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  1. #1
    Speaker of Truth Senior Member Moros's Avatar
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    Default Re: Europa Barbarorum FAQ

    verry good bonny!!!

  2. #2
    Texan Member BigTex's Avatar
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    Default Re: Europa Barbarorum FAQ

    Q: Will the aliens who built the pyramids make an appearance?
    Everybody knows it was the lepricons who did it, the aliens were just the scapegoats incase they collapsed.
    Wine is a bit different, as I am sure even kids will like it.
    BigTex
    "Hilary Clinton is the devil"
    ~Texas proverb

  3. #3
    EBII Council Senior Member Kull's Avatar
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    Default Re: Europa Barbarorum FAQ

    Thanks Bonny! I'll ask other Team members to stop by and offer suggestions and/or corrections. After everyone's had a chance to weigh in, I'll sticky the thread.

    One correction: The current 272 BC start date is firm. We will not be altering this.
    "Numidia Delenda Est!"

  4. #4
    Member Member Bonny's Avatar
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    Default Re: Europa Barbarorum FAQ

    Quote Originally Posted by Kull
    One correction: The current 272 BC start date is firm. We will not be altering this.
    corrected

    I think i have much to do in the upcoming week

    glad to hear you like it



  5. #5
    Resident Pessimist Member Dooz's Avatar
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    Default Re: Europa Barbarorum FAQ

    Wonderful, wonderful. Well done Bonny!

  6. #6
    Ja mata, TosaInu Forum Administrator edyzmedieval's Avatar
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    Default Re: Europa Barbarorum FAQ

    Good doggy Bonny!!!

    That will stop all of the useless posts...
    Ja mata, TosaInu. You will forever be remembered.

    Proud

    Been to:

    Swords Made of Letters - 1938. The war is looming in France - and Alexandre Reythier does not have much time left to protect his country. A novel set before the war.

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  7. #7
    I too am a Member Masy's Avatar
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    Default Re: Europa Barbarorum FAQ

    Wow, well done, lot of effort there. Very minor niggle though:
    Q: Can I install any other mods on eb?
    A: To make it short: No.
    The unnoficial late period mod thingy can be, though this is just being pedantic and feel free to ignore me.
    Last edited by Masy; 04-16-2006 at 12:17.
    "Once upon a time, on the internet there was a guy, a very deeply flawed man, they called him Eric Bauman..." -www.ebaumsworldsucks.com

  8. #8

    Default Re: Europa Barbarorum FAQ

    Quote Originally Posted by BigTex
    Everybody knows it was the lepricons who did it, the aliens were just the scapegoats incase they collapsed.
    No it was the mice.

    The leprechauns and the little grey aliens are just two of the layers of their "onion of mis-information" .

  9. #9

    Default Re: Europa Barbarorum FAQ

    Quick question.

    How does one of your units devestate an enemy tile?

    Is this just something your troops do whenever they end end a move in enemy territory?

  10. #10
    EBII Mapper and Animator Member -Praetor-'s Avatar
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    Default Re: Europa Barbarorum FAQ

    Quote Originally Posted by Slartibardfast
    How does one of your units devestate an enemy tile?

    Is this just something your troops do whenever they end end a move in enemy territory?
    Basically yes, but they have to stand ground in the same location for more than one or two turns...

    After that, the earth begins to scorch itself...

    The bigger your army, the faster and larger the surface of land is devastated.

  11. #11

    Default Re: Europa Barbarorum FAQ

    Thanks.

    Will start with my new found tile devestation abilities as soon as possible.

  12. #12
    EBII Council Senior Member Kull's Avatar
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    Default Re: Europa Barbarorum FAQ

    Bonny - Please update to indicate that the Reinforcement CTD has been solved. Thanks!
    "Numidia Delenda Est!"

  13. #13

    Default Re: Europa Barbarorum FAQ

    Here's a question we occasionally get. A couple of points in the explanation that not everyone might realize at first glance also, so it seemed worthwhile to post it in here Bonny.

    =====================================

    Why don't you include buildings like more blacksmith levels, or mints, or bakers or (insert other building type here)?

    There are a few different reasons. Some buildings are things that all factions have or something like it, or something that most factions have. These include things like (as have been suggested in various threads as new buildings): bakers, kilns, etc. Also some buildings that a lot of factions might still have but some wouldn't. They have been included when having them was seen to be able to give a proper boost that wasn't there before to the factions that have them (river ports for example - land locked factions or provinces that had big river trade routes need them honestly, given the massive boosts seaports grant to some factions every game), or when there was an appropriate bonus that we can award that was needed (garrisons as one example - to help control the angry red faces that we see everywhere). Mints could give financial boosts to some factions, and they are one of the next best ones that we have left out, **but** those that would benefit are the factions that already have money. Not so much to others that need it most like Sweboz or early Getai or the steppe ones or the Casse. Why give more money to Greeks then? That's why we haven't done it. Also, why would we give higher blacksmith levels, even if there is a lot of difference in levels of smith technology, since this just means more armor bonuses, and that is something that has been decided against by the mod team before.

  14. #14
    EB Traitor Member BozosLiveHere's Avatar
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    Default Re: Europa Barbarorum FAQ

    Bonny, I was drunk when I posted the dates for Celtic reforms. The dates should be 220BC and 120BC. Please update.

  15. #15
    Member Member soibean's Avatar
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    Default Re: Europa Barbarorum FAQ

    Two questions:
    1. will there be anymore reforms beyond the Seleukid, Romani, and Celtic?
    2. will the celtic and seleukid reforms be included and working in .81?

    thanks

  16. #16
    Wandering Metsuke Senior Member Zim's Avatar
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    Default Re: Europa Barbarorum FAQ

    I hope this question hasn't been asked before. I looked and couldn't find it. Does playing a turn without the script mess anything up? After a ctd I replayed from the autosave and accidently hit end turn without activating the script.
    V&V RIP Helmut Becker, Duke of Bavaria.



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  17. #17
    Member Member kambiz's Avatar
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    Default Re: Europa Barbarorum FAQ

    Hi;
    I am in 242BC and I have all of these settlements (Segesta, Mediolanum, Patavium, Bononia,Lilibeo, Messana, Syracuse) but no reform has happened yet.What's wrong?Have I missed somthing?

    Also I don't know what is MIC???

    Thanks

    Forgotten Empire

  18. #18
    Member Member Shifty_GMH's Avatar
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    Default Re: Europa Barbarorum FAQ

    Quick question....

    Does EB have a recommended setting for resolution? I will be playing at 1024x768. Should it be played at 1024x768x16 or 1024x768x32 for battle and campaign? I know some other mods recommend one or the other depending on pixel issues with skins and such they have created. For instance Roma Surrectum suggests using x32 for battle resolution because at x16 you get "more pixelation and less smooth color gradients" in the changes they have made to the sky. So what does EB recommend?? Thanks in advance.



    EB Mini-Mods currently used in my Romani Campaign:
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  19. #19

    Default Re: Europa Barbarorum FAQ Help on install

    Ok so i just went and got the full install for version .81 of EB and installed it on a copy of the total war game files ( since i had the mod switch version of RTR already installed over my regular game files) when i went to play i got a failed to initalize 3D audio and the startup crashed.

    Could my RTR mod be interfering with the game files and making EB crash? Or is something else wrong?

  20. #20

    Default Re: Europa Barbarorum FAQ

    Hello to all, I am new in this forum. It wanted to congratulate the developers of this fantastic mod, but at the same time it wanted to ask the reason for which it has been decided to include the lusitanos and not the celtiberos like faction, considering that the celtíberos were the ethnic group of Iberia that more fiercely fought by its independence against the Romans. thanks. (pardon to use the translator of google. My English is very bad).

  21. #21

    Default Casse and change of period

    Help!


    First; great mod, some bugfixes and it would be a worthy official add-on.

    But I experienced a problem with the Casse faction. It should according to this thread switch into another period in 220BC
    ("the first 220BC and the second 120BCis going to become dynamic triggers , too.").

    Well, it didn't on my PC. I don't entirely understand the quote - does "dynamic" mean that it could occur in another year? Anyway, My Casse tribe has all Britain under control for some decades and was building its cities (all 7,000-17,000 inhabitants) all the time since the independent island tribes were defeated. Many towns cannot fill their production list because they're almost finished. My treasure is beyond 400,000. I cannot imagine how my Casse society couldn't be advanced enough to get into the next age.

    How can I enter the next age?

  22. #22

    Angry Re: Europa Barbarorum FAQ

    Hi , i have a problem with running EB , when i click on it it nothing happens.

    sorry my english.

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