Case Study 02
Using "toggle_terrain region" the Cappadocia region is adjacent to the Antioch region but the fastest path goes through Tarsus.
However "toggle_terrain choke" shows all the adjacent tiles are impassable
so the regions should be marked as non adjacent and the path via Tarsus shouldn't be a problem (and doesn't appear to be in game) and this is *generally* true in situations where all the adjacent tiles are impassable however from my observation it doesn't seem to be true in 100% of cases for some reason.
On my edited map the Carthage region is blocked from the Gaetulia region by impassable terrain
and in this case I have noticed the occasional odd glitch which might be related to this (i.e. where Carthage should have been attacking Gaetulia but wasn't and all its units were messed up and milling about aimlessly). It might have been a naval landing gone wrong but another possibility I recently came up with is maybe it's the distance between settlements? A CA dude mentioned at one point that the path finding may glitch if settlements are too far apart and you can see here how the path finding arrow only goes a certain distance before it stops.
So maybe if settlements are too far apart the game glitches on impassable borders?
Dunno - the Carthage thing is too random a glitch to test for specifically but as a general rule it may be worth checking settlements are all within the path finding arrow distance from each other. The AI generally manages with settlements that are far apart but regions like that are often deserts or steppe without a lot of impassable obstacles so the path finding glitching on impassable borders only when the settlements are too far apart is a possibility worth considering imo.
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If true then it's easily fixed with new regions but apart from region borders, ford placement etc I currently want the edited map to still be as vanilla as possible so I'm avoiding adding new regions for now.
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