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  1. #1

    Default Re: Europa Barbarorum FAQ

    Thanks.

    Will start with my new found tile devestation abilities as soon as possible.

  2. #2
    EBII Council Senior Member Kull's Avatar
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    Default Re: Europa Barbarorum FAQ

    Bonny - Please update to indicate that the Reinforcement CTD has been solved. Thanks!
    "Numidia Delenda Est!"

  3. #3

    Default Re: Europa Barbarorum FAQ

    I have met the requirements for polybian reforms and haven't gotten them yet. How am I suppose to go about getting my Polybian units?

  4. #4
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Europa Barbarorum FAQ

    You need to reach 242BC as well. And then once you get the reform "buildings", you have to upgrade your barracks one level in order to get Polybian units.

    Ld & USd
    Last edited by MarcusAureliusAntoninus; 05-08-2007 at 02:31.


  5. #5

    Default Re: Europa Barbarorum FAQ

    Can someone help me with my questions 2 posts above?


    Thanks <:)

  6. #6

    Default Re: Europa Barbarorum FAQ

    Its also 241 and I am at the max level of homeland barracks and there are no upgrade buildings.

  7. #7

    Default Re: Europa Barbarorum FAQ

    Here's a question we occasionally get. A couple of points in the explanation that not everyone might realize at first glance also, so it seemed worthwhile to post it in here Bonny.

    =====================================

    Why don't you include buildings like more blacksmith levels, or mints, or bakers or (insert other building type here)?

    There are a few different reasons. Some buildings are things that all factions have or something like it, or something that most factions have. These include things like (as have been suggested in various threads as new buildings): bakers, kilns, etc. Also some buildings that a lot of factions might still have but some wouldn't. They have been included when having them was seen to be able to give a proper boost that wasn't there before to the factions that have them (river ports for example - land locked factions or provinces that had big river trade routes need them honestly, given the massive boosts seaports grant to some factions every game), or when there was an appropriate bonus that we can award that was needed (garrisons as one example - to help control the angry red faces that we see everywhere). Mints could give financial boosts to some factions, and they are one of the next best ones that we have left out, **but** those that would benefit are the factions that already have money. Not so much to others that need it most like Sweboz or early Getai or the steppe ones or the Casse. Why give more money to Greeks then? That's why we haven't done it. Also, why would we give higher blacksmith levels, even if there is a lot of difference in levels of smith technology, since this just means more armor bonuses, and that is something that has been decided against by the mod team before.

  8. #8
    EBII Council Senior Member Kull's Avatar
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    Default Re: Europa Barbarorum FAQ

    Another item for the FAQ:

    I loaded a game in EB and all of my Government buildings have been destroyed (all red). What happened?

    If you start a campaign with faction 'A', activate the script and then quit to the main menu and reload a previous save game of a faction other than faction 'A', your government buildings will be damaged as soon as you activate the script again.

    This is hardcoded into RTW, and there's nothing we can do to fix it. You can avoid the "bug" by shutting down RTW completely and restarting if you want to play a different save game with a different faction (reloading save games from your current campaign is not a problem).
    "Numidia Delenda Est!"

  9. #9
    EB Traitor Member BozosLiveHere's Avatar
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    Default Re: Europa Barbarorum FAQ

    Bonny, I was drunk when I posted the dates for Celtic reforms. The dates should be 220BC and 120BC. Please update.

  10. #10
    Member Member Bonny's Avatar
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    Default Re: Europa Barbarorum FAQ

    Quote Originally Posted by BozosLiveHere
    Bonny, I was drunk when I posted the dates for Celtic reforms. The dates should be 220BC and 120BC. Please update.
    lol , corrected


  11. #11
    Member Member soibean's Avatar
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    Default Re: Europa Barbarorum FAQ

    Two questions:
    1. will there be anymore reforms beyond the Seleukid, Romani, and Celtic?
    2. will the celtic and seleukid reforms be included and working in .81?

    thanks

  12. #12

    Default Re: Europa Barbarorum FAQ

    Eduorius, I can't say for sure if any are planned, but there is a minimod for .81which will sate your desire.

    soibean
    1) The saka have reforms in place already, reforms are planned for the sweboz, and at least one greek faction has reforms, which are currently tied to the vanilla marian reforms until proper dynamic reforms can be made.

    Can't say about 2 for sure, I'm heavily leaning towards no.

  13. #13

    Default Re: Europa Barbarorum FAQ

    2. They are in now, the seleucids get at old marians, celts at 220 and 120.
    I shouldn't have to live in a world where all the good points are horrible ones.

    Is he hurt? Everybody asks that. Nobody ever says, 'What a mess! I hope the doctor is not emotionally harmed by having to deal with it.'

  14. #14
    Member Member DeathEmperor's Avatar
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    Default Re: Europa Barbarorum FAQ

    So will the Seleukid reforms be triggerable by the same way the Marian ones are for the Romans in EB?

    And will they be like an introduction of a whole new unit roster or just improved versions of your original units with one or two new ones in the mix?


    "I fought with all that I had, but at the end I was left wounded, bloodied, and broken and asking myself, "Why?"."

  15. #15
    Wandering Metsuke Senior Member Zim's Avatar
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    Default Re: Europa Barbarorum FAQ

    I hope this question hasn't been asked before. I looked and couldn't find it. Does playing a turn without the script mess anything up? After a ctd I replayed from the autosave and accidently hit end turn without activating the script.
    V&V RIP Helmut Becker, Duke of Bavaria.



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  16. #16
    EBII Council Senior Member Kull's Avatar
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    Default Re: Europa Barbarorum FAQ

    As a reminder, the FAQ is not where you go to "frequently ask questions", but rather to seek out already published answers to frequently asked questions. You are better off asking these things in the main forum, since most of the people who come to this thread are probably not going to have answers for you.
    "Numidia Delenda Est!"

  17. #17
    Member Member kambiz's Avatar
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    Default Re: Europa Barbarorum FAQ

    Hi;
    I am in 242BC and I have all of these settlements (Segesta, Mediolanum, Patavium, Bononia,Lilibeo, Messana, Syracuse) but no reform has happened yet.What's wrong?Have I missed somthing?

    Also I don't know what is MIC???

    Thanks

    Forgotten Empire

  18. #18
    EB2 Baseless Conjecturer Member blacksnail's Avatar
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    Default Re: Europa Barbarorum FAQ

    Quote Originally Posted by kambiz
    Also I don't know what is MIC???
    Unfortunately it's behind-the-scenes shorthand that creeped out into the light of day without us noticing it until it was too late. It stands for "Military Industrial Complex." It essentially means "your unit buildings."

  19. #19
    Member Member kambiz's Avatar
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    Default Re: Europa Barbarorum FAQ

    Thank you blacksnail.

    It seems the Reform take place at 240BC not 242.
    Last edited by kambiz; 02-09-2007 at 16:24.

    Forgotten Empire

  20. #20
    Resident Pessimist Member Dooz's Avatar
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    Default Re: Europa Barbarorum FAQ

    Heya folks. I believe Oleo's solution of how to play EB custom battles (and of course campaign) with BI should be linked to or posted in the FAQ, as it is quite a frequently asked question.

    https://forums.totalwar.org/vb/showp...0&postcount=59

  21. #21
    Member Member Bonny's Avatar
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    Default Re: Europa Barbarorum FAQ

    Heya folks. I believe Oleo's solution of how to play EB custom battles (and of course campaign) with BI should be linked to or posted in the FAQ, as it is quite a frequently asked question.
    I'm currently working on a kind of revision for the faq this question goes int, too.


  22. #22
    Member Member Shifty_GMH's Avatar
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    Default Re: Europa Barbarorum FAQ

    Quick question....

    Does EB have a recommended setting for resolution? I will be playing at 1024x768. Should it be played at 1024x768x16 or 1024x768x32 for battle and campaign? I know some other mods recommend one or the other depending on pixel issues with skins and such they have created. For instance Roma Surrectum suggests using x32 for battle resolution because at x16 you get "more pixelation and less smooth color gradients" in the changes they have made to the sky. So what does EB recommend?? Thanks in advance.



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  23. #23
    Member Member Bonny's Avatar
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    Default Re: Europa Barbarorum FAQ

    Quote Originally Posted by Legio X
    Quick question....

    Does EB have a recommended setting for resolution? I will be playing at 1024x768. Should it be played at 1024x768x16 or 1024x768x32 for battle and campaign? I know some other mods recommend one or the other depending on pixel issues with skins and such they have created. For instance Roma Surrectum suggests using x32 for battle resolution because at x16 you get "more pixelation and less smooth color gradients" in the changes they have made to the sky. So what does EB recommend?? Thanks in advance.
    ähh, nothing, you can play on the resulution your PC can handle best


  24. #24
    Member Member Shifty_GMH's Avatar
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    Default Re: Europa Barbarorum FAQ

    Quote Originally Posted by Bonny
    ähh, nothing, you can play on the resulution your PC can handle best
    Good to know. Thanks Bonny.



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  25. #25
    Krusader's Nemesis Member abou's Avatar
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    Default Re: Europa Barbarorum FAQ

    Personally, I have found that the game wants to be played at 1024x768x32. I have tried other resolutions, but get slowdowns above or below this setting even on my new computer. I can't begin to explain, that is just what I have observed.

  26. #26

    Default Re: Europa Barbarorum FAQ Help on install

    Ok so i just went and got the full install for version .81 of EB and installed it on a copy of the total war game files ( since i had the mod switch version of RTR already installed over my regular game files) when i went to play i got a failed to initalize 3D audio and the startup crashed.

    Could my RTR mod be interfering with the game files and making EB crash? Or is something else wrong?

  27. #27
    EBII Mod Leader Member Foot's Avatar
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    Default Re: Europa Barbarorum FAQ Help on install

    Quote Originally Posted by CohortofRome
    Ok so i just went and got the full install for version .81 of EB and installed it on a copy of the total war game files ( since i had the mod switch version of RTR already installed over my regular game files) when i went to play i got a failed to initalize 3D audio and the startup crashed.

    Could my RTR mod be interfering with the game files and making EB crash? Or is something else wrong?
    If the RTR files have overwritten any of the vanilla files then this may be your problem. Also could be a problem with your audio settings in RTW, though that seems very unlikely if it works at other times.

    EDIT: Also this doesn't really belong here, can you go and repost your problem in the bug forum. We don't want to clog up the FAQ thread too much.

    Foot
    Last edited by Foot; 03-16-2007 at 14:08.
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  28. #28

    Default Re: Europa Barbarorum FAQ

    Hello to all, I am new in this forum. It wanted to congratulate the developers of this fantastic mod, but at the same time it wanted to ask the reason for which it has been decided to include the lusitanos and not the celtiberos like faction, considering that the celtíberos were the ethnic group of Iberia that more fiercely fought by its independence against the Romans. thanks. (pardon to use the translator of google. My English is very bad).

  29. #29
    Not Just A Name; A Way Of Life Member Sarcasm's Avatar
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    Default Re: Europa Barbarorum FAQ

    Quote Originally Posted by Breoghan
    Hello to all, I am new in this forum. It wanted to congratulate the developers of this fantastic mod, but at the same time it wanted to ask the reason for which it has been decided to include the lusitanos and not the celtiberos like faction, considering that the celtíberos were the ethnic group of Iberia that more fiercely fought by its independence against the Romans. thanks. (pardon to use the translator of google. My English is very bad).
    Strabo might disagree with you... "And yet the country north of the Tagus, Lusitania, is the greatest of the Iberian nations, and is the nation against which the Romans waged war for the longest times."

    Celtiberians were allies of the Romans for a long time, even at the time when war broke out between the Arevaci and the Romans, the rest of the Celtiberians were more than happy to jump on board with the Italians (even though they were the reason Numancia got involved in the war in the first place). Plus theirs was a defensive war, most of the fighting being done on the road to Numantia and at it's very walls. Celtiberians were not an united people in the slightest, unlike most of the Lusitanians which at a later date willingly (or not) fully supported a certain number of powerfull warchiefs that led far-reaching offensives into the Baetic region and even across Gibraltar (with various degrees of success).

    I'd also like to mention that the Lusitani were often the only faction that gathered consensus from most of Iberia, being at the forefront of major alliances of tribes, often their armies having warriors from the Callaeci, Vaccei, Vettoni and even from some of the Celtiberi.



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  30. #30

    Default Re: Europa Barbarorum FAQ

    I'm asking this on the FAQ because it's not worthy of its own thread ... is it possible to play past 14AD?

    MARMOREAM•RELINQUO•QUAM•LATERICIAM•ACCEPI

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