Quote Originally Posted by R'as al Ghul
I do have the original beta 5 startpos file, the projectiles and unit_prod for samuraiwars_10 and all the maps.
Are there any other files that are checked for compatibility?
I think you'll be ok, but we could do an online check before the scheduled start time to be sure.


Quote Originally Posted by Tomi
And we don’t have to have all Matches in one sitting. It could be set up for a single phase, once a week. In fact doing it like that, with weekly Contest status reports, might enable us to draw some more folks interest in this thing.
I would at least try to play all three rounds in one session. If everything goes smoothly, 3 rounds can be played in under 2 hours. Guns only have 7 minutes of ammo, so long shootouts don't occur in STWmod games. If someone has to leave, then you can defer to a later session. If you plan three sessions, then all 8 players have to show up three times which could be a problem.


Quote Originally Posted by Tomi
P.S. I will be thinking very hard on how to integrate our current plans into the map based scoring system, like we had for the CWC Samurai Competition. No additional rules, just a way to show progress, and encourage others to join us.
I think you have to be carefull here Tomi because the reason the Samurai Clan Wars contest failed was that the players felt it was unfair.


Hosting is a potential stumbling block in the current 8 man event. In the first round, you need at least 4 players who can host, and pair them against the other 4 players. If there are 4 players who cannot host there is a very small possibility that they will all end up in the same 2v2 second round game. You could avoid that possibility by making the opponents in the 1v1 games allies for the 2v2 games. You could carry that idea through to the final round making the opponents in the 2v2 allies for the 4v4. In the final round, you will have played with or against all the players on your team.