That doesn't sound good either. In fact it sounds quite worrying. How the heck are you going to conquer a town with that many units???Originally Posted by Sjakihata
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I neglected to mention in my previous post that although it took me a considerable time to finally find and conquer the enemy city at the opposite end of the map, I was suprised to find in my travels that virtually ALL the infrastructure I encountered on the way hadn't yet been conquered by the enemy. Was this done deliberately in the demo to give you the fun of conquering stuff for the first time yourself? I don't know, but again, it doesn't appear to say a lot for the AI.
In fairness though, it did conquer stuff after I had first conquered it, so it appears it was programmed simply not to attack neutrally held infrastructure. I'm just wondering though, was it only programmed this way for the sake of the demo, or is this going to be a feature of the game? Because if the AI doesn't attack neutrals, it's obviously going to considerably weaken its powers of expansion.
Then again, that might have been deliberately done to better balance the gameplay. But coming from an Age of Wonders background, where the AI goes for everything just like the human player, it does seem a little strange.
Yeah, maybe it was specific to that scenario. But when you say you can only recruit one hero, I assume you mean you can't have more than two heroes total? Because you'd need at least one to hold the city and one to wander the map, wouldn't you?Originally Posted by Sjakihata
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