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Thread: Europa Barbarorum FAQ

  1. #91

    Default Re: Europa Barbarorum FAQ

    I'm asking this on the FAQ because it's not worthy of its own thread ... is it possible to play past 14AD?

    MARMOREAM•RELINQUO•QUAM•LATERICIAM•ACCEPI

  2. #92
    EBII Mod Leader Member Foot's Avatar
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    Default Re: Europa Barbarorum FAQ

    yes, but that would require modding. Vanilla EB only goes up to 14ad however.

    Foot
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  3. #93

    Default Re: Europa Barbarorum FAQ

    Oh, ok.

    MARMOREAM•RELINQUO•QUAM•LATERICIAM•ACCEPI

  4. #94

    Default Re: Europa Barbarorum FAQ

    Quote Originally Posted by Sarcasm
    Strabo might disagree with you... "And yet the country north of the Tagus, Lusitania, is the greatest of the Iberian nations, and is the nation against which the Romans waged war for the longest times."

    Celtiberians were allies of the Romans for a long time, even at the time when war broke out between the Arevaci and the Romans, the rest of the Celtiberians were more than happy to jump on board with the Italians (even though they were the reason Numancia got involved in the war in the first place). Plus theirs was a defensive war, most of the fighting being done on the road to Numantia and at it's very walls. Celtiberians were not an united people in the slightest, unlike most of the Lusitanians which at a later date willingly (or not) fully supported a certain number of powerfull warchiefs that led far-reaching offensives into the Baetic region and even across Gibraltar (with various degrees of success).

    I'd also like to mention that the Lusitani were often the only faction that gathered consensus from most of Iberia, being at the forefront of major alliances of tribes, often their armies having warriors from the Callaeci, Vaccei, Vettoni and even from some of the Celtiberi.

    I am totally in agreement with you, not as much with Strábo. He is doubtless that both ethnic groups, without constituting a unitary nor homogenous block, gave a strong headache to the Romans. As much the lusitanos with Viriato as the Celtíberos with Numancia: With respect to the Celtiberian wars, it is documented that the magistrates had to change the recruitment calendar because to the Roman young people terrified to fight against the Numantinos. In any case, my opinion is that as much the celtíberos as the Lusitanos must have their own faction in this wonderful mod.
    Saúdos.

  5. #95

    Default Casse and change of period

    Help!


    First; great mod, some bugfixes and it would be a worthy official add-on.

    But I experienced a problem with the Casse faction. It should according to this thread switch into another period in 220BC
    ("the first 220BC and the second 120BCis going to become dynamic triggers , too.").

    Well, it didn't on my PC. I don't entirely understand the quote - does "dynamic" mean that it could occur in another year? Anyway, My Casse tribe has all Britain under control for some decades and was building its cities (all 7,000-17,000 inhabitants) all the time since the independent island tribes were defeated. Many towns cannot fill their production list because they're almost finished. My treasure is beyond 400,000. I cannot imagine how my Casse society couldn't be advanced enough to get into the next age.

    How can I enter the next age?

  6. #96
    EBII Mod Leader Member Foot's Avatar
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    Default Re: Casse and change of period

    Firstly you must make sure to start the script everytime you load the game. If the script isn't running then the reform won't happen.

    Secondly, if that is not the problem, then check your building list near the bottom, there should be two buildings with writing instead of pictures. The change of period happens in the MIC, so if they were all the highest level before you got the reform you will need to destroy them and build them up again from the bottom. This will get them to change to the later buildings.

    Foot
    EBII Mod Leader
    Hayasdan Faction Co-ordinator


  7. #97
    Hip! Hip! EB! Hip! Hip! EB! Member Swebozbozboz's Avatar
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    Default Re: Europa Barbarorum FAQ

    Is there any way you could add to the FAQ the names of the factions in the script, i.e. Seleucid = Romani, etc.


    Every time i need the names i can't seem to find the thread!


    edit: though i can still figure it out using the descr_names file. Takes a while though...(i never knew i was such a complainer!)
    Last edited by Swebozbozboz; 04-14-2007 at 07:06.

  8. #98

    Default Re: Europa Barbarorum FAQ

    Look at the expanded_bi file in the text folder.
    I shouldn't have to live in a world where all the good points are horrible ones.

    Is he hurt? Everybody asks that. Nobody ever says, 'What a mess! I hope the doctor is not emotionally harmed by having to deal with it.'

  9. #99
    Hip! Hip! EB! Hip! Hip! EB! Member Swebozbozboz's Avatar
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    Default Re: Europa Barbarorum FAQ

    Quote Originally Posted by Fondor_Yards
    Look at the expanded_bi file in the text folder.

    Well, that's what I've been looking for! thank you very much!

  10. #100

    Angry Re: Europa Barbarorum FAQ

    Hi , i have a problem with running EB , when i click on it it nothing happens.

    sorry my english.

  11. #101
    Member Member The Wicked's Avatar
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    Question Re: Europa Barbarorum FAQ

    Hi boys and girls.... I have a couple of questions so... in a thread i red that eb is a beta is this correct ? In the future a final version will be released ? If yes how much time since then (roughly)? thank you for your time

    "Alexander came by the statue of his father and spoke loud: `Youths of the Pellaians and of the Macedonians and of the Hellenic Amphictiony and of the Lakedaimonians and of the Corinthians... and of all the Hellenic peoples, join your fellow-soldiers and entrust yourselves to me, so that we can move against the barbarians and liberate ourselves from the Persian bondage, for AS Hellenes WE should not be slaves to barbarians."

  12. #102

    Default Re: Europa Barbarorum FAQ

    We don't know yet quite honestly. But yes, it's not done yet and we are working on the next build (though we don't know what number it will be yet either).

    Still, if you haven't played it yet, it is arguably the most polished mod out there, so don't let the fact that it's not a 1.0 release deter you from playing it.

  13. #103
    Member Member The Wicked's Avatar
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    Default Re: Europa Barbarorum FAQ

    No no i have played it already and it's a glamorous mod... but it has some problems like hoplite spears getting small from big while running, missing text from the campaing map etc anyway keep up the good work

    "Alexander came by the statue of his father and spoke loud: `Youths of the Pellaians and of the Macedonians and of the Hellenic Amphictiony and of the Lakedaimonians and of the Corinthians... and of all the Hellenic peoples, join your fellow-soldiers and entrust yourselves to me, so that we can move against the barbarians and liberate ourselves from the Persian bondage, for AS Hellenes WE should not be slaves to barbarians."

  14. #104
    Krusader's Nemesis Member abou's Avatar
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    Default Re: Europa Barbarorum FAQ

    Yeah, the hoplite spear problem is something the team is aware of and annoyed with. It is a problem with the skeleton and animation of the models, but I don't know what the plan is on how soon it will be corrected - if it can be.

  15. #105
    Member Member eirik's Avatar
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    Default Re: Europa Barbarorum FAQ

    Would it be possible to post some of these FAQs on the GameFAQs RTW boards?
    Hi, doctor Nick! - Everybody

  16. #106

    Default Re: Europa Barbarorum FAQ

    Where is that?

  17. #107
    Member Member eirik's Avatar
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    Default Re: Europa Barbarorum FAQ

    Hi, everybody!

    The link to the website is http://www.gamefaqs.com , the specific board is at http://boards.gamefaqs.com/gfaqs/gen...p?board=589390 .

    We're making a(nother) FAQ on the message boards, and one the topics we frequently get questions about is EB. So I was wondering whether it would be possible to quote some of the FAQ's questions (and possibly the introduction to EB on the main EB page (i.e. https://www.europabarbarorum.com )?

    Edit: So, would that be alright? ^_^;;
    Last edited by eirik; 04-30-2007 at 01:59.
    Hi, doctor Nick! - Everybody

  18. #108

    Default Re: Europa Barbarorum FAQ

    When looking at the factions, I wondered a bit why the Numidians were not included. The Numidians may have been split into the Massyli and the Massaesyli, and may have been subjugated by the Romans and Carthiginians, but they were still prominent players in the Mediterranean world and had more influence than a couple of the factions included (the Lusotannan). Was there any specific reason as to why the Numidians were not included as a separate faction? Forgive me if the question was already answered in an obvious place.
    Last edited by roastedpekingduck; 05-03-2007 at 04:58.

  19. #109
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Europa Barbarorum FAQ

    The Numidians weren't very strong or united in 272BC, though the became so later. They were replaced for more deverse or more powerful factions. They may be an option of a faction to add when EB moves to M2TW, though.


  20. #110

    Default Re: Europa Barbarorum FAQ

    I just loaded EB and started a game as the Romans. After about 5 turns I realized I hadn't started the scripts. I decided to start the campaign over but after starting the scripts and ending one turn the date started out at 14AD and is now progressing forward from that date.
    PatWest the 'Intermediate Level Modder'

  21. #111

    Default Re: Europa Barbarorum FAQ

    Exit the program and restart it. You shouldn't have problems like that then.

  22. #112

    Default Lan

    is it possible to play this mod in an lan party..????

  23. #113

    Default Re: Europa Barbarorum FAQ

    Quote Originally Posted by Teleklos Archelaou
    Exit the program and restart it. You shouldn't have problems like that then.
    Yes, it did cure the problem, Thanks.
    PatWest the 'Intermediate Level Modder'

  24. #114

    Default Re: Europa Barbarorum FAQ

    On the LAN thingy: I'm not to knowledgeable in this particular field of RTW. But.
    1) For MP battles you can use the MP EDU which comes with the standard EB 'package', just open your EB folder and give a look at the subfolders listed there. Pretty self explaining stuff really, however it's worth to note that whatever EDU you use in your EB\Data\ subfolder must be called export_descr_units.txt So Multiplayer backup EDU should be copied, pasted in the same directory -> the copy should be renamed -> the renamed copy should be moved to the EB\Data\ subfolder and should replace the existing EDU. To revert back, simply do the same thing but now using the SP backup.
    2) For multiplayer campaigns, you could use the hotseat mode -> IIRC it's a script which changes the faction you play after each turn to the next one: this is used for the PBEM campaigns. And there should be a proper guide on this topic somewhere on the Internet (try google). Of course, all battles between "manual" factions must be auto resolved.
    - Tellos Athenaios
    CUF tool - XIDX - PACK tool - SD tool - EVT tool - EB Install Guide - How to track down loading CTD's - EB 1.1 Maps thread


    ὁ δ᾽ ἠλίθιος ὣσπερ πρόβατον βῆ βῆ λέγων βαδίζει” – Kratinos in Dionysalexandros.

  25. #115

    Default Re: Europa Barbarorum FAQ

    Q: How to gain long lasting Alliances in EB/RTW.
    A: The campaign AI was always a diffcult thing in RTW, and the main thing (not the only) that influences it is money.
    If you have an alliance with another faction (for example your are playing Karthadast and your Ally is Rome) you have always to fear that they attack you out of no reason (as it often happens). To make the Alliance lasting you have to make gifts to them. The best way to do this are tributes. Giving them small amounts (100 - 500 or whatever you can afford ) of money every turn make them stay friendly is working well. And after some time your Ally will be offering Gifts (money) to you too.
    will it also work if you have a direct boarder with a faction you're paying tributes to?
    thanks

  26. #116

    Default Re: Europa Barbarorum FAQ

    first time poster, long time reader, just wanna say, GREAT mod, and a little question, maybe off the topic here, another one of the countless reform questions, playing as the saka rauka, i just got the reform building in my settlements, but nothing has changed, cant upgrade MICs or anything.
    Wouldn´t bother you if it wasnt for thoose awesome saka heavy hoplites , i guess my question is, what exactly happens after the reforms and how can i recruit the new units?

  27. #117

    Default Re: Europa Barbarorum FAQ

    IIRC, you should be able to build a new set of MICs & recruit your new units. This requires your new reform marker. However, other players have reported similar issues with the Saka reforms.

    Entirely off topic question as well: you Dutch, since your nickname...?
    - Tellos Athenaios
    CUF tool - XIDX - PACK tool - SD tool - EVT tool - EB Install Guide - How to track down loading CTD's - EB 1.1 Maps thread


    ὁ δ᾽ ἠλίθιος ὣσπερ πρόβατον βῆ βῆ λέγων βαδίζει” – Kratinos in Dionysalexandros.

  28. #118

    Default Re: Europa Barbarorum FAQ

    hmm, guess ill have to settle with my HA and foot archers, pity tho, since i´d love to try the new units, i guess i can try from the beginning again and hope for a change... of well, thx for the quick answer, and nope, not dutch, from sweden, sligthly colder, and slightly rainer...and no legal pot, otherwise pretty much the same

  29. #119
    Ming the Merciless is my idol Senior Member Watchman's Avatar
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    Default Re: Europa Barbarorum FAQ

    Quote Originally Posted by Tellos Athenaios
    Entirely off topic question as well: you Dutch, since your nickname...?
    Ombudsman; a Swedish loan-word to the world at large.

    Although as it happens us former provincials happen to use a translated version...
    "Let us remember that there are multiple theories of Intelligent Design. I and many others around the world are of the strong belief that the universe was created by a Flying Spaghetti Monster. --- Proof of the existence of the FSM, if needed, can be found in the recent uptick of global warming, earthquakes, hurricanes, and other natural disasters. Apparently His Pastaness is to be worshipped in full pirate regalia. The decline in worldwide pirate population over the past 200 years directly corresponds with the increase in global temperature. Here is a graph to illustrate the point."

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