Pantsalot...er...why should this be in the warhammer mod? I'm not a part of their mod team, and I am doing this purely for my own personal pleasure.
Zap is asking...but I don't know what I will do on that score. I will discuss that via PM.
Lentonius...as far as modelling tutorials go, I am not sure what to suggest. I have been modelling on a variaty of packages for quite a few years. 'people' modelling is not really my strong suit, and is something I have been working on. I really cut my teeth on spacecraft, cars, planes and tanks for other sims. Also, I am not a Max user y inclination, so my techniques don't really 'fit' the Max way of working. I learnt to model on Lightwave, and STILL rate that a far better tool. But...Max is the 'standard' so I have to use it. The best advice I can offer is practice...practice...practice! Look at as many other models as you can find, preferably in wire-mesh view, and see how polgons can be used effeciantly, and where the texture is the better choice for an effect. Steer WELL clear of any tutorial that starts meshsmoothing a lot....and anything that is intended purely for render. Stick with low-polgon mesh modelling tutorials.
The best thing I ever did was to invest in a really good Max book. The manual is a daunting and dusty creation, and didn't focus on what I wanted to do. For a game like this you are only scratching the urface of Max's toolset, so look for something that focuses JUST on what you need to learn.Then...get practicing! You will produce a lot of rubbish....but you will get better as you get the 'eye' for polygons!
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