...ok yea they are free for ANY use but do not have textures.
dim
...ok yea they are free for ANY use but do not have textures.
dim
I don't know how high poly the models you have in bruce and poser are, but I suspect MUCH higher than even our "high" poly models, and our mod probably have some of the highest poly models on the RTW-scene. Our Teppõ ashigaru is just above 1000 polygons in the highest level of detail, and thats one of the bread and butter units.
If you can adjust to make models with fewer polygons than you are used to we could use a hand, we need buildings and vegitation and also additional unit models. Also the pieces for the strategy-map needs to be reworked, the ships, towns, forts, harbours etc.
You also mention illustrations, that we need too, we need building info pictures, event images and loading screens etc. Even though I put high demand on quality and historical accuracy for original art, but I'd be happy to see samples of your work.
Feel free to drop me a PM and we can talk some more.
lol
sent you a PM earlier today.....
dim
...I will be around. Let me know if I may be of help.
Dimeolas
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Hey are u guys looking for anyone to help out or do u know any mod teams looking for help cos i wanna join a mod team and i'm not too bad at coding.
Carai an Caldazar!
By low polygon figures you mean like just funny cylander men dont you? Or do you want 2D sprites like in the original game? Also do you absolutely need 3DS max because I have anim8or and was wondering if that would work. Also if you know a place were I can get 3DS Max I would appreciate it.
"The man who has no sense of history, is like a man who has no ears or eyes" - Adolf Hitler
"In the absence of orders, go find something and kill it." - Field Marshal Erwin Rommel
Interdum feror cupidine partium magnarum Europae vincendarum
Sometimes I get this urge to conquer large parts of Europe.
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