Damn, this looks pretty hot. I'll have a go at downloading my first mod tonight, I think...
Damn, this looks pretty hot. I'll have a go at downloading my first mod tonight, I think...
I figured that the bigger factions had more units, but I've always been a fan of the little guys. I'll try a big one out tomorrow.
Favorite Authors (At the Moment)
1. George RR Martin
2. Bernard Cornwell
3. Robert Jordan
Some small factions have unique rosters so it is not entirely true, examples:
Crimean Tatars, Cossacks, Moldavia, Hungary, Gerogia, Portugal ( in last campaign), the Netherlands, Circassia, Barbary States and many have couple of interesting choices like the Venetians.
Have a look around.![]()
A few other things with the army markers (in case you haven't spotted them yet) : Russian ones have the shields and the highlight ring offset to the left of the "stack" (ie guess too much transparency on the stack BIF...), and English faction leader's shield is distorted when picked up. Minor issues, but maybe already sorted at your end.
Really enjoying my English campaign - I like those Border Reevers, especially as they dismount into Billmen - makes the stacks very flexible depending on conditions, and so CHEAP and fast to train. In fact I like them so much I built my metalsmith in Northumbria.
Had some interesting diplomacy happen - I saw Friesland had gone rebel so prepared to invade, by the time my army landed the Saxons had bribed one of the stacks. The remaining rebels ran, I killed off the saxons easily (after all I'd prepared an army to take out both stacks!), then at the end of the turn a Saxon emissary reached my King and asked for an alliance, so he'd obviously been on his way already! Handy to not have the new neighbours at war with me still....
Saxony was also in rebel hands so nabbed that easily, and took on the Danes as they were fighting my allies in Russia. Faction soon eliminated and my empire now stretches across Scandinavia and northern Germany. Finally have pikemen of my own now, so the billmen (Reevers) don't have to do all the work, and I'm getting the hang of whittling down those armoured pikes enough to make melee survivable!
Great mod, new style of fighting to learn, and an interesting tech tree to master so I don't always know which is the best tech route to take - but that's why I'm practising on "normal" difficulty for now.
ANCIENT: TW
A mod for Medieval:TW (with VI)
Discussion forum thread
Download A Game of Thrones Mod v1.4
I suggest to read the on-line guide I have prepared, it is updated from time to time, so it is a good idea to check it.
The unit list is especially useful.
https://forums.totalwar.org/vb/showthread.php?t=58346
THe mod works as 3 different games, since many units/factions/buildings appear only in one period and even the existing ones like Border Reivers can behave in a different way e.g. they for example dismount into Scottish Pikemen in Religious Turmoil who themselves work often as mercenaries.
IN the next week I will add a small patch corecting some mistakes and adding several things ( I won't tell you much, but there are few suprises you will all love).
In addition it will correct several things for MP mostly, because as we have discovered when playing the mod in MP ( it happens almost every day, now) some options can be exploited too much.
Regards Cegorach![]()
I started an Irish game (Religious Wars - Normal) yesterday and man is it fun and challenging! Once I could build 2 corsair ships I attacked the english and took Wales (the english had 3/4 of their men attacking the mainland). The naval battles were ceaseless and it took a decade before I could send more reinforcements to Wales. Once I did I quickly took both Mercia and Wessex, left a small garrison in Wessex and prepared to attack the Scots in Northumbria. I was on my second king by now, which is much worse than my starting one. I was outmatched big time when I attacked the Scots and we fought over Northumbria for several battles. Eventually I retreated to hold Mercia.
I built up my garrisons a little and was still in a good position. I had about a nine ships in 3-4 sea areas. About this time I created a six star "expert risky attacks" general. I said what the hell and gave him 700 soldiers to attack Denmark. Bad idea. I thought they were busy on the mainland, but they recovered quickly. The general withstood 3 battles before being killed. And my ships were almost all destroyed after a few battles. I only held the area between Ireland and Wales. The Danes attacked Mercia, Wessex, and Northumbrai with about 2000 men, taking all three. Some how they attacked Ireland, but I don't know how, since I had 2 ships there. Anyways, they attacked with 120 men against my 79. I held out long enough to win.
I built an inn in Wales and only held due to Mercenaries. I have by now fought back to owning all of the British Isles and my ships are starting to take all of the Baltic Sea regions. I have 1 four star ship and 2 three star ships with about 3000 troops total. Fun![]()
Favorite Authors (At the Moment)
1. George RR Martin
2. Bernard Cornwell
3. Robert Jordan
==> To follow up on that, I attacked Denmark and Norway simultaneously and took them both. I blocked the northern ports and then took Sweden and Scandia (sp?). After that I attacked Swabia and settled down for defense, but no one attacked. Once all was at peace I took Pomernia, Brandenburg, Greater Poland, and another province, (the one to the east of Pomernia). When I attacked greater poland the King of the Danes took Brandenburg back, but I countered and now have him trapped in the castle.
The English and Spanish keep reemerging in the Florence area, only to be destroyed in a few turns by the Swiss/Argonese, who hold most of the mainland from the west of Swabia to Morrocco.
On a different note, I tried playing a game as the Barbary States last night and it is IMPOSSIBLE! I took Morrocco right away, allied the Turkish, and built up. I decided that the Turkish and the Spanish were both too strong to attack and that I needed a province with good trade goods ... so I went to destroy The Knights and take Sicily. BAD IDEA! Their troops are waaaay better and they had a better navy than me at the time, too. I lost battle after battle against them in Sicily. In about 5 defeats 1 king was killed, along with 3-4 heirs, and about 3-3500 men. They had 700 men (mostly mercenary pikemen) at their highest and I attacked with 1300 mixed units... I lost. They had 500 left and I attacked with 1100 ... I lost. They had 300 and I attacked with 800... and won, only to lose the counterattack. It went on and on until finally my king was captured and I lost. This faction has terrible troops, as you have noted, but ... is it supposed to be possible to do much AT ALL with them?![]()
Favorite Authors (At the Moment)
1. George RR Martin
2. Bernard Cornwell
3. Robert Jordan
I was thinking similar about Hungary in Religious Turmoil , but after several turns I made it. I will try the Barbary States anyway, any notes are usefull to make the mod better - I have found several mistakes, errors or even bugs but they are beeing eliminated.
Regards Cegorach![]()
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