yes. when the game creates roads it picks the fastest path to the adjacent region's settlement which *should* reinforce convexity except that when there are two roads close together the game will often merge the two roads along part of their route which can then distort the fastest path.would some judicious re-routing of roads help?
not yet this time around but IIRC from the previous occasions the biggest problem with the AI's attempts at naval landings was retreat causing attacks by enemy fleets on AI fleets waiting to pick up an army which seemed to glitch the AI. Weakening the pirate ships helped.have you looked at the naval aspect of path-finding?
As the land-based path finding improves you see a lot more naval landings.
yes, Carthage being such a pushover was one of my original motivations to look at the path finding.Carthage, in particular, suffers horribly
Bookmarks