Results 1 to 20 of 20

Thread: Research: war dogs

  1. #1

    Arrow Research: war dogs

    I am doing these research threads because i am planing on making a mod.

    The question is, do you like war dogs in rtw and would you like to see them in another mod?

    reply yes or no.

  2. #2
    Senior member Senior Member Dutch_guy's Avatar
    Join Date
    Dec 2004
    Location
    Holland.
    Posts
    5,006

    Default Re: Research: war dogs

    No

    I'm an athiest. I get offended everytime I see a cold, empty room. - MRD


  3. #3

    Default Re: Research: war dogs

    Nah, don't include them in your mod unless your mod is called "War Dogs: Total War".

    What is your mod concentrating on btw?

  4. #4

    Default Re: Research: war dogs

    Quote Originally Posted by kburkert
    I am doing these research threads because i am planing on making a mod.

    The question is, do you like war dogs in rtw and would you like to see them in another mod?

    reply yes or no.



    Just a suggestion, but you should also ask in the forum over at http://www.rometotalrealism.org/ too.

  5. #5

    Default Re: Research: war dogs

    I don't see why they should be removed, to be honest.
    "Cry, the beloved country, for the unborn child that is the inheritor of our fear. Let him not love the earth too deeply. Let him not laugh too gladly when the water runs through his fingers, nor stand too silent when the setting sun makes red the veld with fire. Let him not be moved when the birds of his land are singing, nor give too much of his heart to a mountain or a valley. For fear will rob him of all if he gives too much."

    Cry, the Beloved Country by Alan Paton.

  6. #6

    Default Re: Research: war dogs

    Quote Originally Posted by x-dANGEr
    I don't see why they should be removed, to be honest.
    Historical accuracy.

  7. #7
    The Breath of God Member Divine Wind's Avatar
    Join Date
    Sep 2001
    Location
    Guarding the Shores of Japan
    Posts
    1,317

    Default Re: Research: war dogs

    Hmm, i dont think ive ever used them...they just dont appeal to me.
    "To fight and conquer in all your battles is not supreme excellence; supreme excellence consists in breaking the enemy's resistance without fighting.
    -Sun Tzu, the Art of War




  8. #8

    Default Re: Research: war dogs

    No!!!!!!!!!

    Ekklesia Mafia: - An exciting new mafia game set in ancient Athens - Sign up NOW!
    ***
    "Oh, how I wish we could have just one Diet session where the Austrians didn't spend the entire time complaining about something." Fredericus von Hamburg

  9. #9
    RTW V1.5 & BI V1.6 Member Severous's Avatar
    Join Date
    Feb 2006
    Location
    Hertfordshire England
    Posts
    676

    Default Re: Research: war dogs

    I like using wardogs...one or two at most in a stack. Their distraction power rather than their attack is quite useful. Often the dogs will stop an enemy unir from moving giving you more time to react.

    I dont use mods of any kind.
    Regards
    (RTW Eras: RTW V1.5 and BI V1.6 No Mods)

    Currently writing a Scipii AAR (with pictures)
    https://forums.totalwar.org/vb/showthread.php?t=91877

    Barbarian Invasion. Franks hold out against the world.
    https://forums.totalwar.org/vb/showthread.php?t=77526

  10. #10
    German Enthusiast Member Alexanderofmacedon's Avatar
    Join Date
    Aug 2005
    Location
    Where Columbus condemned the natives
    Posts
    3,124

    Default Re: Research: war dogs

    I think they're sort of dumb.

    No.


  11. #11
    Member Member Zenicetus's Avatar
    Join Date
    Jul 2005
    Location
    On a ship, in a storm
    Posts
    906

    Default Re: Research: war dogs

    I have mixed feelings about the doggies. They're ahistorical (mostly), and they make a game where it's easy to beat the AI, even easier. In that respect they're bad.

    On the other hand... they're also a great cleanup unit for stragglers on the field, or for speeding up the last part of a siege near the town center, where the AI is doing stupid and unhistorical things anyway... like sending out weak units that bounce back and forth between the low morale zone near your units, and the high morale in the city square. To the extent that it helps speed up a battle I'm going to win anyway, I don't think they're so bad. It can also throw an interesting twist into the battle dynamics, on the few occasions when you fight an AI Roman army and they have dogs.

    It's probably best to leave them out of a mod though, since I think most people who look for mods are on the hardcore/historical side of the player base.
    Feaw is a weapon.... wise genewuhs use weuuhw! -- Jebe the Tyrant

  12. #12

    Default Re: Research: war dogs

    I can´t really figure out their purpose, and therefore I don´t use them, as I hardly use any special units at all, but anything else I couldn´t care less.

  13. #13

    Default Re: Research: war dogs

    No. Not because of historical accuracy, just because I don't like 'em.

  14. #14

    Default Re: Research: war dogs

    Head hurlers are an even bigger fantasy.

  15. #15

    Default Re: Research: war dogs

    Quote Originally Posted by Monarch
    Historical accuracy.
    Maybe just don't use them?!
    "Cry, the beloved country, for the unborn child that is the inheritor of our fear. Let him not love the earth too deeply. Let him not laugh too gladly when the water runs through his fingers, nor stand too silent when the setting sun makes red the veld with fire. Let him not be moved when the birds of his land are singing, nor give too much of his heart to a mountain or a valley. For fear will rob him of all if he gives too much."

    Cry, the Beloved Country by Alan Paton.

  16. #16

    Post Re: Research: war dogs

    Its down to personal preference tbh, many mods are based upon personal preferences of the creator or collectively from a modding team. So in other words, do you what you feel is best for your mod.

    Personally, I think wardogs include a bit a variety to a faction unit roster, especially to barbarian factions. I'm not really bothered if they're not an entirely historically accurate unit. Even so, there is no possible justification for the Roman factions to be able to recruit wardogs, as well as many other units in their faction rosters. EG, 'fantasy' legionary and praetorian cavalry, arcani, urban cohorts and the like.

    If you take a quick look at the vanilla unit rosters for each faction, you'll soon see which are drastically overpowered, which leads to the inevitable steamrollering.

    I've left wardogs in my mod, but have removed / added / replaced plenty of other units in an attempt to balance the gameplay. There is just no need for the same old steamrollering factions that dominate the campaign map each new imperial campaign. Just makes the game repetitive and (eventually) boring. If you've played numerous campaigns then you'll know what I'm rambling on about...

    You can always restrict the recruitment of specific units by using regional hidden resources. Its a simple process, all you need to do is specify a hidden resource in EDB, 'tag' each unit with this hidden resource (in the same file), and then 'tag' each region in descr_regions that you wish to recruit the unit under consideration. This makes things a lot more interesting


    Currently developing Rome: Total Gameplay (RTG), an unofficial mod for vanilla Rome: Total War v1.5

    Features: improved battles, new units to recruit, more buildings to construct, a modified campaign map, and much more!
    RTG Main Topic
    , Click here to download RTG v1.0

  17. #17

    Default Re: Research: war dogs

    What about a mod for giant fighting roosters?

  18. #18

    Default Re: Research: war dogs

    lol

  19. #19

    Default Re: Research: war dogs

    Fighting roosters
    Now what does that remind me of? Oh, yeah, do you know the immortal chicken in the Legend of Zelda games:
    http://zeldacomic.net/archives/zc/?pic=161.png
    Last edited by Ciaran; 04-11-2006 at 09:40.

  20. #20
    Member Member Avicenna's Avatar
    Join Date
    Feb 2006
    Location
    Terra, Solar System, Orion Arm, Milky Way, Local Group, Virgo Supercluster, somewhere in this universe.
    Posts
    2,746

    Default Re: Research: war dogs

    Urban Cohorts existed, but they were fire-fighters in Rome I think. Arcani existed, but called Areani and probably not used in battle. Legionary Cavalry should exist, just treat them as auxiliaries who have earned their citizenship.
    Student by day, bacon-eating narwhal by night (specifically midnight)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO