Fleet has one, or maybe two large shipyards for construction and repairs, and is surrounded by docks where several warships can be docked during the winter and awaiting repairs, safe from the nature and enemy ships alike.
    {naval_port_greek_desc_short}
    A large shipyard for constructing advanced military vessels.

    {great_port_greek} Neorion Hypermega
    {great_port_greek_desc}
    Enormous Hellenic Military Port\n\nOnly the mightiest states can afford and have the resources to build enormous military ports like these. Fleets of ships, in the hundreds can dock at the same time here, and the shipyards here are manned with the most skilled dockworkers and the most learned shipwrights in the entire kingdom, or the even the world. With improved docks, shipyards and personnel, the finest warships ever conceived by man, can be built here for use in our glorious war fleets. Few enemies or pirate-scum will be able to confront your awe-inspiring navy.
    {great_port_greek_desc_short}
    An enormous shipyard for constructing the best military vessels available.
    Last edited by Kull; 05-15-2006 at 00:26.
    "Numidia Delenda Est!"

  30. #30

    Default Re: e_b.txt edits - naval ports

    I have become increasingly frustrated with the general lack of information in the higher levels of Hellenic ports and the terrible inconsistentcy between factions and port levels and I am going to alter my editing strategy. I am going to sort of start over but not really. I plan on taking the best elements from all of my current Hellenic description edits and writing one darn good template for each port level. Then I'll add faction specific information for my final descriptions. This will set me back a little bit (not that I'm terribly ahead...) but I am a firm believer in doing things right instead of fast and I believe beginning again with this new strategy will produce a better result. As for the Roman and Celtic ports, I am perfectly happy with what I've written.

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