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Thread: Multiplayer Campaigns

  1. #1
    Fidei Defensor Member metatron's Avatar
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    Exclamation Multiplayer Campaigns

    Dear CA:

    There's no reason not to. Don't feed us the excuse that you think no one's interested, because you know for a fact that there are tons of people here who have been clamoring for one for years, and have tried to make up for your shortcomings by organizing their own ad hoc games.

    There are far more complex and longer games, like Civilization, that are now offering multiplayer campaigns, and they're popular as ever and the feature is commonly used.

    I don't care if it's PBEM, LAN, or even fullblown internet. Do it or you'll never get another dime out of me again.

    Tired of Being Dissapointed,
    Metatron
    [War's] glory is all moonshine; even success most brilliant is over dead and mangled bodies, with the anguish and lamentations of distant families.
    — William Tecumseh Sherman


  2. #2

    Default Re: Multiplayer Campaigns

    please do people an online campain would rule
    i would play it for days on end

  3. #3
    Yorkist Senior Member NagatsukaShumi's Avatar
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    Default Re: Multiplayer Campaigns

    It was only a matter of time before this tired argument started again!

    CA will not be making a MP Campaign, get over it. TW is NOT practical for online play, turns would take an age, to get even remotely anywhere would take a dedicated group who had night after night spare, it would rely on every player been there to remain fair and so on, its isn't practical and its not exactally shocking CA don't look into it.

    I'd love you to tell me why they should do its whilst thinking of the practicalities of actually making it and then how on earth players would keep it up.
    RIP TosaInu
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  4. #4
    Fidei Defensor Member metatron's Avatar
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    Default Re: Multiplayer Campaigns

    Quote Originally Posted by NagatsukaShumi
    It was only a matter of time before this tired argument started again!

    CA will not be making a MP Campaign, get over it. TW is NOT practical for online play, turns would take an age, to get even remotely anywhere would take a dedicated group who had night after night spare, it would rely on every player been there to remain fair and so on, its isn't practical and its not exactally shocking CA don't look into it.

    I'd love you to tell me why they should do its whilst thinking of the practicalities of actually making it and then how on earth players would keep it up.
    Civilization.
    [War's] glory is all moonshine; even success most brilliant is over dead and mangled bodies, with the anguish and lamentations of distant families.
    — William Tecumseh Sherman


  5. #5
    Master of Few Words Senior Member KukriKhan's Avatar
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    Default Re: Multiplayer Campaigns

    Let's keep a firm lid on the bashing aspect.

    Requesting a feature = OK.

    Voting with your 'dime' = OK, too.

    "...your shortcomings..."
    = not OK.

    I refer all to this forums posting rules announcement: https://forums.totalwar.org/vb/announcement.php?f=131
    Last edited by KukriKhan; 04-12-2006 at 19:34.
    Be well. Do good. Keep in touch.

  6. #6
    [Insertwittytitlehere] Member Copperhaired Berserker!'s Avatar
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    Default Re: Multiplayer Campaigns

    You know, EAW had campaigns. And they had SAVE GAMES. So play with a buddy, then when you need to, save the game and come back to it later. It actually works. Oh, and perhaps the campaigns could be very small maps, maybe you have the Greece and Macedonia countries as a map. Oh, and you will be able to run the full map. Yay.



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  7. #7
    Yorkist Senior Member NagatsukaShumi's Avatar
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    Default Re: Multiplayer Campaigns

    I wasn't bashing, I was merely pointing out why it would be impractical for CA to dedicate time and energy in creating a feature that has more problems than pro's, this is purely from a coding point of view and how people would dedicate time to do these campaigns, waiting for battles to end etc etc, it would be boring.

    There was no offence intended but every release there are calls for these and the reason there is none if because its not plausible.

    Yes, Civilisation has them, NO game has the same campaign system as Total War, if they did, they too wouldn't have MP Campaigns.

    Again, no offence intended to any cos I'd love it if it was plausible, but its just not.
    RIP TosaInu
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  8. #8
    "Audacity, always audacity!" Member Simmons's Avatar
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    Default Re: Multiplayer Campaigns

    Quote Originally Posted by NagatsukaShumi
    I wasn't bashing, I was merely pointing out why it would be impractical for CA to dedicate time and energy in creating a feature that has more problems than pro's, this is purely from a coding point of view and how people would dedicate time to do these campaigns, waiting for battles to end etc etc, it would be boring.

    There was no offence intended but every release there are calls for these and the reason there is none if because its not plausible.

    Yes, Civilisation has them, NO game has the same campaign system as Total War, if they did, they too wouldn't have MP Campaigns.

    Again, no offence intended to any cos I'd love it if it was plausible, but its just not.
    Its perfectly plausible it just requires some pre-organiszation that would limit the amount of people interested and lack of interest is the primary reason CA are not going to spend time on it.

    “By push of bayonets, no firing till you see the whites of their eyes”
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  9. #9
    Yorkist Senior Member NagatsukaShumi's Avatar
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    Default Re: Multiplayer Campaigns

    Quote Originally Posted by Decimvs Sicinivs Aqvila
    Its perfectly plausible it just requires some pre-organiszation that would limit the amount of people interested and lack of interest is the primary reason CA are not going to spend time on it.
    Its too time consuming to play, thats why CA don't look at it.

    You'd take your turn, fair enough, quick enough, keep going a few and then conflict erupts, you will fight this battle. In the mean time other players will sit and wait for your conflict to end, then the turn can end. Now, after a while this becomes dull and boring, what can the other players do whilst these two fight it out? There in lies the main problem with an MP campaign, what can the players uninvolved in a battle do, consider how long even a single battle would slow a campaign down for everyone else never mind multiple battles, heck you might all fght two battles one turn, someone might fight 5 and so on, it takes so much time whilst those who are doing nothing are indeed doing just that, sitting there doing nothing.

    This is the main problem, sure you can auto-resolve battles but this takes the fun away from the game, the battles are what makes Total War what it is, so they are needed in a camapign, but at same time, its exactally what is the problem with a MP Campaign.

    I'd love an MP Campaign, but there really are issues that are never going to go that makes it impossible to dedicate man hours to programming. Even if you could save them, most would fall flat after a few turns with people getting bored of waiting for battles to end all the time for those who go the diplomatic route, it'd also force people into wars for something to do, taking tactics away.

    Again this is not having a go or anything, its simply why MP Campaigns are not really reasonable.
    RIP TosaInu
    Ja Mata

  10. #10
    Fidei Defensor Member metatron's Avatar
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    Default Re: Multiplayer Campaigns

    ^PBEM, Hot Seat, LAN...
    [War's] glory is all moonshine; even success most brilliant is over dead and mangled bodies, with the anguish and lamentations of distant families.
    — William Tecumseh Sherman


  11. #11
    "Audacity, always audacity!" Member Simmons's Avatar
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    Default Re: Multiplayer Campaigns

    Quote Originally Posted by NagatsukaShumi
    Its too time consuming to play, thats why CA don't look at it.

    You'd take your turn, fair enough, quick enough, keep going a few and then conflict erupts, you will fight this battle. In the mean time other players will sit and wait for your conflict to end, then the turn can end. Now, after a while this becomes dull and boring, what can the other players do whilst these two fight it out? There in lies the main problem with an MP campaign, what can the players uninvolved in a battle do, consider how long even a single battle would slow a campaign down for everyone else never mind multiple battles, heck you might all fght two battles one turn, someone might fight 5 and so on, it takes so much time whilst those who are doing nothing are indeed doing just that, sitting there doing nothing.

    This is the main problem, sure you can auto-resolve battles but this takes the fun away from the game, the battles are what makes Total War what it is, so they are needed in a camapign, but at same time, its exactally what is the problem with a MP Campaign.
    Like I said it would have to be well organized and you would have to pick the right kind of person to play against a random pick up would never work which cuts out a huge amount of casual gamers this I belive is the main reason MP campaigns havnt been done.

    Quote Originally Posted by NagatsukaShumi
    I'd love an MP Campaign, but there really are issues that are never going to go that makes it impossible to dedicate man hours to programming. Even if you could save them, most would fall flat after a few turns with people getting bored of waiting for battles to end all the time for those who go the diplomatic route, it'd also force people into wars for something to do, taking tactics away.

    Again this is not having a go or anything, its simply why MP Campaigns are not really reasonable.
    Thats completely subjective just because you would get bored watching other peoples battle does not mean everyone would and it does not mean MP Campaigns are unreasonable they are reasonable there is just not enough demand to justify the expense.

    “By push of bayonets, no firing till you see the whites of their eyes”
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  12. #12
    The Anger Shaman of the .Org Senior Member Voigtkampf's Avatar
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    Default Re: Multiplayer Campaigns

    NOT going to happen.

    Get over it.




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  13. #13

    Default Re: Multiplayer Campaigns

    If players decided their actions simultaneously, an MP campaign would be considerably easier to implement. But it's not gonna happen.

  14. #14
    blaaaaaaaaaarg! Senior Member Lusted's Avatar
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    Default Re: Multiplayer Campaigns

    I would never want to, i mean i don't want to wait for other players ot fight their battles, what am i supposed to do in the mean time, stare at the map whilst they fight it out? Just too impractical to work.

  15. #15

    Default Re: Multiplayer Campaigns

    It's good to see people are bringing up new innovitive topics that nobody has ever seen discuss before :) ....[/sarcasm]

    It's not going to happen. :D

  16. #16

    Default Re: Multiplayer Campaigns

    Quote Originally Posted by NagatsukaShumi
    Its too time consuming to play, thats why CA don't look at it.

    You'd take your turn, fair enough, quick enough, keep going a few and then conflict erupts, you will fight this battle. In the mean time other players will sit and wait for your conflict to end, then the turn can end. Now, after a while this becomes dull and boring, what can the other players do whilst these two fight it out? There in lies the main problem with an MP campaign, what can the players uninvolved in a battle do, consider how long even a single battle would slow a campaign down for everyone else never mind multiple battles, heck you might all fght two battles one turn, someone might fight 5 and so on, it takes so much time whilst those who are doing nothing are indeed doing just that, sitting there doing nothing.

    This is the main problem, sure you can auto-resolve battles but this takes the fun away from the game, the battles are what makes Total War what it is, so they are needed in a camapign, but at same time, its exactally what is the problem with a MP Campaign.

    I'd love an MP Campaign, but there really are issues that are never going to go that makes it impossible to dedicate man hours to programming. Even if you could save them, most would fall flat after a few turns with people getting bored of waiting for battles to end all the time for those who go the diplomatic route, it'd also force people into wars for something to do, taking tactics away.

    Again this is not having a go or anything, its simply why MP Campaigns are not really reasonable.
    I read your post and stopped. Didn't bother about reading the other ones, so I apologize. But a fair way of doing it is making the campaign map somewhat real time, not turn based. Allowing people to do whatever they want while those 2 are fighting. Of course, you can't fight a faction that's already fighting, so go pick yourself another opponet.
    "Cry, the beloved country, for the unborn child that is the inheritor of our fear. Let him not love the earth too deeply. Let him not laugh too gladly when the water runs through his fingers, nor stand too silent when the setting sun makes red the veld with fire. Let him not be moved when the birds of his land are singing, nor give too much of his heart to a mountain or a valley. For fear will rob him of all if he gives too much."

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  17. #17
    Yorkist Senior Member NagatsukaShumi's Avatar
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    Default Re: Multiplayer Campaigns

    Quote Originally Posted by x-dANGEr
    I read your post and stopped. Didn't bother about reading the other ones, so I apologize. But a fair way of doing it is making the campaign map somewhat real time, not turn based. Allowing people to do whatever they want while those 2 are fighting. Of course, you can't fight a faction that's already fighting, so go pick yourself another opponet.
    Problem is, TW isn't real time and wouldn't work in real time.

    Yes they'd be fighting a battle, but your getting an unfair advantage over them whilst they are, plus their provinces will be ungoverned for possible long periods, which isn't fair on them either.
    RIP TosaInu
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  18. #18

    Default Re: Multiplayer Campaigns

    just have small, two player MP campaigns. Problem solved. Make it so you can save them, and it works fine, and satifies a LOT of people....

  19. #19

    Default Re: Multiplayer Campaigns

    Quote Originally Posted by NagatsukaShumi
    Problem is, TW isn't real time and wouldn't work in real time.

    Yes they'd be fighting a battle, but your getting an unfair advantage over them whilst they are, plus their provinces will be ungoverned for possible long periods, which isn't fair on them either.
    Actually, it makes for a fair collection of great features. Like, you can march your army to the battle in a Real time map.. Reach the battle when you're ally has almost died and reinforce him. Of course, everyone being a human player, their won't be many 'small' battles, but huge 'deciding' ones I think. Where up to the whole 21 factions can take part of it. That just rules, if you ask me.
    "Cry, the beloved country, for the unborn child that is the inheritor of our fear. Let him not love the earth too deeply. Let him not laugh too gladly when the water runs through his fingers, nor stand too silent when the setting sun makes red the veld with fire. Let him not be moved when the birds of his land are singing, nor give too much of his heart to a mountain or a valley. For fear will rob him of all if he gives too much."

    Cry, the Beloved Country by Alan Paton.

  20. #20
    blaaaaaaaaaarg! Senior Member Lusted's Avatar
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    Default Re: Multiplayer Campaigns

    But TW is not real time, its what helps differentiate it from other stratergy games, i like the campaign map being turne based, i think it works well.

  21. #21
    Yorkist Senior Member NagatsukaShumi's Avatar
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    Default Re: Multiplayer Campaigns

    Quote Originally Posted by x-dANGEr
    Actually, it makes for a fair collection of great features. Like, you can march your army to the battle in a Real time map.. Reach the battle when you're ally has almost died and reinforce him. Of course, everyone being a human player, their won't be many 'small' battles, but huge 'deciding' ones I think. Where up to the whole 21 factions can take part of it. That just rules, if you ask me.
    However nice it would be to march your forces in real time that would involve creating an entire new game, which CA aren't going to do just for an MP Campaign.

    At best, and I mean at best, if they did release MP Campaigns it would have to be of wars involving ONLY two nations, to avoid waiting for players to complete battles, like England v Scotland with Edward I to the Battle of Bannockburn etc, thats the only feasible way to do it. Even then its unlikely to ever happen.
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  22. #22
    Master of Puppets Member hellenes's Avatar
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    Default Re: Multiplayer Campaigns

    The biggest disadvantage of the absense of a MP campaign or even a decent focus on MP is the fact that the scum that will download M2TW off emule will enjoy it as much as the legitimate customer (as myself) that will buy the game.
    Its highly unlikely for anyone to do this with most other RTS games that focus on MP and have shallow SP so even if someone downloads the game after playing it, one will want to have more and will have to PAY for the original CD KEY in orther to play online...
    SP games will have to either suffer significant losses in revenue or be forced to use intrusive DRM rootkits like Starforce alienating most of the gaming community and still losing revenue...
    Multiplayer is the future as internet speeds become cheaper and faster and in some countries P2P is legal:
    http://badcomedown.blogspot.com/2006...in-france.html
    There is NO other way to fight other than MP...

    Hellenes
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  23. #23
    Member Member RJV's Avatar
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    Default Re: Multiplayer Campaigns

    Interesting angle. I'm not convinced the lost revenue is all that great to be honest, in the same way that there is no way the music industry loses all the money it claims to lose through illegal downloads. Simple fact is the big downloaders and folks who copy stuff off their mates would not, in the main, purchase most of those titles anyway (be they music, games, dvds, whatever). Though I feel as annoyed as you that Mr Freeloaded gets his stuff for nothing whereas I choose to be legal and pay for my entertainment.

    Also interesting that the backlash against the Starforcce-esque product is well under way - Galactic Civ 2 has no copy protection whatsoever, Oblivion has just a simple 'disc in the drive' and there was a story very recently that Ubisoft are (considering?) dropping Starforce.

    Cheers,

    Rob.
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  24. #24

    Default Re: Multiplayer Campaigns

    have both ppl commanding the battles. you contorl your own nation the other person controls the enemy no matter who it is.

    then you wont use the same strategys every time, since every battle will be against a human player youll have to come up with more strategys etc to win that match.

  25. #25
    Master of Puppets Member hellenes's Avatar
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    Default Re: Multiplayer Campaigns

    Quote Originally Posted by RJV
    Interesting angle. I'm not convinced the lost revenue is all that great to be honest, in the same way that there is no way the music industry loses all the money it claims to lose through illegal downloads. Simple fact is the big downloaders and folks who copy stuff off their mates would not, in the main, purchase most of those titles anyway (be they music, games, dvds, whatever).
    However there is a substantial difference between the two kinds of entrertaiment:

    If one downloads RTW with its shallow Multiplayer, that is unbalanced, unpatched, has poor lobby, no matchmaking, no mods support and is on Gamespy but offers VERY deep and longliving single player there is NO urgent need for an original CD Key from a gameplay standpoint. The reality is that in countries with strong left wing anticapitalistic feelings like in Eastern Europe and even in Greece (where Im from) people view the publishers as bloodsucking capitalistic benemoths that make HUGE profits through sheer exploitation so the moral obligation to support the publishers though purchase of original games that exists in the West isnt present.

    On the other hand if one downloads Warcraft3 with its shallow single player and short campaign the only notion of longlivity and entertaiment lies in the original CD KEY and BATTLENET.

    The mere fact that in the more than 1000 net cafes in Greece RTW is installed on all machines and there is only ONE original copy (and in most cases even none) in the store on the contrast to Warcraft3 that has ALL battlenet capable games installed with ORIGINAL copies since none plays it in SP demonstrates the potential losses.

    Quote Originally Posted by RJV
    Though I feel as annoyed as you that Mr Freeloaded gets his stuff for nothing whereas I choose to be legal and pay for my entertainment.

    Also interesting that the backlash against the Starforcce-esque product is well under way - Galactic Civ 2 has no copy protection whatsoever, Oblivion has just a simple 'disc in the drive' and there was a story very recently that Ubisoft are (considering?) dropping Starforce.

    Cheers,

    Rob.
    As I said before the companies either will VIOLATE the privacy and the liberty of the net in orther to stop the P2P network (things that are impossible like the French example) or switch to MP for PC gaming to survive...

    Hellenes
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  26. #26

    Default Re: Multiplayer Campaigns

    I think it's rather impractical. Multiplayer battles are one hinderance--you can't play your turn without the "input" of other players--and the other is that, simply put, it would be a balance nightmare.

  27. #27

    Default Re: Multiplayer Campaigns

    2 things:
    1. Ubisoft is dropping starforce, they just dropped it on Heroes of M&M 5 and aren't gonna use it on later games
    2. I think that small, 2 player MP campaigns would work. EAW pulled it off, and admittedly, it is a different game, but it could still be viable, and be a lot of fun.

  28. #28
    Member Member RJV's Avatar
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    Default Re: Multiplayer Campaigns

    Fair points about the internet cafes I guess - here in the UK (and I may be wrong here) there isn't the 'go to cafe to play games' culture. As far as I know the PC games market is aimed at the home user. Obviously in other countries different challenges are presented to publishers.

    I do agree that MP offers a totally different gaming experience, and in many cases is definitely the way forward.

    Cheers,

    Rob
    Olaf the Flashy - the Bling Bling Viking

  29. #29

    Default Re: Multiplayer Campaigns

    Quote Originally Posted by hellenes
    The biggest disadvantage of the absense of a MP campaign or even a decent focus on MP is the fact that the scum that will download M2TW off emule will enjoy it as much as the legitimate customer (as myself) that will buy the game.
    Its highly unlikely for anyone to do this with most other RTS games that focus on MP and have shallow SP so even if someone downloads the game after playing it, one will want to have more and will have to PAY for the original CD KEY in orther to play online...
    Hellenes
    Mind you I started my TW career with a downloaded version of Shogun and loved it so much that I ended up buying all the TW titles. Of course one reason was the multiplayer as you stated. ;)

    Also when it comes to me I've played a lot of illegal copies of a game and as a general rule: if I liked it, I buy it, but it has also saved me from buying a lot of rather crappy games. Pretty much use them as an improved demo to be honest.
    Last edited by AggonyDuck; 04-15-2006 at 02:14.
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  30. #30

    Default Re: Multiplayer Campaigns

    It would be hard to do, an MP campaign beyond just two players. If you removed all the other factions and strictly have on the board only the human players, it may wind up being quicker.

    Concievably you can seperate the campaign into small sections. The first is the management and movement of various armies and agents, next you have the phase where you move forces to attack and lastly the phase where you actually fight the battles.

    Concievably, if everyone is involved in a battle, there wouldn't be an interruption... Perhaps a faster version of the battles themselves might help.

    It would be nice, but I don't think it would be doable, unless we auto resolve, limit the amount of troops being able to partake in any battle (16 units and no reinforcements) and limit one attack per turn...

    But, instead of internet MP, why not the ability to just link a small groups of computers together and play?

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