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  1. #1
    zombologist Senior Member doc_bean's Avatar
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    Default Re: Current TW Production Cycles: A tad rushed?

    Quote Originally Posted by Taffy_is_a_Taff
    Hippy



    Edit: but on topic, there must be some rushing in CA game development. If there weren't then I'd imagine that the major flaws in RTW would have been noticed and dealt with.
    They might have been pushed by Activision, it might be part of the reason they left.
    Yes, Iraq is peaceful. Go to sleep now. - Adrian II

  2. #2

    Default Re: Current TW Production Cycles: A tad rushed?

    Quote Originally Posted by doc_bean
    They might have been pushed by Activision, it might be part of the reason they left.

    could be could be, good point.

  3. #3
    Senior Member Senior Member econ21's Avatar
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    Default Re: Current TW Production Cycles: A tad rushed?

    As I recall, the publishers asked CA to spend an extra year making RTW. CA envisaged it to be not such a big change from MTW, but the publishers got excited by the early work and persuaded CA to spend an extra year to make it more impressive. I haven't seen the sales figures, but I suspect they succeeded: RTW seems to be a higher profile and bigger market game than MTW or STW were.

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    Master of Puppets Member hellenes's Avatar
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    Default Re: Current TW Production Cycles: A tad rushed?

    Quote Originally Posted by econ21
    As I recall, the publishers asked CA to spend an extra year making RTW. CA envisaged it to be not such a big change from MTW, but the publishers got excited by the early work and persuaded CA to spend an extra year to make it more impressive. I haven't seen the sales figures, but I suspect they succeeded: RTW seems to be a higher profile and bigger market game than MTW or STW were.
    IIRC the reason for the delay wasnt that much with the evolution or game imporovement (its apparent from the state of the 1.0 game), the reason was to *cough*dumb down*cough* sorry i meant make more accessible to the average GTA player out there, so the bulk of the extra time was spent of improving the advisors...I believe that CA themselves stated that Activision wanted a more accessible game even in the expense of the PO and general gameplay depth...

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  5. #5
    zombologist Senior Member doc_bean's Avatar
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    Default Re: Current TW Production Cycles: A tad rushed?

    Activision still could have demanded a finished version the first time they sent it to QA, CA might have purposely skipped on doing those UI changes since they were already short on time.

    Might, might, might,....


    I do fear that, with the current release rate, I'll be less and less excited when yet another TW game gets announced. there's only so many times I want to play the same game. CA could do with some competition in the market to stimulate innovation...
    Yes, Iraq is peaceful. Go to sleep now. - Adrian II

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