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Thread: Roman Standard Bearer

  1. #1

    Angry Roman Standard Bearer

    Noob question!

    I am trying to change my Roman standard bearer...I want the one I have from twcenter.net. It's practically the same standard beared, except he has an eagle above that old standard.

    So, I changed in descr_model_battle the following lines :

    texture seleucid, data/models_unit/textures/standardeagle_julii.tga (the file name is standardeagle_julii.tga.dss)

    Also, the .zip file with the new standard bearer included a .cas file.
    I changed it like this, just like in the readme.

    model_flexi_m data/models_unit/standardeagle.cas, 8
    model_flexi_m data/models_unit/standardeagle.cas, 15
    model_flexi_m data/models_unit/standardeagle.cas, 30
    model_flexi_m data/models_unit/standardeagle.cas, 40

    It worked for me before. Now, every time I try to use a cohort with a late standard bearer, I get the following error : "Error : file not found : data/models_unit/textures/standareagle.tga"

    Note that the error is about an standaReagle.tga, not standarDeagle.tga, that's how it's written everywhere. Plus that it should be .cas not found, although it is in the correct folder. I looked for typos, but there were none. It has something to do with the .cas files, because when I only include the .tga file and don't change the .cas files, the battle starts and I get a bugged model of a standard bearer - he lacks the .cas file. But the game just won't accept it! I DESPERATELY want this eagle bearer. He makes the atmosphere in my game complete. PLEASE HELP!

    P.S. I know that EB isn't other mod compatible, but NOT ACCEPTING A NEW TEXTURE?! By the way, I checked something. I put standardeagle.cas file in both models_unit and models_unit/textures folders and when I change this line:
    data/models_unit/standardeagle.cas
    to this:
    data/models_unit/textures/standardeagle.cas

    I get an error : "Error : file not found: data/models_unit/textures/textures/standareagle.tga"

    WHY? Where does this textures folder come from?

  2. #2
    [Insertwittytitlehere] Member Copperhaired Berserker!'s Avatar
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    Default Re: Roman Standard Bearer

    EB can't have other mods on at the same time, I'm afraid......



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  3. #3

    Unhappy Re: Roman Standard Bearer

    Oh, sure it can. I combined several mods with EB already. That's not any help And it's not a mod. It's just a minor change. Damn.

  4. #4

    Default Re: Roman Standard Bearer

    You need a new model too, not just the skin. EB uses different models for all the units so you'll need to take that into account.

  5. #5

    Default Re: Roman Standard Bearer

    New model? Can't I use the old one?

  6. #6
    blaaaaaaaaaarg! Senior Member Lusted's Avatar
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    Default Re: Roman Standard Bearer

    1) the .cas should be put in models_unit not models_unit/textures
    2) is there a file called standardeagle_julii.tga in the models_unit/textures folder?

  7. #7

    Default Re: Roman Standard Bearer

    Yeah, sure I checked these. The .cas file IS in models_data, yet I EXPERIMENTED by putting it in the /textures folder. I explained the result. Any ideas why it just won't accept those .cas files?

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