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Thread: No more units?

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  1. #1

    Default Re: No more units?

    what happened to prometheus and all the others?

  2. #2

    Default Re: No more units?

    well, it is possible to import 3dsMAX files into Alias Maya, so you can model/texture etc in Maya, and then SAVE you file as an .OBJ file, and then import that one into 3dsMAX and then export to a .CAS file.

    This is the way i always do it cause moddeling is way better in Maya i beleave;)

  3. #3
    Speaker of Truth Senior Member Moros's Avatar
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    Default Re: No more units?

    Quote Originally Posted by General_Marius
    well, it is possible to import 3dsMAX files into Alias Maya, so you can model/texture etc in Maya, and then SAVE you file as an .OBJ file, and then import that one into 3dsMAX and then export to a .CAS file.

    This is the way i always do it cause moddeling is way better in Maya i beleave;)
    but you still need 3DsMAX

  4. #4

    Default Re: No more units?

    myeah but that shouldn't be a problem, would it? if the only reason that you use it is to export files to .cas, than there a more than enough ways to get it, i beleave that you can get the 30 day trial and use that as to save you files to .OBJ

  5. #5

    Default Re: No more units?

    If Vercingetorix made one for 3dmax, could he then not make one for the blender program?

  6. #6
    Ja mata, TosaInu Forum Administrator edyzmedieval's Avatar
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    Default Re: No more units?

    You guys are asking for Alexander the Great' casket to be delivered to your front door.

    No way, because it takes a lot of time, plus MTWII is on the way.
    Ja mata, TosaInu. You will forever be remembered.

    Proud

    Been to:

    Swords Made of Letters - 1938. The war is looming in France - and Alexandre Reythier does not have much time left to protect his country. A novel set before the war.

    A Painted Shield of Honour - 1313. Templar Knights in France are in grave danger. Can they be saved?

  7. #7

    Default Re: No more units?

    Does the packaging change from game to game? It seems pointless to change the internal format for each TW game. I've been looking at his coding and comparing it to what the program comes with, from the little I know about coding it doesn't look like a lot needs to be changed. It'd be nice if Verc himself would give his say on this, or at least permission to adapt his code for the program.

    I'd be fine with just Alexanders skull, I've always wanted one, the full casket would just take up space.

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