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  1. #1
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: Rehab Modelling!

    Good to see Bwain

    Tell me, whats the poly count on those skeletons? Did you use Alpha maps to make the ribcage?

  2. #2

    Default Re: Rehab Modelling!

    Polycount on the skeletons is bang on the 1000 poly mark. There are 4 full levels of detail in place for all units, and with a full-blown HORDE on screen, she runs smooth and sweet. I am running this with dynamic shadows on, huge units. PC is a Athlon 64 3000, with 1Mb ram and a GF 6800GT. Minimal spec PC's might want to tone down the unit sizes...

    The rib cages are not done with Alpha textures...I trid it, and didn't like the way it looked. The ribs are triangular section, and the total ribcage is less than 100 polygons. There are far fewer ribs than there should be ... but it doesn't matter in game...you don't notice it! One side benefit I got from doing it this way is with dynamic shadows! It's expecially noticable on the mammoths, where the skeletons shadow is spot on. Alphas just give you a solid block.

    I re-did the horse ribacage the same way...originally that was a solid block.

    Pantsalot...as far as download availability goes...that depends. As a bit of fun, the skeletons currently just replace Gaul. Except for the Mammoth skeletons. Some work needed to balance that. Once I have a full set of units in place, I don't see why I couldn't release this as a single faction mod.



    and these are basic skeletons having a scrap!
    Last edited by Bwian; 04-19-2006 at 20:53.
    Careless Orc Costs Lives!

  3. #3
    Not affiliated with Red Dwarf. Member Ianofsmeg16's Avatar
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    Default Re: Rehab Modelling!

    Bwian, are you sure there was anything wrong with you? those models look to good to be true, I'll wake up tomorrow and find out it was all a dream.

    So are you going to release them?
    When I was a child
    I caught a fleeting glimpse
    Out of the corner of my eye.
    I turned to look but it was gone
    I cannot put my finger on it now
    The child is grown,
    The dream is gone.
    I have become comfortably numb...

    Proud Supporter of the Gahzette

  4. #4

    Default Re: Rehab Modelling!

    Nope...not dream. There is still some other stuff to come before a release, but the plan is to release a full replacement faction. It will basically replace Gauls with...er...ghouls. I am not sure how the mammoths will affect gameplay, but they are just too much fun to leave out. None of the stats have been changed... just the physical models.

    Am I sure there was something wrong with me....er...yes. I have the scars to prove it. Including a nice round shape where the end of the bike handlebars went into the side of my hand....On the plus side, I am finding the laptop easier to get on with than the desktop and this is helping me get some of the ideas I have into polygons. My thumb works fine, where my index and middle fingers don't, the the laptop mouse replacement things work better for me. And I am back on the bike after a 4 month lay-up.

    And..Ian of Smeg16....you do know, there is no dark side of the moon...as a matter of fact, it's all dark
    Careless Orc Costs Lives!

  5. #5
    Member Member Darren_Shan's Avatar
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    Default Re: Rehab Modelling!

    amazing m8!
    Mizukage of the Shinobi Clan

  6. #6

    Default Re: Rehab Modelling!

    Bwian, Great work!!! I came from the searching engine, and... oh, amazed, and much more!!! I have a question: is it will be a free models for use in perspective? I have a friends who makes a War-Immitation project (NONE_COMMERCICAL - people for people as is) on the one russian-language forum. Economics, policy, role playing and battle simulation. The last one is on the modifed R:TW-BI engine. Some kind of late roman imperia and fantasy races mix. Now solves a question about Undead units fraction and it model basis. If you have any interes on this - please, write here, or to the PM. Hope, my pore english will be enough for discussion :D
    Last edited by Azorex; 04-26-2006 at 09:48.
    We sall hang up our shelds on the gates of Konstantinopol!!!
    Vodka without Beer as Money on the wind...
    _________Old Russian Saying ;)

  7. #7

    Default Re: Rehab Modelling!

    Azorex ... drop me a PM and let me know exactly what it is you are planning and how my skeleton units would fit in.
    Careless Orc Costs Lives!

  8. #8

    Default Re: Rehab Modelling!



    Hooray! The strat map models are done! Spy, diplomat, assassin plus general model for the units on the strat map. Haven't done unit cards for them yet....but I will next!
    Careless Orc Costs Lives!

  9. #9

    Default Re: Rehab Modelling!

    Fantastic work
    It's not a map.

  10. #10

    Default Re: Rehab Modelling!

    The 'green' party manifesto seemed to include mostly shouting and killing...



    And the slogan 'Careless Orc Costs Lives' won them no votes at all.



    Of course, it all came to blows....

    Last edited by Bwian; 04-28-2006 at 21:59.
    Careless Orc Costs Lives!

  11. #11

    Default Re: Rehab Modelling!



    ORCS, ORCS, ORCS, ORCS ..... repeat until battle is over.





    Careless Orc Costs Lives!

  12. #12
    Come to daddy Member Geoffrey S's Avatar
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    Default Re: Rehab Modelling!

    Excellent! Is this turning into a proper mod, or just practising to get into it again?
    "The facts of history cannot be purely objective, since they become facts of history only in virtue of the significance attached to them by the historian." E.H. Carr

  13. #13

    Default Re: Rehab Modelling!

    oh my god... very brulat units

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