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Thread: Most annoying game endings...
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Rodion Romanovich 11:05 04-16-2006
What are your examples of most annoying game endings?

Mine has got to be Operation Flashpoint: Resistance which I finished recently. In the last mission you had to take out 3 heavy bombers at a heavily defended airport, and you were for once completely alone. So I quickly took a jeep, and moved in from a direction where my recon told me there was no armor. I quickly took out 5 soldiers on the runway with a sniper rifle, then I had all time in the world to take out the 3 bombers with RPG before any armor or infantry would get even near me. But just as I was about to turn back to my jeep and drive out of there - and I know I would have been able to make it, the game says "mission completed" and ends, then there's a cutscene where I'm on foot, without my jeep, and I get hunted down by tanks and killed, and then the cutscene goes on to explain what a hero I was etc. Damn, I know I would have made it out of there with the jeep if the game had given me the chance and hadn't ended the mission!

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Craterus 11:12 04-16-2006
That sucks..

I don't know about the new ones, but the old SmackDown games had really crap endings to the story modes...

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doc_bean 15:00 04-16-2006
*Morrowind

Ridiculously easy battle, all you really need is a rising force potion/spell, and since the game doesn't 'end' it was a big anti-climax for me

*Anachronox

It screams SEQUEL, unfortunately the game did so bad that there will never, ever be one. The final fight was more annoying than difficult too

*FFVIII

I didn't even know what was happening by that point, nor did I really care...

*Rome TW

It just doesn't feel like an achievement, and there are no cool movies or anything.

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Craterus 15:11 04-16-2006
There are movies for RTW. Wether or not they are cool is up to you...

I like the Hellenistic one though, that's a cool one.

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ArnoldLol 15:22 04-16-2006
the end movies of RTW are all the same arent they

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TB666 15:36 04-16-2006
Knights of the old Republic 2:
Not really annoying(well yes that as well) just very badly done.


Tomb Raider Legend:
After dropping a huge bomb on you(the player) and you start hearing some build-up music you go "yes, now we are going somewhere" and then the lovely "The end" screen pops up .
They just can't end it like that, I wanna go on especially since the game is like bloody 7gb on your harddrive.

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lars573 15:57 04-16-2006
Originally Posted by Sun Glass:
the end movies of RTW are all the same arent they
No they are the same for each culture.

MGS2. That end codec speach went on FOREVER! And then the black screen speach about how the patriots are all dead, ugh!

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Alexanderofmacedon 05:49 04-18-2006
Halo 2. They better make a Halo 3

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The Stranger 20:04 04-18-2006
I Hated The End Off Robin Hood Prince Of The Thieves

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BDC 21:43 04-18-2006
Medal of Honor: Allied Assault.

You and your team run for the train, explosions everywhere. You jump in, and it pulls out. You turn around, a huge fireball as the evil Nazi base explodes.

One of your squaddies goes "well look at that".

Then it ends.

Where's the dramatic dialogue?!

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Alexander the Pretty Good 00:03 04-19-2006
Freespace 2. It ends fairly dramatically, but with too many unanswered questions - that will never be answered! Gah, Volition (the devs) got bought by a new publisher, or something, and there shant be a sequal.

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Crazed Rabbit 01:08 04-19-2006
+1 to the Halo 2 recommendation.

Crazed Rabbit

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Zalmoxis 03:48 04-19-2006
Games that don't actually end the story to leave it open for sequels, now that's annoying.

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Geoffrey S 09:01 04-19-2006
Definitely KotoR 2; it's a great game, but the end and various unresolved subplots seem extraordinarily unfinished. It's a real shame. Also, Fahrenheit was fantastic for much of the game, but when you get to the end things get a touch too unbelievable and take some of the fun out of it; that said, it's still great.

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Keba 09:36 04-19-2006
Originally Posted by Geoffrey S:
Definitely KotoR 2; it's a great game, but the end and various unresolved subplots seem extraordinarily unfinished. It's a real shame. Also, Fahrenheit was fantastic for much of the game, but when you get to the end things get a touch too unbelievable and take some of the fun out of it; that said, it's still great.
For KotOR 2 fans:
TSLRP

I would add EaW ... all that bother of conquering the galaxy in, what I admit is, a great game, only to have a ten-second animation ... and then, the end.

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Haudegen 09:41 04-19-2006
Originally Posted by Keba:
For KotOR 2 fans:
TSLRP
Damn, was just about to post the same thing!

Additionally this one might be worth a look on, too:

http://www.m4-78.somee.com/Progress_9.html

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Major Robert Dump 10:17 04-19-2006
The kotor2 ending was terrible.

The MOO3 ending was worse, though. It's bad enough that the game was damn near impossible to beat even on average difficulty, and that it took sooooooooooooooo long to win. But then, when you discover and researcht he last X, what do you get? A movie showing you walking up to the Senate floor and talking, with no sound other than the same damn music you have had to listen to the entire game. The "movie" lasted like 30 seconds. I broke the CD in half afterwards. they could have at least put in some new music. Or words. Or effort. I guess they made the game so hard and complex they didn't have the money to add a little prize at the end. Seriously, it took me like 100 campaign tries to finally win.

And although its not annoying, moreless funny, the last mission on HALO XBOX where you have to get out of the base before it blows up....I played the entire campaign on co-op with my girlfriend at the time. As we are running out, we get in the dune buggy, her driving me on the gun....she flips the jeep, I fall out she stays in and it rolls right side up...she drives off without me and won't come back for me. Pretty funny IMO

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Fragony 11:46 04-19-2006
Originally Posted by Crazed Rabbit:
+1 to the Halo 2 recommendation.

Crazed Rabbit
Bleh, hated Halo2 so much. I could forgive Halo it's obvious flaws because of the awesome dynamic battles, the second's design felt so forced. Bangee episode, tank episode, flying episode, where did the almost RTS-like quality of the first go? Huge battles on huge plains became a dunguen crawl. One of the most dissapointing sequels ever imvho.

As for annoying endings, I agree with KOTOR2, the last planet was horrible end the endings didn't make sense. I also didn't like the Silent Hill 2 endings, it's ok if a plot keeps you guessing but at least explain things later, what is the plot anyway? Beats me. . And of course Thief2, way to abrupt, the first had one of the most amazing endings ever so for shame!

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Phatose 13:42 04-19-2006
Might and Magic 2.

It was a cryptogram. It read "Four Score and seven years ago". That was the last 'battle'.

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Big King Sanctaphrax 00:11 04-20-2006
KOTOR 2, definitely-mostly because I know that it could have been so much better if Obsidian hadn't been forced to hack massive chunks out of it to meet their deadline.

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Kraxis 02:08 04-20-2006
Originally Posted by Big King Sanctaphrax:
KOTOR 2, definitely-mostly because I know that it could have been so much better if Obsidian hadn't been forced to hack massive chunks out of it to meet their deadline.
Yeah... but I find the 'hacks' to be worse ingame. All those plots that never happens, yet get started somehow.
The HK factory, the owner of the Ebon Hawk, G0T0 and Remote, Mira and the Exile (lovestory), Remote's owner (can't remember his name as I never found him to be worth much)... and those are just at the top of my mind.

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alman7272 03:44 04-21-2006
I'd have to concur on Kotor II. the ending wasn't even an ending.

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Navaros 04:20 04-21-2006
Come to think of it, the endings of KOTOR 1 also sucked (both of them).

One 30 second cutscene, followed by another 30 second cutscene. Then credits.

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Zalmoxis 08:21 04-21-2006
I thought the KotOR ending was pretty good.

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alman7272 12:09 04-21-2006
yeah, I actually felt a conclusion to the KotOR endings. Kotor II just... ends. No loose ends tied, nothing. Though one strange thing I did find about kotor was seeing Bastila stand there even though I had killed her... >_<

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Kraxis 13:18 04-21-2006
Originally Posted by alman7272:
yeah, I actually felt a conclusion to the KotOR endings. Kotor II just... ends. No loose ends tied, nothing. Though one strange thing I did find about kotor was seeing Bastila stand there even though I had killed her... >_<
Meaning you were Sith in KOTOR I?

I found KOTOR I to end well enough, but nothing spectacular.

Remember that in KOTOR II the events of KOTOR I are somewhat warped. There Revan was neither Jedi nor Sith. He/she did a bit of both and was seemingly confused about him-/herself at the end. So Bastila survived.

Btw, have you heard that HK-47 parody on human love interaction with Bastila's voice? That one is just too good to be true. I love him... Yes... I love HK-47 for all his strange actions and comments, and this one is just one of the best. Sadly it got cut from the game.

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phred 16:24 04-21-2006
I thought the MTW ending was a bit of a letdown, especially since I was coming straight from STW, and the ending movie in STW was great.

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Spino 18:36 04-21-2006
Starflight II.

Excellent sci-fi adventure/rpg title that centered around the travails of your ship and its crew as you attempted to defeat the evil foozle and save the galaxy.

SF II sported tens of hours of fun, addictive gameplay with a climactic final battle. However, the ending made me want to spit. Upon defeating the evil overlord race and liberating an ancient enslaved one you were greeted with a single low resolution pic of what must have been one of the developers or one of the developers' wives/girlfriends wearing a scarf on her head accompanied by a mindless paragraph of text that read something like, "Thank you so much for what you've done. You are great. You are really great for what you did! Thanks!" Now given that this was an 8 bit title developed for PCs (I played it on my beloved Amiga 500) I wasn't expecting a Cecil B. DeMille rendition of an endgame animation sequence but it would have been nice to get a simple sequence of pics & text accompanied by a nice little musical piece... you know, to wrap things up and give me a nice pat on the back for a job well done.

Thankfully Star Control II came along and set things right. SC 2 took the combat aspect of the original SC and combined it with the strategic/exploration aspect of the Starflight series. Great game with a great ending (and the Amiga version totally shamed the PC release)!

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Dorkus 20:29 04-22-2006
Agree with those who say KOTOR II. THat game had such a bad ending I was literally laughing. It was as if they hired a bunch of 10 year olds to write the last tenth or so of the story. Weird unexplained monsters popping up all over the place. Strange dimensions. Invisible enemies. Unexplained quasi-betrayals.

I was amazed that lucasarts actually let that game through QA. It was less a game than a poorly-written interactive story.

Then again, the star wars movies themselves are even worse. So maybe it's not THAT surprising...

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econ21 23:19 04-22-2006
Originally Posted by Dorkus:
Agree with those who say KOTOR II. THat game had such a bad ending I was literally laughing.
Strangely, I liked the KOTOR II ending. It's been a while, but parts of it (assaulting an enemy ship?) were rather an exciting climax in terms of gameplay for me, with many dispirate plot elements coming together. And I found the very end rather moving. Given the designers aim to present shades of grey rather than black and white, I think they succeeded in creating a main enemy who I really did not want to kill. And on that enemy's deathbed, there was some nicely written dialogue options for my character that expressed just the way I felt. There was also the nice Fallout touch of telling you what happens next.

True, there were lots of wierd things, inconsistencies and loose ends. But I did not mind them and for me they may even have added a touch of engima to the ending. For me, it packed an emotional kick and I kept dwelling on it for several days after. Few other games have got me that way - System Shock 2 being the other example, where the story and world really sucked me in.

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