This post is about some questions/suggestions for the unit text file. I do not mean this as an attack on anybody, but I just want to share some thoughts on the roman units, which are the only one I been studying so far, since they are my biggest interest, and the faction I by far now the most about. The following numbers are all on large unitsize.
First a couple of minor things: I have removed officer and standard bearer from early triarii, because they destroys the unbroken front that is needed for phalanxes to work, and it might be worth considering doing this for all units that have the ability to form a phalanx. (If it is not hardcoded, it would be even better to place officers to the rear of the phalanx formation, so they don’t disturb the “wall” of spears)
The late Principes have the attribute of being a mercenary unit. Unless there are some ingame reasons I don’t know about, I don’t think they should be a mercenary unit, since they never was in real life.
My biggest issue is with the numbers of soldiers in the roman units after the Marian reforms. The following units all suddenly consist of 100 men deployed in 6 lines, in contrast to pre Marian units who consist of 80 men in 4 lines. Cohortes Praetoriana, Cohortes Imperatoria, Cohortes Reformata and Cohortes Evocata are all 100 men units, and I don’t know of any historic evidence that implies, that such a change in the standard centurie had taken place, and I really think that these units should go back to 80 men in 4 lines, with the appropriate adjustments in training and upkeep. I haven’t found any gameplay reasons for the enlargement of the standard unitsize for the “ordinary” roman infantry.
The Levantine Saggitarius Auxilia has 120 men in a unit, which in my opinion make them way to strong compared to other archer units, who all have between 60 and 80 men in a unit.
I have therefore cut all these units to 80 men and made the necessary adjustments in prize.
But I would very much like to hear the reasons for the high numbers of men in the above mentioned units, both out of curiosity, but also because I don’t want to upset the balance of the gameplay, with changes, that EB already have tested, and that have proven for some reason not to work properly. I guess that about covers it for now!![]()
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