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Thread: Sprites, WTF? Take II

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  1. #1
    blaaaaaaaaaarg! Senior Member Lusted's Avatar
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    Default Sprites, WTF? Take II

    Okay, a few of you may remember me posting about a strange issue i had a while back. Basically, all units would work fine in custom battle, i've tried and tested them thoroughly, but when i do new sprites for all units, and implement on the 2nd battle after starting RTW, whether custom or histroical or campaign, it CTD when about 40% of the way through the loading bar without an error message. This happens independent of unit. Now i removed sprites from the 3.1 version of my mod for this very reason, but i would like to have them in 4.0. Now i went through and did all the sprites myself, and it looked like the problem was fixed, but it has come back. Does anyone have any idea what may be going on?

  2. #2
    blaaaaaaaaaarg! Senior Member Lusted's Avatar
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    Default Re: Sprites, WTF? Take II

    Oh, if any one wants to help i can send them the beta of 4.0 of my mod.

    EDIT: wait, it looks like i may have fixed the problem, and if i have, it is strange how i mamanged to fix it.
    Last edited by Lusted; 04-10-2006 at 14:05.

  3. #3

    Default Re: Sprites, WTF? Take II

    We're all ears...
    Epistolary Richard's modding Rules of Cool
    Cool modders make their mods with the :mod command line switch
    If they don't, then Cool mod-users use the Mod Enabler (JSGME)
    Cool modders use show_err
    Cool modders use the tutorials database Cool modders check out the Welcome to the Modding Forums! thread Cool modders keep backups Cool modders help each other out

  4. #4
    blaaaaaaaaaarg! Senior Member Lusted's Avatar
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    Default Re: Sprites, WTF? Take II

    Well the descr_model_battle for my mod was originally created for 1.3, but i have been able to use it fine in 1.5. But copying and pasting the contents into a vanilla RTW 1.5 descr_model_battle, then using that ingame seems to fix the problem.

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