Polycount on the skeletons is bang on the 1000 poly mark. There are 4 full levels of detail in place for all units, and with a full-blown HORDE on screen, she runs smooth and sweet. I am running this with dynamic shadows on, huge units. PC is a Athlon 64 3000, with 1Mb ram and a GF 6800GT. Minimal spec PC's might want to tone down the unit sizes...
The rib cages are not done with Alpha textures...I trid it, and didn't like the way it looked. The ribs are triangular section, and the total ribcage is less than 100 polygons. There are far fewer ribs than there should be ... but it doesn't matter in game...you don't notice it! One side benefit I got from doing it this way is with dynamic shadows! It's expecially noticable on the mammoths, where the skeletons shadow is spot on. Alphas just give you a solid block.
I re-did the horse ribacage the same way...originally that was a solid block.
Pantsalot...as far as download availability goes...that depends. As a bit of fun, the skeletons currently just replace Gaul. Except for the Mammoth skeletons. Some work needed to balance that. Once I have a full set of units in place, I don't see why I couldn't release this as a single faction mod.
and these are basic skeletons having a scrap!
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