I finished the Haven campaign mission and share froggy's positive assessment.
I don't think it gave me much insight into the AI, as it all seemed pretty much scripted - the AI seemed pre-programed to assault your castle at given points. For this, I will forgive it making hopeless attacks towards the end, when it could not expect to win. (One of the strengths of the Homm3 strategic AI was how it took great pains to evade battle if it was outgunned - it would stay more than a turn away from a powerful army; hence the power of the "hero chain" that could get such an army into contact against the AIs anticipation).
I hope the maps - at least the scenarios - that come with the game are not so scripted. (Apparently the Devil campaign map with the demo is even more restrictive - you are pursued by two powerul armies and must evade battle.) I much prefer open-ended maps where you can play the way you want, rather than "puzzle-style" maps where you have to do exactly what the game designers intended you to.
But the exploring, levelling up and combat was great fun, as always. Although when you zoom into battle mode, however, it did remind me awfully of that video mocking Japanese RPGs.
https://forums.totalwar.org/vb/showthread.php?t=63269
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