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  1. #1

    Default Re: Ships

    Quote Originally Posted by Sdragon
    I had a fleet of 5 of the cheapest Roman ships (huge scale) I lost a battle against a Carthage fleet with 9 men in it... Lost most of my troops. There were no admirals in the battle but the enemy had full experience while mine were all bronze. After that I decided to never compete naval wise against the ai.
    Do you remember what carth fleet it was?
    Roman lowest level ships (oneraria) are completely useless for sea battles - they are pure transports. Imagine what would happen if group (125 in your situation) slow, sail powered round ships got attacked by good warships ...

    Quote Originally Posted by Slider6977
    If I can remember, the transport boats are only a 1 attack, and 4 defense unit, while all the other fleets are much more powerful, with the same unit size. Yet, transport boats cost more to build and have a considerably larger upkeep, just for being transport ships
    I will check it, but from what I remember transport fleet is shared with some eastern factions that should have problems using ships. So feel free to use other cartaginian fleets instead

    EB ship system destroyer and Makedonia FC

  2. #2

    Default Re: Ships

    My first oberservations as a fledgling Rome is that the oneraria seems prohibitive to run until you really get a decent economy with some money to spare to keep them running. The recruitment cost seems right though. Do the more advanced ships just increase in upkeep and recruitment costs? I played with the metro+naval mod and I loved having boats that, while expensive to recruit, wouldn't kill my economy to have them, and I was always making use of them as any faction with a body of water. When their this expensive, one may as well simply march them and save yourself grief of maintaining a fleet that can survive a encounter with the AI who decided they need a 20 unit fleet of some of the finest ships.

    I'm curious, is the prontecourteri, definitely spelled wrong but going inbetween the game and desktop takes forever, supposed to a another ship that just doesn't have a proper card yet? I first thought that maybe you had to buy the boats, and then bought the crew too, but that seems wrong.

  3. #3

    Default Re: Ships

    Yes, Penteconterai are ships, but unit card is not there(yet) It is the greek ship, as greeks allied to Rome were providing romans with ships (it was theyre contingent instead of land forces). Cities which were doing so were called socci navales - fleet allies

    Oneraria cost very much to maintain, but it is designed to disband them as fast as possible when not needed (you are just taking ships from your merchants to move armies around) - proper warships are more expensive to build, but cheaper to maintain, also they have longer build time.

    also remember when playing romans that liburnes should be (and will be in next version) avaliable after marian reform, so try avoid using them if you want more history accurate gameplay .

    EB ship system destroyer and Makedonia FC

  4. #4

    Default Re: Ships

    I'm not too worried about historical accuracy, I follow a general pattern of it but I'm more interested in having a good time. Is it just Penteconterai that's limited to sailing the coast lines? It'll be a while before I'm really concerned with how I can move with my ships, but right now I'm trying to sail the casse and between the extemely limited, at least relative to how I'd expect ships to moveand the fact that I need to hug the coast line, its taking... well, its 254 or so and I set sail in '57, and I imagine that it'll be another year to reach britain. Somehow a journey from italy to britain doesn't strike me as a 4 year journey. Is it just the Penteconterai that's so slow, or are all ships that limited in their movement? A sea connects people, not divides them, supposedly.

    Other than the movement points, I don't have any problems with the ships in EB.

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