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Thread: Samurai Warlords: "Obake Horselands" -Competition (Hmmmm)

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  1. #1
    Clan Takiyama Senior Member R'as al Ghul's Avatar
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    Default Re: Hmmmm

    Quote Originally Posted by Tomi says
    And the time (Sunday at 19:00 GMT), also doable?
    I agree on the maps and everything but the time seems a bit late for me.

    I'm in GMT+2 and have to get up very early on Monday.
    So it'll be 21:00 when we meet, add 30 mins for chatting etc.
    Even if we're disciplined we won't finish before 24:00, rather later.

    Hmmmm.....

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  2. #2
    Clan Takiyama Member donbatti's Avatar
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    Default Re: Hmmmm

    sunday works for me
    MizuTears

  3. #3
    Senior Member Senior Member Tomisama's Avatar
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    Default Re: Hmmmm

    Thanks Tears

    Ducky and R’as, what would be good times and days for you?

    I just threw out 19:00 Sunday, to have a starting point so we could talk about it.

    And we don’t have to have all Matches in one sitting. It could be set up for a single phase, once a week. In fact doing it like that, with weekly Contest status reports, might enable us to draw some more folks interest in this thing.

    But I think the “mass” meeting of Samurai, whenever we do it, is very important. The alternative of independent Match scheduling, no matter how well intended the participants are, will not pan out in the long run for our mini community of interested players (trust me in this).

    P.S. I will be thinking very hard on how to integrate our current plans into the map based scoring system, like we had for the CWC Samurai Competition. No additional rules, just a way to show progress, and encourage others to join us.
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  4. #4
    Senior Member Senior Member Tomisama's Avatar
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    Default Re: Hmmmm

    Put up the Samurai Clan Wars Competition home and map pages from last year.

    http://www.clanwarscomp.org/samurai/map.html

    Click on "see the current competition" to see the progress of that Contest.

    And be sure to read the "situation commentaries". Great stuff!*

    What it was

    *The source of the commentaries being the actual Clan Emissaries conversations, role playing in their Battle Assignment negotiation threads. The only editing being to convert what was said, to a documentary format.
    Last edited by Tomisama; 04-21-2006 at 02:57.
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  5. #5
    Clan Takiyama Senior Member R'as al Ghul's Avatar
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    Default Re: Hmmmm

    Quote Originally Posted by Tomi says
    R’as, what would be good times and days for you?

    I just threw out 19:00 Sunday, to have a starting point so we could talk about it.

    And we don’t have to have all Matches in one sitting. It could be set up for a single phase, once a week. In fact doing it like that, with weekly Contest status reports, might enable us to draw some more folks interest in this thing.

    Sunday is fine. Especially when we aren't going to have all matches in one setting. I'd be happy if we could meet an hour earlier.
    1 or 2 games once a week on a Sunday is perfect.

    Sign me in.

    Another thing is the compatibility issue. See, I have like beta 6 and 7 of this mod living in the same folder with the beta 5.
    Yuuki mentioned the error when he and Krast played with the model addon by barocca. I don't have that installed but all my graphic files, that are used on the campaign map, and all frontend files, used in the menus, are changed.
    I do have the original beta 5 startpos file, the projectiles and unit_prod for samuraiwars_10 and all the maps.
    Are there any other files that are checked for compatibility?

    How many players are we now?

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  6. #6
    Clan Takiyama Senior Member CBR's Avatar
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    Default Re: Samurai Wars Competition (Hmmmm)

    Count me in then.


    CBR

  7. #7
    Nur-ad-Din Forum Administrator TosaInu's Avatar
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    Default Re: Samurai Wars Competition (Hmmmm)

    I'll join.
    Ja mata

    TosaInu

  8. #8
    Nur-ad-Din Forum Administrator TosaInu's Avatar
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    Default Re: Samurai Wars Competition (Hmmmm)

    Quote Originally Posted by TosaInu
    I'll join.
    I just have to check MP compatibility today. It's a long while ago and I may have broken something during some editing back then (custom battles work).

    Edit: the 'new' graphic card forced (?) a reset to an unsupported resolution and caused CTD. Problem solved, will try to play some MP before the meeting to make sure all problems are gone.
    Last edited by TosaInu; 04-23-2006 at 11:23.
    Ja mata

    TosaInu

  9. #9

    Default Re: Hmmmm

    Quote Originally Posted by R'as al Ghul
    I do have the original beta 5 startpos file, the projectiles and unit_prod for samuraiwars_10 and all the maps.
    Are there any other files that are checked for compatibility?
    I think you'll be ok, but we could do an online check before the scheduled start time to be sure.


    Quote Originally Posted by Tomi
    And we don’t have to have all Matches in one sitting. It could be set up for a single phase, once a week. In fact doing it like that, with weekly Contest status reports, might enable us to draw some more folks interest in this thing.
    I would at least try to play all three rounds in one session. If everything goes smoothly, 3 rounds can be played in under 2 hours. Guns only have 7 minutes of ammo, so long shootouts don't occur in STWmod games. If someone has to leave, then you can defer to a later session. If you plan three sessions, then all 8 players have to show up three times which could be a problem.


    Quote Originally Posted by Tomi
    P.S. I will be thinking very hard on how to integrate our current plans into the map based scoring system, like we had for the CWC Samurai Competition. No additional rules, just a way to show progress, and encourage others to join us.
    I think you have to be carefull here Tomi because the reason the Samurai Clan Wars contest failed was that the players felt it was unfair.


    Hosting is a potential stumbling block in the current 8 man event. In the first round, you need at least 4 players who can host, and pair them against the other 4 players. If there are 4 players who cannot host there is a very small possibility that they will all end up in the same 2v2 second round game. You could avoid that possibility by making the opponents in the 1v1 games allies for the 2v2 games. You could carry that idea through to the final round making the opponents in the 2v2 allies for the 4v4. In the final round, you will have played with or against all the players on your team.

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  10. #10
    Senior Member Senior Member Tomisama's Avatar
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    Default Re: Samurai Wars Competition (Hmmmm)

    Hosting is a potential stumbling block in the current 8 man event.
    That is an important point, and one that we will have to solve in pairing contestants, as much as possible. Of course there are work-arounds, like having a third party host a pair who can’t. But we will see if we can’t just get it right in paring in the first place.

    No matter who wins the 1v1, those two will be together in the 2v2 against another pair. And the same two will be together again, with that other pair, in forming their Team for the 4v4. Your enemy will become your ally in every case. One will be Lord, and the other(s) in service to him under the same banner, but all with the same mission and purpose, to win for their Team.

    This Feudal Hierarchy concept is very important, as it will the basis for the “new”map game. Those Battles will all be 1v1s, but the idea that if you loose a Battle, you must then fight “for” the one who beat you, is pivotal, and has to be understood and acceptable.

    I think you have to be carefull here Tomi because the reason the Samurai Clan Wars contest failed was that the players felt it was unfair.
    The only similarities between original Samurai Clan Wars and the coming Samurai Warlords Individuals Competition to come, is the Samurai Mod and the Contest Map. And even those will need minor modifications (need one more faction maybe, and seven less provinces for sure).

    This is a whole new deal, and a much simpler approach. And an opportunity to have a go, without the release of Rome breathing down our necks
    Last edited by Tomisama; 04-21-2006 at 21:45.
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  11. #11
    Senior Member Senior Member Tomisama's Avatar
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    Default Re: Samurai Wars Competition (Hmmmm)

    Ok, I think we need to clear the air on this. I wasn’t going to say anything in way of explanation, but feel that the that the following statement might lead folks in the wrong direction.
    I think you have to be carefull here Tomi because the reason the Samurai Clan Wars contest failed was that the players felt it was unfair.
    I never worked so hard on a Contest as I did on Samurai clan Wars. It was a total innovation, grown from the ground up. Or should I say from the map up But really, countless hours of artwork, writing Concept explanations, and Rule definitions. I wanted it to be as magnificent, as the mod it was celebrating.

    Now, just as we were about to get started, we got the news that informed us that the Samurai Contest was going to run into the release of Rome (about the Second or Third Round). I posted a warning on the forum, thinking that we might want to postpone. But no one seemed to agree with me, and there were a few encouragers saying that there would be no problem. But I wasn’t so sure. We pushed on anyway.

    Now there were some bugs in this Contest that had to be ironed out. This to me was not to be unexpected with something that no one had ever done before. But there was one complaint that came after the First Round ended, that was disturbing to me, and really made me feel quite helpless at the same time.

    The plan for the Competition was that when you mounted an attack on an enemy Province, that the Attacker and Defender would meet on the Border of the attacked Province. And that the two Border Provinces would then provide the Battlefields that had to be won before conquest could be claimed.

    Now I didn’t make the maps, and did not fully realize that virtually all of the converted Shogun maps were Defender friendly (like their predecessors ). And this presented a particular problem for this Competition because if the Attacker lost, they lost everything for their misadventure.

    If I have it straight, that was the problem. And at first I did not understand the complaint, as the Rules were clear, and were to have been read and understood. If some one did not think it would work out right, they should have said something. But in truth, no one (including me) could have seen the unfair results of actually playing this all out.

    But alas, once this was clear, and conversation could have started on what should be done about this, Rome hit the shelves. The die was cast, all heads were turned to the most awaited game in of all Total War. So the Samurai Contest ended in silence, with a problem still hanging in mid air.

    So at least to me, the words “failed” and “unfair” could give people the wrong idea. There was a major problem that would have been solved, had it not been for what was soon to be found to be the true “Titanic” of all Total War games, the first release of Rome!

    From my point of view at least
    Last edited by Tomisama; 04-22-2006 at 15:16.
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