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Thread: Character Age, Detecting Settlement Captures

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  1. #1
    Member Member Marcus Camillus's Avatar
    Join Date
    Dec 2005
    Location
    a villa SE of Roma
    Posts
    15

    Default Re: Character Age, Detecting Settlement Captures

    Quote Originally Posted by maste1n
    To determine character age, use CharacterAge in export_descr_character_traits.txt but not as a trait...

    ;------------------------------------------
    Trigger general_ages1
    WhenToTest CharacterTurnStart

    Condition AgentType = family
    and CharacterAge > 15
    and CharacterAge < 40
    and Trait AgeingGeneral < 1

    Affects AgeingGeneral 1 Chance 100

    I've got this working in my bug-fixer 3.36/GAPH Modded RTW :)
    This is great news indeed. Its just what I have been looking for to use in my current mod so that newly acquired Roman characters can have the experience and ranks appropriate for their age. Now its back to my "Mod Testing Lab" for some new experimenting. Thank you for sharing this!
    Marcus Camillus

    "A ship in harbor is safe, but that is not what ships are built for."
    -- William Shedd

  2. #2
    Harbinger of... saliva Member alpaca's Avatar
    Join Date
    Aug 2003
    Location
    Germany
    Posts
    2,767

    Default Re: Character Age, Detecting Settlement Captures

    Before you guys get overexcited let me state that this condition doesn't work for me.
    When I try to use it, it actually works as if there was no condition at all.

    What I tried was a vanilla game with triggers:
    Code:
    Condition CharacterAge > 40 - where it was awarded to all characters
    Condition CharacterAge < 15 - where it was again awarded to all characters
    Condition not CharacterAge >= 15 - where it, too, was awarded to all characters
    Concluding this condition seems to work like TrueCondition (or is not included at all) ;)
    Last edited by alpaca; 05-07-2006 at 10:50.

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