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Thread: PIke and Musket TW 1.5 RELEASED !

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  1. #1
    Crusading historian Member cegorach's Avatar
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    Default Re: PIke and Musket TW 1.5 RELEASED !

    The present edition of the mod uses modified campaign map prepared by VikingHorde the creator of the popular Medieval XL. Onece again thank you for it !

    Still it remains only as something temporary - the mod will need a new map and it will get one.

    For now, to recreate some historical politica processes, wars and the most important directions of expansion I have changed some borders sometimes cutting access from one province to another altogether.

    So there is no access between:

    Libya <-> Tunisia

    Will make ground expansion from Spain to Egypt impossible, makes Malta more important and means that you will need a strong fleet to get from Middle East to North African pirate states.

    Hungary <-> Poland

    There was virtually no access between thos countries thanks to Carphatian mountains. Channels the Expansion of the Ottomans towards Austria and numerous German and Italian states.

    Moldavia <-> Poland

    IMproves survival rate of Poland (slightly) and although it still is overrun rather quickly slows down and sends the Ottoams westwards.

    Milan <-> Burgundy

    Makes Spain slightly more difficult to play - you need a different route between those provinces - possibility of a quick war vs. France.

    Hungary <-> Bohemia ( High & Late)

    Hapsburg Empire needs some protection against the Ottomans which in future will be provided by Royal Hungary, but now at least Bohemia is safe from the east at least.

    Bulgaria <-> Moldavia

    Again sends the Ottomans towards the Hapsburg Empire and improves the importance of Wallachia as the main crossing place over Danube.

    In addition some countries have added rivers on some borders to protect them better, and some rivers were removed.

    There is only one , but very important change when it comes to the seas in the game - THERE IS NO LINK BETWEEN ATLANTIC ( SO ALL NORTHERN SEAS) AND MEDITERRANEAN SEA ( SO ALSO THE BLACK SEA) - this way the income from trade is not so massive as in the vanilla MTW VI and there is no easy way to transport soldiers form Africa to England or other northern country.

    Regards Cegorach

  2. #2
    Crusading historian Member cegorach's Avatar
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    Default Re: PIke and Musket TW 1.5 RELEASED !

    The download link in couple of minutes for now you will need to install the first music pack as well, so you can start right now !

    http://rapidshare.de/files/17323374/...CK_01.exe.html

  3. #3
    Member Member Radier's Avatar
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    Default Re: PIke and Musket TW 1.5 RELEASED !

    I must say I really like your new map-changes. Now you can really use new strategies and some provinces will be essential to hold! Awesome!
    I support the Pike and Musket:Total War



    Also Europa Barbarorum supporter!

  4. #4
    Crusading historian Member cegorach's Avatar
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    Default Re: PIke and Musket TW 1.5 RELEASED !


  5. #5
    Member Member Radier's Avatar
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    Default Re: PIke and Musket TW 1.5 RELEASED !

    First one to download!!

    Thank you!
    I support the Pike and Musket:Total War



    Also Europa Barbarorum supporter!

  6. #6
    Grand Patron's Banner Bearer Senior Member Peasant Phill's Avatar
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    Default Re: PIke and Musket TW 1.5 RELEASED !

    I would love to play this mod (I've been looking forward to its release) but I have only one request. As the units and buildings are different than the medieval ones and a totally new way of war comes with this mod, I would very much appreciate some sort of guide.

    this doesn't have to be very elaborate only a quick rundown of the different unit types (like horsearchers, spears, skirmishers, ... in MTW) and there tactics. The same for the new buildings.

    Thanks in advance.
    Quote Originally Posted by Drone
    Someone has to watch over the wheat.
    Quote Originally Posted by TinCow
    We've made our walls sufficiently thick that we don't even hear the wet thuds of them bashing their brains against the outer wall and falling as lifeless corpses into our bottomless moat.

  7. #7

    Default Re: PIke and Musket TW 1.5 RELEASED !

    Stickied for a while.
    Abandon all hope.

  8. #8

    Default Re: PIke and Musket TW 1.5 RELEASED !

    Btw. Got some screenshots to show off?
    Abandon all hope.

  9. #9
    Crusading historian Member cegorach's Avatar
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    Default Re: PIke and Musket TW 1.5 RELEASED !

    Quote Originally Posted by Peasant Phill
    I would love to play this mod (I've been looking forward to its release) but I have only one request. As the units and buildings are different than the medieval ones and a totally new way of war comes with this mod, I would very much appreciate some sort of guide.

    this doesn't have to be very elaborate only a quick rundown of the different unit types (like horsearchers, spears, skirmishers, ... in MTW) and there tactics. The same for the new buildings.

    Thanks in advance.

    It will be done in the subforum, most likely TOMORROW you will see a guide FACTIONS, its units and buildings.


    There is SCREENSHOT ONLY thread back from the dead somewhere in the bottom of this side + a whole sub-forum to search for these

  10. #10
    Grand Patron's Banner Bearer Senior Member Peasant Phill's Avatar
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    Default Re: PIke and Musket TW 1.5 RELEASED !

    It will be done in the subforum, most likely TOMORROW you will see a guide FACTIONS, its units and buildings.
    Thanks cegorah1
    Quote Originally Posted by Drone
    Someone has to watch over the wheat.
    Quote Originally Posted by TinCow
    We've made our walls sufficiently thick that we don't even hear the wet thuds of them bashing their brains against the outer wall and falling as lifeless corpses into our bottomless moat.

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