Quote Originally Posted by shaggy1973
dont want to teach a good modder to suck eggs but you know about the -ai command dont you. In your shortcut properties add -ai at the end of the line to have the game play itself. makes it easier to just sit back and watch the game unfold.
I'm not a good modder at all I just randomly change stuff to see what happens. If anything works it is sheer luck So ty for that, i will try it (had heard of the -ai switch once but forgot)


have you tested wether lots of movement points (MP) decreases pathfinding problems? If so you might want to test giving AI characters a movement bonus trait when they have not used any MP for a few turns and are not in a settlement; they are stuck. The sudden increase in MP might open a different path
Comment from duke john i just re-read. Originally i wanted to see what caused the stalls so i didn't want to just increase movement distances in case it worked (if that makes sense). However now i know for sure that some ai stacks stall for some reason after some battles and that the ai stacks should nearly always be moving if they are at war with anyone then messing somehow with the traits of generals who are outside a settlement with full MP for a number of consecutive turns might very well prove to be a solution somehow. Hmmm