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Thread: Game AI stuff (1.5)

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    Default Re: Game AI stuff (1.5)

    From what I've observed, the Middle East appears to have more than it's share of path-finding problems.
    agree - that whole quarter of the map and the bit around massilia/lugdunensis are the two worst imo

    They rarely ever target the nearest rebel town of Palmyra (in the east), or Halicarnassus (in the west). Getting into the Lycia province is the most puzzling, as it's just a stone's throw across the river
    yes, it's the strangest thing as when pontus takes sardis they usually go on to take halicarnussus with no problem so it's not a persistent clipping type problem, it's something else. there's a few places like that which i've never managed to figure out but i'm hoping they're a side effect of problems elsewhere and so will eventually clear as other problems are cleared.

    Although it involves considerably more tinkering, increasing movement rates might be a good follow-up to map alterations in aiding path-finding problems...
    Yes definitely - increasing MP fixes a lot of problems on its own. I kept them at 80 while doing this as i specifically wanted to see where the AI gets stuck so I could try and fix it but the plan was always to increase MP when i was done, Although I'll probably do it by giving movement traits to AI generals.

    Although it's a topic for a different thread, the Persian Royal Road was as advanced as anything the Romans built
    yes, knowledge getting lost after a civ collapse and then reinvented somewhere else

    In any case, fabulous work
    Thanks, I'm pretty pleased to be honest as I can finally enjoy the game again.

    In fact took a break from map editing to play a bit before moving on to the next stage - trying to ensure every settlement is within pathing range. Will be interesting to see if that fixes the remaining unexplainable problems or just creates new ones :)
    Last edited by nikolai1962; 01-09-2018 at 07:35.
    It's not a map.

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