1) Too many variables to answer, IMO. In vanilla RWT (BI is pretty different, as there are lots of built up cities to grab and best to keep them small as possible in pop) I aim to build up about 3 cities (and am apt to capture some others) when playing Romans. They rest I generally struggle to keep small, which means dodging as much as I can in building things that boost growth. But the game does a great job of making us have hard choices. We want denarii, so we build trade and farms and things that boost income, but some of the upper end also boost pop growth. Temples too have benefits, but the double edged sword of pop growth in some cases.Originally Posted by Napoleon Blownapart
My typical pattern is struggle to maintain growth for the first decade or two, then fight to restrain it after that! It's easy to grow once you have a few armies (and lots of income) since you can manipulate enslavements and transfer population using units.
2) 25% goes to the Senate (as I recall), the rest is split up among all your cities with governors. So you can micromanage and have all governors but one step out to the farm while the combat/siege ends (plan ahead with sieges, silly AI can decide to sally early) so 75% of the slaves go to one city... or half to each of two, etc. Yes, from testing other have done, and my own observation, the pop boost happens all at once when you click enslave on the city capture menu.
You also get a period of increased growth (population boom) in the city enslaved and the slave resource to boost trade there and in its partner trading cities. I think that period is 16 turns.
3) Not sure on the trust, but I suspect backstabbing gets you a bad rep with everyone and making any sort of agreement with them gets harder. If it works as "normal", best to tempt the AI into breaking the agreement. I know I'm paranoid about making alliances with factions I KNOW I will go after. I may be too paranoid though.
4) Long is relative.![]()
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