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  1. #1
    German Enthusiast Member Alexanderofmacedon's Avatar
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    Default Re: Rehab Modelling!

    Quote Originally Posted by Bwian
    Actually...the bulk of the work here was done a long while back, and all I have done is to tidy it up and tweak some details. I have been trying to improve my texturing a little, and have been able to make them look a lot better than they used to. The annoying bit is the occasional 'twitch' that messes stuff up. I keep saving work like crazy just in case

    Still...I have at least got the bare bones of this work done......

    May I see a screen with these units in action?


  2. #2
    The Dark Knight Member wlesmana's Avatar
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    Default Re: Rehab Modelling!

    Whoa, an all skeleton faction! Those look sweet!

  3. #3
    Member Member Pantsalot's Avatar
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    Default Re: Rehab Modelling!

    r these gonna be for download soon

  4. #4
    Come to daddy Member Geoffrey S's Avatar
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    Default Re: Rehab Modelling!

    Good to see you back, and nice work!
    "The facts of history cannot be purely objective, since they become facts of history only in virtue of the significance attached to them by the historian." E.H. Carr

  5. #5
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: Rehab Modelling!

    Good to see Bwain

    Tell me, whats the poly count on those skeletons? Did you use Alpha maps to make the ribcage?

  6. #6

    Default Re: Rehab Modelling!

    Polycount on the skeletons is bang on the 1000 poly mark. There are 4 full levels of detail in place for all units, and with a full-blown HORDE on screen, she runs smooth and sweet. I am running this with dynamic shadows on, huge units. PC is a Athlon 64 3000, with 1Mb ram and a GF 6800GT. Minimal spec PC's might want to tone down the unit sizes...

    The rib cages are not done with Alpha textures...I trid it, and didn't like the way it looked. The ribs are triangular section, and the total ribcage is less than 100 polygons. There are far fewer ribs than there should be ... but it doesn't matter in game...you don't notice it! One side benefit I got from doing it this way is with dynamic shadows! It's expecially noticable on the mammoths, where the skeletons shadow is spot on. Alphas just give you a solid block.

    I re-did the horse ribacage the same way...originally that was a solid block.

    Pantsalot...as far as download availability goes...that depends. As a bit of fun, the skeletons currently just replace Gaul. Except for the Mammoth skeletons. Some work needed to balance that. Once I have a full set of units in place, I don't see why I couldn't release this as a single faction mod.



    and these are basic skeletons having a scrap!
    Last edited by Bwian; 04-19-2006 at 20:53.
    Careless Orc Costs Lives!

  7. #7
    Not affiliated with Red Dwarf. Member Ianofsmeg16's Avatar
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    Default Re: Rehab Modelling!

    Bwian, are you sure there was anything wrong with you? those models look to good to be true, I'll wake up tomorrow and find out it was all a dream.

    So are you going to release them?
    When I was a child
    I caught a fleeting glimpse
    Out of the corner of my eye.
    I turned to look but it was gone
    I cannot put my finger on it now
    The child is grown,
    The dream is gone.
    I have become comfortably numb...

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