Now i know you can change the path in descr_sm_factions, but can you disable them completely, as i haven't got the time to redo them, and they no longer fit with the factions anymore.
Now i know you can change the path in descr_sm_factions, but can you disable them completely, as i haven't got the time to redo them, and they no longer fit with the factions anymore.
Creator of:
Lands to Conquer Gold for Medieval II: Kingdoms
Here's disabled in BI, if this was what you were asking for. In 1.5, which I think you are working on is the same shit.
faction goths
culture nomad
symbol models_strat/symbol_goths.CAS
rebel_symbol models_strat/symbol_nomad_rebel.CAS
primary_colour red 150, green 140 blue 50
secondary_colour red 150, green 140 blue 50
loading_logo loading_screen/symbols/symbol128_goths.tga
standard_index 9
logo_index 238 ; Index into strat3.rsd
small_logo_index 252 ; Index into shared.rsd
triumph_value 5
intro_movie
;;no path used at all, same shit for the movies below.
victory_movie fmv/victory/goths_win.wmv
defeat_movie fmv/lose/goths_eliminated.wmv
death_movie fmv/lose/goths_eliminated.wmv
custom_battle_availability yes
Last edited by Arbaces; 04-03-2006 at 13:03.
Arbaces aka Brian Boru aka Oroles
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didn't realise it was so easy, thanks for the answer Arbaces.
Creator of:
Lands to Conquer Gold for Medieval II: Kingdoms
There's the -nm command line switch too which stops all the intro movies.
It's not a map.
Obviously the above methods will work, but you can also remove the line all together. The game still runs without it.Originally Posted by Lusted
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