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Thread: sea channels

  1. #1

    Default sea channels

    i still dont understand how some of the islands/deep sea parts work. i got boats to the real place and the sea around the campaign bit of an island and i still cant go there, also some parts my boats reach i cannot go to either and im not at war with anyone nothing is blockaded. on other games i eventually get it working but i never know exactly wat is done. how does it work them ways?

  2. #2
    Flavius Claudius Julianus Member NodachiSam's Avatar
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    Default Re: sea channels

    I'm not sure I understand but I know most boats are coastal waters boats so they can't get into the deep waters. Those boats show up much later in the tech tree.
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  3. #3
    Sword-swinging maniac Member p_nutter's Avatar
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    Default Re: sea channels

    The province you're invading from must have a port

    You need an unbroken chain of sea provinces connecting your port and the target province, each of which has one of your boats in it and no unfriendly boats.

    If you're moving troops to your own province, the target province needs a port, and the chain of sea provinces controlled by you must include the one with the target port. (But if you're invading, the enemy province doesn't need a port at all. It's easier to land in an enemy province than it is to land in one of your own!! Although this rule is ridiculous, you'll be glad of it when the time comes to invade Ireland.)

    (This is the one that it took me a while to figure out)
    When you drag something from one province to another, it doesn't actually move. You've just given it the order to move, but it won't actually be in the new province until you press the "end turn" button. So you can't move the troops until the turn *after* you've set up the boats.
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  4. #4
    Tired Old Geek Member mfberg's Avatar
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    Default Re: sea channels

    You also need to check that your boats lead to the correct area. Rhodes and Malta show up on the map as large, but they are both are images with lines leading to little islands in the correct seas.

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  5. #5
    Flavius Claudius Julianus Member NodachiSam's Avatar
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    Default Re: sea channels

    Good post but I'm actually fairly certain you can land troops in your own provinces when they don't have a port. There only needs to be a port where your troops leave from.
    Last edited by NodachiSam; 04-18-2006 at 22:49.
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  6. #6
    Master of Puppets Member bretwalda's Avatar
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    Default Re: sea channels

    Quote Originally Posted by NodachiSam
    Good post but I'm actually fairly certain you can land troops in your own provinces when they don't have a port. There only needs to be a port where your troops leave from.
    I second that. You don't need port in the receiving province no matter enemy or own. At least it is so in MTW VI - maybe it was different before expansion pack / patch.
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  7. #7

    Default Re: sea channels

    Quote Originally Posted by mfberg
    You also need to check that your boats lead to the correct area. Rhodes and Malta show up on the map as large, but they are both are images with lines leading to little islands in the correct seas.

    mfberg

    thats wat i mean ive got boats in the correct channels but i still cant seem to move.



    its not blockaded or anything and im neutral with sicilians

  8. #8
    Tired Old Geek Member mfberg's Avatar
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    Default Re: sea channels

    From the picture you should be able to hit the Byzantines, but the Sicillians have ships protecting Malta and Sicily, so you can't move an invading army into either one, even though you are neutral.

    mfberg
    It is not complete until the overwieght female vocalizes.

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  9. #9
    Retired Member matteus the inbred's Avatar
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    Default Re: sea channels

    Yeah, I think that's right. You must have a clear route with no hostile ships and you have to leave from a port province but you don't have to land in one. Of course, this means if you get into trouble your troops have to survive for a minimum of four turns in control of the captured province (ie. until you can build a port) before you can get them out by sea again!

    I'm pretty sure the 'deep' sea areas become navigable after 1172(?) when compasses become available, for ship types that are stated as 'deep water/ocean-going/whatever' on their profiles. It takes a while anyway. Caravels can do it, I know that.
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  10. #10
    Sword-swinging maniac Member p_nutter's Avatar
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    Default Re: sea channels

    Oops- you don't need a port at the target province. This means I've been letting lots of rebellions happen on islands when I could have just 'ported in more troops.

    Lar - are you trying to invade the Sicilians through their own navy? Sink their ships first!
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  11. #11

    Default Re: sea channels

    so if there neutral and im trying to land on their island it wont go thru their navy, but if im landing on someone elses island there navy wont affect it?

    i realise that screenshot shows i cant get to byzantines that was the wrong pic sry ill upload one that shows i can sail to other areas if need be, but i think that top question is right isnt it?

  12. #12
    Member Member Bregil the Bowman's Avatar
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    Default Re: sea channels

    [QUOTE=lar]so if there neutral and im trying to land on their island it wont go thru their navy, but if im landing on someone elses island there navy wont affect it?

    QUOTE]


    That's it exactly. Since they are neutral they will not blockade troops passing through, but they will take a dim view of anyone training to arrange a stop-over in their own territory.


    In order to invade, you will have to sink their ships, thus losing surprise and possibly incurring Papal displeasure.
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  13. #13

    Default Re: sea channels

    Quote Originally Posted by Bregil the Bowman
    In order to invade, you will have to sink their ships, thus losing surprise and possibly incurring Papal displeasure.
    oh no, im doing this to gain popes favour, he is at war with them and he will take sicily soon so i was gonna take malta, im just taking my chance to gain every port i can and just amass a huge wealth and do alot of crusades :). (GA game)

  14. #14
    Member Member Barbarossa1221's Avatar
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    Default Re: sea channels

    You can only invade an enemy province by sea if they dont have their navy there. And you have an unbroken chain of ships.

  15. #15
    Member Member Bregil the Bowman's Avatar
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    Default Re: sea channels

    I'm just thinking about the logic behind being able to land troops when there isn't a port but not being able to remove troops in the same circumstances.

    My conclusion is that it's because of the poor navigation techniques and communications of the day. An invasion fleet would set off in the general direction of the country it was aiming at, dump it's troops wherever it could (beaches, fishing villages etc) and hope that they were able to gather together before the enemy turned up. For example, did Duke William plan to land at Pevensey or is that just where the wind took him.

    On the other hand, for an army to meet up with a fleet, it would need a definite point of rendezvous and facilities to get large numbers aboard quickly. Once ashore, an army wouldn't dare split itself up in order to use little fishing ports etc if it had enemy troops, or even unfriendly peasants, on the prowl.

    The exception to this rule being the Vikings, who were used to breaking up their raiding parties in order to escape using the minor waterways - hence the excellent rule in VI that allows the Vikings to "hit and run" where there are no ports.

    Convinced anyone?
    Bregil the Bowman



    "Suppose Jerry invaded England - and tried to screw your sister. Wot would you do?"
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  16. #16
    Senior Member Senior Member naut's Avatar
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    Default Re: sea channels

    I agree, makes good sense
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  17. #17
    Master of Puppets Member bretwalda's Avatar
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    Default Re: sea channels

    I am convinced. Pretty good explanation


    Edit: somehow I managed to post an empty one.
    Last edited by bretwalda; 05-01-2006 at 09:43.
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