Rather not in MTW VI, but it can be in Rome or MTW2 (or ETW - I hope).Originally Posted by Wladyslaw IV
The problem is that Barbarian Rider or any AI behaviour in MTW VI isn't FIXED as such - factions shift their AI models very often so those barb. riders might become peaceful muslims on their next turn anyway...And also, can a third AI be made for Orthodox factions (in this mod). The second I end my turn in 1480 as you guessed it Russia DOWs me.
Initial AI behaviour model has little influence overall, but helps in the beginning.
When I started the project I WRONGLY assumed that pagan factions CANNOT get anything else, but as I explained above it is all too random to really care about this detail.Plus there are a couple Orthodox factions that are barbarian raiders,
As above - it really matters very little to this engine...but I guess the real focus of the mod is the Catholics vs the Protestants, thus being the need for the AI switch. Personally I would have put the protestants as barbarian raidersBut for game purposes maybe the Catholics, seeing as they were constantly willing and wanting to wage war against these new age heritic Protestant nations, should have been put as barbarian raiders.
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