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Thread: Europa Barbarorum FAQ

  1. #61
    Member Member Thaatu's Avatar
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    Default Re: Europa Barbarorum FAQ

    Where do Seleukids get their elephants? Are they in the "mercenary pool" around Babylonia or...?

  2. #62

    Default Re: Europa Barbarorum FAQ

    So why there are no Aquila Legionaires (First Legionary Cohorts) in EB?

  3. #63
    Member Member soibean's Avatar
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    Default Re: Europa Barbarorum FAQ

    Two questions:
    1. will there be anymore reforms beyond the Seleukid, Romani, and Celtic?
    2. will the celtic and seleukid reforms be included and working in .81?

    thanks

  4. #64

    Default Re: Europa Barbarorum FAQ

    Eduorius, I can't say for sure if any are planned, but there is a minimod for .81which will sate your desire.

    soibean
    1) The saka have reforms in place already, reforms are planned for the sweboz, and at least one greek faction has reforms, which are currently tied to the vanilla marian reforms until proper dynamic reforms can be made.

    Can't say about 2 for sure, I'm heavily leaning towards no.

  5. #65

    Default Re: Europa Barbarorum FAQ

    2. They are in now, the seleucids get at old marians, celts at 220 and 120.
    I shouldn't have to live in a world where all the good points are horrible ones.

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  6. #66
    Member Member DeathEmperor's Avatar
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    Default Re: Europa Barbarorum FAQ

    So will the Seleukid reforms be triggerable by the same way the Marian ones are for the Romans in EB?

    And will they be like an introduction of a whole new unit roster or just improved versions of your original units with one or two new ones in the mix?


    "I fought with all that I had, but at the end I was left wounded, bloodied, and broken and asking myself, "Why?"."

  7. #67
    Wandering Metsuke Senior Member Zim's Avatar
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    Default Re: Europa Barbarorum FAQ

    I hope this question hasn't been asked before. I looked and couldn't find it. Does playing a turn without the script mess anything up? After a ctd I replayed from the autosave and accidently hit end turn without activating the script.
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  8. #68
    EBII Council Senior Member Kull's Avatar
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    Default Re: Europa Barbarorum FAQ

    As a reminder, the FAQ is not where you go to "frequently ask questions", but rather to seek out already published answers to frequently asked questions. You are better off asking these things in the main forum, since most of the people who come to this thread are probably not going to have answers for you.
    "Numidia Delenda Est!"

  9. #69
    Member Member kambiz's Avatar
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    Default Re: Europa Barbarorum FAQ

    Hi;
    I am in 242BC and I have all of these settlements (Segesta, Mediolanum, Patavium, Bononia,Lilibeo, Messana, Syracuse) but no reform has happened yet.What's wrong?Have I missed somthing?

    Also I don't know what is MIC???

    Thanks

    Forgotten Empire

  10. #70
    EB2 Baseless Conjecturer Member blacksnail's Avatar
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    Default Re: Europa Barbarorum FAQ

    Quote Originally Posted by kambiz
    Also I don't know what is MIC???
    Unfortunately it's behind-the-scenes shorthand that creeped out into the light of day without us noticing it until it was too late. It stands for "Military Industrial Complex." It essentially means "your unit buildings."

  11. #71
    Member Member kambiz's Avatar
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    Default Re: Europa Barbarorum FAQ

    Thank you blacksnail.

    It seems the Reform take place at 240BC not 242.
    Last edited by kambiz; 02-09-2007 at 16:24.

    Forgotten Empire

  12. #72
    Resident Pessimist Member Dooz's Avatar
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    Default Re: Europa Barbarorum FAQ

    Heya folks. I believe Oleo's solution of how to play EB custom battles (and of course campaign) with BI should be linked to or posted in the FAQ, as it is quite a frequently asked question.

    https://forums.totalwar.org/vb/showp...0&postcount=59

  13. #73
    Member Member Bonny's Avatar
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    Default Re: Europa Barbarorum FAQ

    Heya folks. I believe Oleo's solution of how to play EB custom battles (and of course campaign) with BI should be linked to or posted in the FAQ, as it is quite a frequently asked question.
    I'm currently working on a kind of revision for the faq this question goes int, too.


  14. #74

    Default Re: Europa Barbarorum FAQ

    When you mention VH/VH and VH/M, I know that it means battle and campaign map difficulties, but which is which? I played as Swobaz and they really kicked butt up until they met the mighty Romani. I used the battle difficulty as the medium setting as I assumed when you say that troops moral is much more on higher difficulties, that it meant the battle choice.

  15. #75

    Default Re: Europa Barbarorum FAQ

    VH/M = Very Hard Campaign, Medium Battle

  16. #76

    Default Re: Europa Barbarorum FAQ

    Generally even if someone says M/VH, it still means Very Hard Campaign, Medium Battle because that is the most popular difficulty setting for EB.

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  17. #77
    Member Member Shifty_GMH's Avatar
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    Default Re: Europa Barbarorum FAQ

    Quick question....

    Does EB have a recommended setting for resolution? I will be playing at 1024x768. Should it be played at 1024x768x16 or 1024x768x32 for battle and campaign? I know some other mods recommend one or the other depending on pixel issues with skins and such they have created. For instance Roma Surrectum suggests using x32 for battle resolution because at x16 you get "more pixelation and less smooth color gradients" in the changes they have made to the sky. So what does EB recommend?? Thanks in advance.



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  18. #78
    Member Member Bonny's Avatar
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    Default Re: Europa Barbarorum FAQ

    Quote Originally Posted by Legio X
    Quick question....

    Does EB have a recommended setting for resolution? I will be playing at 1024x768. Should it be played at 1024x768x16 or 1024x768x32 for battle and campaign? I know some other mods recommend one or the other depending on pixel issues with skins and such they have created. For instance Roma Surrectum suggests using x32 for battle resolution because at x16 you get "more pixelation and less smooth color gradients" in the changes they have made to the sky. So what does EB recommend?? Thanks in advance.
    ähh, nothing, you can play on the resulution your PC can handle best


  19. #79
    Member Member Shifty_GMH's Avatar
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    Default Re: Europa Barbarorum FAQ

    Quote Originally Posted by Bonny
    ähh, nothing, you can play on the resulution your PC can handle best
    Good to know. Thanks Bonny.



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  20. #80
    Krusader's Nemesis Member abou's Avatar
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    Default Re: Europa Barbarorum FAQ

    Personally, I have found that the game wants to be played at 1024x768x32. I have tried other resolutions, but get slowdowns above or below this setting even on my new computer. I can't begin to explain, that is just what I have observed.

  21. #81
    Member Member Shifty_GMH's Avatar
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    Default Re: Europa Barbarorum FAQ

    I know 0-build times for units was discussed and dismissed by EB. Not questioning that. However I have two questions.

    1. What was the historical recruitment time for forming a cohort and a legion? I know the time would vary be region. So I guess I am looking for an answer like 1-3 months for a cohort and 4-6 months for a legion type of answer.

    2. Is it even possible to put a recruitment time of .5 (or some other number....not sure with 4 turns per year what the number is set at to define time passage) to get 2+ units recruited a turn?

    Thanks in advance.



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  22. #82
    EB2 Baseless Conjecturer Member blacksnail's Avatar
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    Default Re: Europa Barbarorum FAQ

    Quote Originally Posted by Legio X
    2. Is it even possible to put a recruitment time of .5 (or some other number....not sure with 4 turns per year what the number is set at to define time passage) to get 2+ units recruited a turn?
    No, this is not possible with the RTW engine.

  23. #83
    Member Member Kugutsu's Avatar
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    Default Re: Europa Barbarorum FAQ

    Raise a unit in every city in italy, and in 2 or 3 turns you have a legion. Not too ahistorical, as a legion was about half allied troops, and I imagine many roman troops would come from roman colonies rather than the city itself.

  24. #84

    Default Re: Europa Barbarorum FAQ

    (For FAQ maybe)

    Who can build caravans and what are the restrictions/requirements?

    Sabaeans, Saka, Sarmatians, and (soon) Pahlava have the regular three levels plus the initial scout level. Baktria and the Seleukids have only one level after the scout level, and it is a different "path" so that we can give different requirements.

    -For Baktria and Seleukids: and not building_present_min_level government gov2 and not building_present_min_level port_buildings coast
    This means they can only get them in provinces that they don't directly control. If you let the local province govern itself with a type4 or type3 government, then there can be one level of caravan there, but if you build a type1 or type2 government there, you cannot build the caravan. Provinces with ports are kept out of this equation though to make sure you don't have crazy imbalanced trade in one. The benefits are the same that the first level of the nomadic factions' caravans supply.

    -Saba, Parthia, Saka, Sarmations: First two levels (after scout level) don't have any requirements. But Saka, Sarmatians, and Parthia can't have pastoralism to get the third level - they have to have a purely nomadic province to get the highest one. Saba doesn't have that restriction.

  25. #85

    Default Re: Europa Barbarorum FAQ Help on install

    Ok so i just went and got the full install for version .81 of EB and installed it on a copy of the total war game files ( since i had the mod switch version of RTR already installed over my regular game files) when i went to play i got a failed to initalize 3D audio and the startup crashed.

    Could my RTR mod be interfering with the game files and making EB crash? Or is something else wrong?

  26. #86
    EBII Mod Leader Member Foot's Avatar
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    Default Re: Europa Barbarorum FAQ Help on install

    Quote Originally Posted by CohortofRome
    Ok so i just went and got the full install for version .81 of EB and installed it on a copy of the total war game files ( since i had the mod switch version of RTR already installed over my regular game files) when i went to play i got a failed to initalize 3D audio and the startup crashed.

    Could my RTR mod be interfering with the game files and making EB crash? Or is something else wrong?
    If the RTR files have overwritten any of the vanilla files then this may be your problem. Also could be a problem with your audio settings in RTW, though that seems very unlikely if it works at other times.

    EDIT: Also this doesn't really belong here, can you go and repost your problem in the bug forum. We don't want to clog up the FAQ thread too much.

    Foot
    Last edited by Foot; 03-16-2007 at 14:08.
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  27. #87
    Elephant Master Member Conqueror's Avatar
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    Default Re: Europa Barbarorum FAQ

    Quote Originally Posted by Teleklos Archelaou
    Who can build caravans and what are the restrictions/requirements?

    Sabaeans, Saka, Sarmatians, and (soon) Pahlava have the regular three levels plus the initial scout level. Baktria and the Seleukids have only one level after the scout level, and it is a different "path" so that we can give different requirements.
    This means no caravans for Hayasdan and Pontos, unless they capture a province that already has one?

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  28. #88

    Default Re: Europa Barbarorum FAQ

    Correct. They can't build caravans themselves. They don't have the problems the nomad factions have where they can't build all market levels, and they aren't located as far east as Baktria and Seleucids are, so while they can benefit from conquering places where caravans exist along the silk route and further east, they can't build them themselves.

  29. #89

    Default Re: Europa Barbarorum FAQ

    Hello to all, I am new in this forum. It wanted to congratulate the developers of this fantastic mod, but at the same time it wanted to ask the reason for which it has been decided to include the lusitanos and not the celtiberos like faction, considering that the celtíberos were the ethnic group of Iberia that more fiercely fought by its independence against the Romans. thanks. (pardon to use the translator of google. My English is very bad).

  30. #90
    Not Just A Name; A Way Of Life Member Sarcasm's Avatar
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    Default Re: Europa Barbarorum FAQ

    Quote Originally Posted by Breoghan
    Hello to all, I am new in this forum. It wanted to congratulate the developers of this fantastic mod, but at the same time it wanted to ask the reason for which it has been decided to include the lusitanos and not the celtiberos like faction, considering that the celtíberos were the ethnic group of Iberia that more fiercely fought by its independence against the Romans. thanks. (pardon to use the translator of google. My English is very bad).
    Strabo might disagree with you... "And yet the country north of the Tagus, Lusitania, is the greatest of the Iberian nations, and is the nation against which the Romans waged war for the longest times."

    Celtiberians were allies of the Romans for a long time, even at the time when war broke out between the Arevaci and the Romans, the rest of the Celtiberians were more than happy to jump on board with the Italians (even though they were the reason Numancia got involved in the war in the first place). Plus theirs was a defensive war, most of the fighting being done on the road to Numantia and at it's very walls. Celtiberians were not an united people in the slightest, unlike most of the Lusitanians which at a later date willingly (or not) fully supported a certain number of powerfull warchiefs that led far-reaching offensives into the Baetic region and even across Gibraltar (with various degrees of success).

    I'd also like to mention that the Lusitani were often the only faction that gathered consensus from most of Iberia, being at the forefront of major alliances of tribes, often their armies having warriors from the Callaeci, Vaccei, Vettoni and even from some of the Celtiberi.



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