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  1. #1

    Default sea channels

    i still dont understand how some of the islands/deep sea parts work. i got boats to the real place and the sea around the campaign bit of an island and i still cant go there, also some parts my boats reach i cannot go to either and im not at war with anyone nothing is blockaded. on other games i eventually get it working but i never know exactly wat is done. how does it work them ways?

  2. #2
    Flavius Claudius Julianus Member NodachiSam's Avatar
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    Default Re: sea channels

    I'm not sure I understand but I know most boats are coastal waters boats so they can't get into the deep waters. Those boats show up much later in the tech tree.
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  3. #3
    Sword-swinging maniac Member p_nutter's Avatar
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    Default Re: sea channels

    The province you're invading from must have a port

    You need an unbroken chain of sea provinces connecting your port and the target province, each of which has one of your boats in it and no unfriendly boats.

    If you're moving troops to your own province, the target province needs a port, and the chain of sea provinces controlled by you must include the one with the target port. (But if you're invading, the enemy province doesn't need a port at all. It's easier to land in an enemy province than it is to land in one of your own!! Although this rule is ridiculous, you'll be glad of it when the time comes to invade Ireland.)

    (This is the one that it took me a while to figure out)
    When you drag something from one province to another, it doesn't actually move. You've just given it the order to move, but it won't actually be in the new province until you press the "end turn" button. So you can't move the troops until the turn *after* you've set up the boats.
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  4. #4
    Tired Old Geek Member mfberg's Avatar
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    Default Re: sea channels

    You also need to check that your boats lead to the correct area. Rhodes and Malta show up on the map as large, but they are both are images with lines leading to little islands in the correct seas.

    mfberg
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  5. #5
    Flavius Claudius Julianus Member NodachiSam's Avatar
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    Default Re: sea channels

    Good post but I'm actually fairly certain you can land troops in your own provinces when they don't have a port. There only needs to be a port where your troops leave from.
    Last edited by NodachiSam; 04-18-2006 at 22:49.
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  6. #6
    Master of Puppets Member bretwalda's Avatar
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    Default Re: sea channels

    Quote Originally Posted by NodachiSam
    Good post but I'm actually fairly certain you can land troops in your own provinces when they don't have a port. There only needs to be a port where your troops leave from.
    I second that. You don't need port in the receiving province no matter enemy or own. At least it is so in MTW VI - maybe it was different before expansion pack / patch.
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  7. #7

    Default Re: sea channels

    Quote Originally Posted by mfberg
    You also need to check that your boats lead to the correct area. Rhodes and Malta show up on the map as large, but they are both are images with lines leading to little islands in the correct seas.

    mfberg

    thats wat i mean ive got boats in the correct channels but i still cant seem to move.



    its not blockaded or anything and im neutral with sicilians

  8. #8
    Tired Old Geek Member mfberg's Avatar
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    Default Re: sea channels

    From the picture you should be able to hit the Byzantines, but the Sicillians have ships protecting Malta and Sicily, so you can't move an invading army into either one, even though you are neutral.

    mfberg
    It is not complete until the overwieght female vocalizes.

    Pinky : Gee Brain, what do you want to do tonight?
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  9. #9
    Master of Puppets Member bretwalda's Avatar
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    Default Re: sea channels

    I am convinced. Pretty good explanation


    Edit: somehow I managed to post an empty one.
    Last edited by bretwalda; 05-01-2006 at 09:43.
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