Quote Originally Posted by Wladyslaw IV
I have a question. Can the campaign AI be modded in this or any total war game for that matter, and do barbarian raiders automatically attack anyone in their path?
Rather not in MTW VI, but it can be in Rome or MTW2 (or ETW - I hope).



And also, can a third AI be made for Orthodox factions (in this mod). The second I end my turn in 1480 as you guessed it Russia DOWs me.
The problem is that Barbarian Rider or any AI behaviour in MTW VI isn't FIXED as such - factions shift their AI models very often so those barb. riders might become peaceful muslims on their next turn anyway...

Initial AI behaviour model has little influence overall, but helps in the beginning.




Plus there are a couple Orthodox factions that are barbarian raiders,
When I started the project I WRONGLY assumed that pagan factions CANNOT get anything else, but as I explained above it is all too random to really care about this detail.


but I guess the real focus of the mod is the Catholics vs the Protestants, thus being the need for the AI switch. Personally I would have put the protestants as barbarian raiders But for game purposes maybe the Catholics, seeing as they were constantly willing and wanting to wage war against these new age heritic Protestant nations, should have been put as barbarian raiders.
As above - it really matters very little to this engine...