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Thread: FAQ updated - 10/04/2006

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  1. #1

    Default Re: FAQ updated - 10/04/2006

    Quote Originally Posted by Quietus

    :Friendly merchant sneaks slowly from a boulder:

    :changes direction of road sign; winks at the camera:

    :Enemy merchant caravans passes, takes the wrong direction:

    :Friendly merchant watches then grins:

    end of video.
    Don't forget the "Laurel and Hardy" theme music playing in the background.

  2. #2

    Default Re: FAQ updated - 10/04/2006

    it adds the ability to secure specific resources. it's simple. it's easy. it's a good idea.

    of course, it's not you know, enough for the anorak crowd. i'm not concerned if they're big purple blobs that suck up minerals from the ground and spurt them from thier huge nostrils into storage sacks that grow on thier flanks, as long as theres a distinct strategy involved.

  3. #3
    Member Member Alexander the Pretty Good's Avatar
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    Default Re: FAQ updated - 10/04/2006

    I'm just bothered about the "merchant battles" bit.

    Does your merchant die if you lose?

    Is there a respawn point?

    Can you be a "team killer"?

    Are there "headshots"?

    And to top it off, it's autoresolved! I want the option to try out some "finishing moves" with "cinematic splendor" in full 3D!

    rofl

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