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Thread: Ran No Jidai is looking for a modellers!

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  1. #1
    Shadow Senior Member Kagemusha's Avatar
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    Default Re: Ran No Jidai is looking for a modellers!

    Quote Originally Posted by Tatsumaru
    Hmmm... Seems like you guys need more organisation instead of more people to help^^ There are many modders who want to help but you don't care about them.

    So just make more organisation and less discussion and soon your really nice MOD will be released!!

    And once more: I CAN HELP WITH TEXT EDITING! SO SEND ME SOME WORK!! DAMN IT, GUYS!!

    If you need somebody who help with organisation, ask me too!! The next 2 months I can help a lot.
    Oh dont worry Tatsumaru we care of modders.Allright.PM me couple samples of new traits and you can start with them.
    Ja Mata Tosainu Sama.

  2. #2
    Defender Troll Member Revolting Friendship's Avatar
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    Default Re: Ran No Jidai is looking for a modellers!

    Tatsumaru:

    Nice to see some spirit, and if you back that up with actions I'm sure you could be a great help to us. It's just that we have had so many offers that have turned out to be empty words, we are(or at least I am) starting to tire of picking up new ones. I'm sure you can understand that spending time on showing new people the routines who won't even contribute could be better invested in doing things yourself.
    lol

  3. #3

    Default Re: Ran No Jidai is looking for a modellers!

    I prepared a low poly model with 116 polygon, standard for all the models who have the body uv on the left, head next, and arm and leg in bottom middle, the vanilla standard of 70% models.
    Can be adapted to other model too easily.
    To this model must add the weapon and shield or banner, and voila have your very low poly model.

    You can use high model both for high and medium, where you need to see the details, and the low for the other 2, where need jsut to see the figure and weapons or banner from long distance.

    If send me some High model, i will give you the lod in no time, all standardized and working at best performance (100-150 poly for a low model is way better even than vanilla ones)

    If anybody is interested i can do lod for any mod :)
    Call me the lodder :)
    Bye

  4. #4

    Default Re: Ran No Jidai is looking for a modellers!

    Hi@all

    I hope you understod me right. I didn't want to anger you, just bring some move to the project.
    Yea, I didn't also want to say emty words, no I want to help. But I said that nealy one month ago. And I also informed you that (now) I have only 2 moths I can really help much, so I need some advices quick.

    @Tomte
    Ofcause I understand you. I know that well and I hope I can help you a lot. I just need to know what I should do.
    I think there are for example many small text docs which aren't very importaint, but which have to be done.
    Or I also can translate some texts into german language. Just say what you need and I can say what I can do^^.

    @Kagemusha
    What 'd you mean with:
    "PM me couple samples of new traits and you can start with them."
    ??

    The bad thing is: I was asked to help with another MOD only some days ago. And than I'll be a centre-member of that crew. How much I can help you than depends on whether the MOD will be started or not!
    Last edited by Tatsumaru; 05-17-2006 at 21:04.

  5. #5

    Default Re: Ran No Jidai is looking for a modellers!

    ...
    Last edited by Dimeola; 06-09-2006 at 06:44.

  6. #6
    Weird Organism Senior Member Drisos's Avatar
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    Default Re: Ran No Jidai is looking for a modellers!

    Good to see you Dimeolas weird post though
    - Chu - Gi - Makoto - Rei - Jin - Yu - Meiyo -

  7. #7

    Default Re: Ran No Jidai is looking for a modellers!


    ....as I have no experience in what is needed for gaming perhaps I should ask before offering help. Would like to see a full STW mod finished. To me this was always the best of the series and greatly deserves a remake.
    As far as figures is concerned I could perhaps provide some from my Poser stash......are what you use that detailed...or a very low poly figure with a tex? Because I do have horses and several pose sets for same.
    Same for buildings...I have read low poly and high poly......can I assume that the low poly are just the basic geometric shape with a nice tex? And the high poly will prolly be the same as the regular meshes I use in Poser and bryce and carrara.......
    What in the way of buildings, bridges etc is needed? There is a nice collectiopn at www.3dchaya.com that I believe would be ok for nonprofit projects........
    If nothing else if you need illustration I would be interested in that.
    Would different regions have different styles of architecture? Or same same for the entire japan? Ever considered making the main castle or fortress for each Daimyo unique?
    dim
    Last edited by Dimeola; 06-09-2006 at 19:24.

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