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Thread: No more units?

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  1. #1

    Default Re: No more units?

    myeah but that shouldn't be a problem, would it? if the only reason that you use it is to export files to .cas, than there a more than enough ways to get it, i beleave that you can get the 30 day trial and use that as to save you files to .OBJ

  2. #2

    Default Re: No more units?

    If Vercingetorix made one for 3dmax, could he then not make one for the blender program?

  3. #3
    Ja mata, TosaInu Forum Administrator edyzmedieval's Avatar
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    Default Re: No more units?

    You guys are asking for Alexander the Great' casket to be delivered to your front door.

    No way, because it takes a lot of time, plus MTWII is on the way.
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    A Painted Shield of Honour - 1313. Templar Knights in France are in grave danger. Can they be saved?

  4. #4

    Default Re: No more units?

    Does the packaging change from game to game? It seems pointless to change the internal format for each TW game. I've been looking at his coding and comparing it to what the program comes with, from the little I know about coding it doesn't look like a lot needs to be changed. It'd be nice if Verc himself would give his say on this, or at least permission to adapt his code for the program.

    I'd be fine with just Alexanders skull, I've always wanted one, the full casket would just take up space.

  5. #5
    Senior Member Senior Member Duke John's Avatar
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    Default Re: No more units?

    For moddelling you can only use 3DS Max 8. Only that one, because it's the only one who has a plugin, made by Verc.
    No 3ds max version comes with the plugin. The plugin should work with 3ds max version 6 and above.

  6. #6
    Ja mata, TosaInu Forum Administrator edyzmedieval's Avatar
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    Default Re: No more units?

    Quote Originally Posted by orwell
    Does the packaging change from game to game? It seems pointless to change the internal format for each TW game. I've been looking at his coding and comparing it to what the program comes with, from the little I know about coding it doesn't look like a lot needs to be changed. It'd be nice if Verc himself would give his say on this, or at least permission to adapt his code for the program.

    I'd be fine with just Alexanders skull, I've always wanted one, the full casket would just take up space.
    It depends. CA said that they are working on a completely new engine. No RTW engine can take up the huge amount of polygons used by the MTWII units, or at least that showed from the screenshots. The MTW engine is totally different than the RTW engine.

    And to make a plugin for 3DS Max, you'll need to know some serious Visual C++(the code is made in C++ I think).

    Verci doesn't log often, so you'll have to wait a bit for his answer.

    As for Alexander, tell me. If you find his skull, give me a PM. You'll have to find the nose also, as it has been broken by Marcus Antonius, while he tried to kiss Alexander.(him or someone else)
    Ja mata, TosaInu. You will forever be remembered.

    Proud

    Been to:

    Swords Made of Letters - 1938. The war is looming in France - and Alexandre Reythier does not have much time left to protect his country. A novel set before the war.

    A Painted Shield of Honour - 1313. Templar Knights in France are in grave danger. Can they be saved?

  7. #7
    MOΛΩΝ ΛΑΒΕ Member Idomeneas's Avatar
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    Default Re: No more units?

    how many skinners do you actually have now guys?
    μηνιν αειδε θεα Πηληιαδεω Αχιληοs ουλομενην

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