So it finally happened, the second edition of the PMTW mod for MTW VI is ready.
Time for the usual introduction of the mod - those who know the mod please, forgive me.
The Pike & Musket TW mod puts you in the middle of power struggle in the period between 1480 and 1700.
Almost everything is changed this way or will be later, but overall it might be described in few short terms.
Religious wars - the crusades and jihads remain in limited use, but more factors and religious tools appear - the religious agents are much more powerful, there are more buildings converting the local population to your cause and finally even the armies themselves can change the balance converting the population of the conquered teritories.
The time of colonisation - a number of colonial buildings allow you to gain profit from discovering the new lands, to get more office titles to use, even to get more soldiers from the lands far away.
Mercenary wars - the number of mercenary soldiers is much greater now, new buildings which allow getting them appear, new structures affect the mercenary poll and the buildable mercenaries themselves are often the core of many existing armies of this period. Some of them can be quite dangerous though, causing unhappiness and unstability in your domain.
New political systems are born. States can become more and more democratic, tolerant or even decentralised with a level of autonomy given for some territories or turn into modern absolute powers with a degree of controll over every citizen and huge armies to send.
Warfare is in constant move as well. You will start with massive armies of pikemen and medieval style knights ending with massive armies of musketeers and medium cavalry supporting with numerous cannons or even with line infantry, grenadiers and line cavalry all cheap, reliable and in large numbers.
Unique units and armies appear, remain or are slowly declining - you will be able to command moving fortresses of warwagons, use ski riding soldiers to harass the enemy, rapid moving dragoons will give you firesupport, minerteams will blow castlewalls apart, heavy artillery or small, but movable cannons will give you massive firepower, rapid moving cavalry in heavy armours, light riders or fleet-hooved nomads are to be chosen. Many units will be able to change equipment before battle, to remount, dismount, form sapping teams and generally to achieve almost everything allowed by the MTW VI engine, and it means a lot !
Around 600 units from over 35 various countries with unique fighting styles await you.
Enjoy the slaughter !
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