Originally Posted by screwtype
Well, I completed the first scenario on my second attempt on normal. I failed the first one because I had no idea that the thing just north of the keep was a prison, so I was beaten by time. Second time it was better. I wandered one hero straight into enemy territory so I could see when he charged his heros at me (so I could get my questing knight back in time). The enemy heros ran past my lvl 1 hero, moving to my keep. My hero in turn could walk right in the inferno lands, taking mills etc, and then I see a keep completely undefended which I captured and held. That sped up the process of winning a lot I guess.
What I mean by AI being stupid is, that I had my hero Godric defending my keep with the entire army and the queen Isabel hide just out side the keep. The enemy just charged the keep paying no attention to the queen. And the AI at times sent 3 heros to attack my keep, one by one, they were all three on the map instead of merging the armies and attacking with one strong.
But since I, at that time, had 1000+ (a horde) of griffins and other good stuff I wouldnt have made a difference.
The trick with the heros is no cheat at all, that is the only way you can play the game on big maps. You just cant support 2 armies and still beat your opponent, so when you need your army back home, you have maybe 4-5 heros in chain from your keep to the questing hero. The hero runs to the first in the chain A, gives A all the units, A goes to B, B to C etc untill they arrive at home. That's smart - not a cheat.
ps. I find the 2nd scenario quite tough (and lame) since you start with no castle. Thats why I hate the campaign game, you get all these objevtives and no troops. When I finally came through the passage a hero of my own race meets me and throws an army in my face, damn did I felt betrayed ;)
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