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Thread: Rehab Modelling!

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  1. #1

    Default Re: Rehab Modelling!

    This looks wonderful. I hope some sort of download will be available.

  2. #2

    Default Re: Rehab Modelling!

    Those look good Bwian.

    I'm in the Warhammer - Total War mod, and our orcs need all new animations to work well, and we haven't got an animator that wants to do it. If you're interested, could you send one of your orcs so we can modify ours to work as yours?

    Also, we haven't got any skellies, except for one model, and if you want, we would gladly use yours with all creds to you of course!
    If you want to look at our work, here's some examples:

    Empire troops
    Orc BigUn
    Chaos Khorne warriors
    Last edited by Zapp; 04-30-2006 at 16:18.

  3. #3

    Default Re: Rehab Modelling!

    The Orcs are achieved by a simple trick ....

    The Orc needs to have shorter legs in proportion to it's arms, as we all know. You can't shorten the legs without a whole new set of skeletons which cannot be done. There are 'tricks' that involve HUGE numbers of animations and work ... or there is the way I have done it!

    The legs are normal, and all animation sets are normal. All I have done is to extend the arms. This means that you cannot use the 'hands' at all. All the lower arm vertices are attached to the forearm bones. The weapons are also attached to the forearms not the hands. It works.

    The only down side is when they stand at rest. The arms are held straight down, and looks a bit poor. You also can't go too far, since the arms will still bend in the elbow position and you are increasing the forearm only.

    On something more sophisticatd than an orc, this would not look at all right...but I find it completely acceptable!
    Careless Orc Costs Lives!

  4. #4

    Default Re: Rehab Modelling!

    Cool, thanks for those tips Bwian! We'll try that for sure!

    And your undead then? Maybe I was expressing in a wierd way, but with
    Also, we haven't got any skellies, except for one model, and if you want, we would gladly use yours with all creds to you of course!
    I meant if you would like to help us a bit by giving us your undeads with full credit given back :)

  5. #5
    German Enthusiast Member Alexanderofmacedon's Avatar
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    Default Re: Rehab Modelling!

    If you decided to make a proper mod out of this, it would be absolutely amazing my friend. Great screens. Keep up the good work.


  6. #6
    Member Member Pantsalot's Avatar
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    Thumbs up Re: Rehab Modelling!

    This should be with the warhammer:total war mod
    as they're in the middle of making skeletons & orcs
    Last edited by Pantsalot; 04-30-2006 at 17:48.

  7. #7
    Back in style Member Lentonius's Avatar
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    Default Re: Rehab Modelling!

    those look amazing

    Hey Bwain, ive been using max for over a year and i am now completely comfortable with aspects of moddling RTW models, but im not sure how to improve my moddeling skills so that i can create elements on my own instead of importing them from another model. Was there any tutorial sites you went to in particular to build up your skills?

    Many thanks
    Lentonius
    Hey, Im back

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