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  1. #1

    Default I think I broke it....

    I've been screwing around with the descr_strat file, and I think I screwed up my game. Does anyone have a copy of the original file, at C:\Program Files\Activision\Rome - Total War\Data\world\maps\campaign\imperial_campaign\descr_strat.txt? The things I messed with were:

    faction egypt, religious caesar

    and

    faction romans_julii, comfortable caesar

    Do a find for those and everything under that is what I've modified. I can't start any new campaigns, so please help!

    "Speak softly, but carry a big stick" ~ Theodore Roosevelt

  2. #2
    Quintus Libo / Austria Member Glaucus's Avatar
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    Default Re: I think I broke it....

    that happened to me also, I just reinstalled my game instead.
    HBO Rome:
    Mark Anthony
    :I shall be a good Politican, even if it kills me... or anyone else for that matter.

  3. #3
    Hǫrðar Member Viking's Avatar
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    Default Re: I think I broke it....

    Quote Originally Posted by Pureblade
    I've been screwing around with the descr_strat file, and I think I screwed up my game. Does anyone have a copy of the original file, at C:\Program Files\Activision\Rome - Total War\Data\world\maps\campaign\imperial_campaign\descr_strat.txt? The things I messed with were:

    faction egypt, religious caesar

    and

    faction romans_julii, comfortable caesar

    Do a find for those and everything under that is what I've modified. I can't start any new campaigns, so please help!
    I`m (anyone?) not sure if the latest patch changed descr_strat, but here is something that would allow you to start a campaign:

    Code:
    faction	romans_julii, comfortable caesar
    denari	5000
    settlement
    {
    	level large_town
    	region Etruria
    
    	year_founded 0
    	population 4000
    	settlement_tax 51
    	plan_set default_set
    	faction_creator romans_julii
    	building
    	{
    		type barracks militia_barracks
    	}
    	building
    	{
    		type core_building governors_villa
    	}
    	building
    	{
    		type port_buildings port
    	}
    	building
    	{
    		type defenses wooden_pallisade
    	}
    	building
    	{
    		type hinterland_farms farms
    	}
    	building
    	{
    		type hinterland_roads roads
    	}
    }
    
    settlement
    {
    	level large_town
    	region Umbria
    
    	year_founded 0
    	population 3500
    	settlement_tax 51
    	plan_set default_set
    	faction_creator romans_julii
    	building
    	{
    		type barracks muster_field
    	}
    	building
    	{
    		type core_building governors_villa
    	}
    	building
    	{
    		type defenses wooden_pallisade
    	}
    	building
    	{
    		type hinterland_roads roads
    	}
    	building
    	{
    		type hinterland_farms farms
    	}
    }
    
    character	Flavius Julius, named character, leader, command 0, influence 0, management 0, subterfuge 0, age 47, , x 89, y 82 
    traits GoodCommander 2, NaturalMilitarySkill 1, GoodDefender 1, PoliticsSkill 3, GoodAdministrator 2, Austere 1
    ancillaries aged_retainer
    army
    unit		roman generals guard cavalry early				exp 1 armour 0 weapon_lvl 0
    unit		roman hastati				exp 1 armour 0 weapon_lvl 0
    unit		roman hastati				exp 1 armour 0 weapon_lvl 0
    unit		roman triarii				exp 1 armour 0 weapon_lvl 0
    unit		roman archer				exp 1 armour 0 weapon_lvl 0
    
    character	Lucius Julius, named character, heir, command 0, influence 0, management 0, subterfuge 0, age 31, , x 91, y 80 
    traits GoodCommander 1, PoliticsSkill 2, GoodAdministrator 3, Energetic 2
    ancillaries freeman_clerk 
    army
    unit		roman generals guard cavalry early				exp 1 armour 0 weapon_lvl 0
    unit		roman hastati				exp 1 armour 0 weapon_lvl 0
    unit		roman hastati				exp 1 armour 0 weapon_lvl 0
    
    character	Quintus Julius, named character, command 0, influence 0, management 0, subterfuge 0, age 29, , x 96, y 82 
    traits NaturalMilitarySkill 3, GoodAttacker 1, Energetic 1
    ancillaries drillmaster
    army
    unit		roman generals guard cavalry early				exp 1 armour 0 weapon_lvl 0
    unit		roman city militia				exp 0 armour 0 weapon_lvl 0
    unit		roman city militia				exp 0 armour 0 weapon_lvl 0
    
    character	Sextus Antio, diplomat, command 0, influence 0, management 0, subterfuge 0, age 29, , x 93, y 78 
    traits GoodDiplomat  3
    
    character	Decius Curtius, spy, command 0, influence 0, management 0, subterfuge 0, age 29, , x 95, y 83 
    traits GoodSpy 4
    
    character	Oppius Clausus, admiral, command 0, influence 0, management 0, subterfuge 0, age 29, , x 86, y 78 
    
    army
    unit		naval biremes				exp 0 armour 0 weapon_lvl 0
    unit		naval biremes				exp 0 armour 0 weapon_lvl 0
    
    character	Vibius Julius, named character, command 0, influence 0, management 0, subterfuge 0, age 28, , x 88, y 81 
    traits GoodCommander 1, PoliticsSkill 2, GoodAdministrator 2, MathematicsSkill 1
    ancillaries merchant 
    
    army
    unit		roman generals guard cavalry early				exp 1 armour 0 weapon_lvl 0
    unit		roman hastati				exp 1 armour 0 weapon_lvl 0
    unit		roman hastati				exp 1 armour 0 weapon_lvl 0
    unit		roman velite				exp 1 armour 0 weapon_lvl 0
    
    
    character_record		Amulius Julius, 	male, command 0, influence 0, management 0, subterfuge 0, age 13, alive, never_a_leader
    character_record		Manius Julius, 	male, command 0, influence 0, management 0, subterfuge 0, age 10, alive, never_a_leader
    character_record		Decius Julius, 	male, command 0, influence 0, management 0, subterfuge 0, age 7, alive, never_a_leader
    character_record		Marcus Julius, 	male, command 0, influence 0, management 0, subterfuge 0, age 3, alive, never_a_leader
    character_record		Faustina, 	female, command 0, influence 0, management 0, subterfuge 0, age 48, alive, never_a_leader
    character_record		Poppaea, 	female, command 0, influence 0, management 0, subterfuge 0, age 29, alive, never_a_leader
    character_record		Alypia, 	female, command 0, influence 0, management 0, subterfuge 0, age 29, alive, never_a_leader
    character_record		Claudia, 	female, command 0, influence 0, management 0, subterfuge 0, age 28, alive, never_a_leader
    character_record		Fadia, 	female, command 0, influence 0, management 0, subterfuge 0, age 13, alive, never_a_leader
    
    relative 	Flavius Julius, 	Faustina,		Lucius Julius,	Quintus Julius,	Vibius Julius,	end
    relative 	Lucius Julius, 	Poppaea,		Fadia,	Decius Julius,	Marcus Julius,	end
    relative 	Quintus Julius, 	Alypia,		Amulius Julius,	end
    relative 	Vibius Julius, 	Claudia,		Manius Julius,	end

    Code:
    faction	egypt, religious caesar
    denari	5000
    
    settlement
    {
    	level city
    	region Middle_Egypt
    
    	year_founded 0
    	population 6000
    	settlement_tax 51
    	plan_set default_set
    	faction_creator egypt
    	building
    	{
    		type core_building governors_palace
    	}
    	building
    	{
    		type defenses stone_wall
    	}
    	building
    	{
    		type barracks muster_field
    	}
    	building
    	{
    		type missiles practice_field
    	}
    	building
    	{
    		type market trader
    	}
    	building
    	{
    		type temple_of_law temple_of_law_shrine
    	}
    	building
    	{
    		type hinterland_roads roads
    	}
    	building
    	{
    		type hinterland_farms farms
    	}
    }
    
    settlement
    {
    	level large_town
    	region Nile_Delta
    
    	year_founded 0
    	population 3500
    	settlement_tax 51
    	plan_set default_set
    	faction_creator egypt
    	building
    	{
    		type core_building governors_villa
    	}
    	building
    	{
    		type defenses wooden_pallisade
    	}
    	building
    	{
    		type port_buildings port
    	}
    	building
    	{
    		type market trader
    	}
    	building
    	{
    		type hinterland_roads roads
    	}
    	building
    	{
    		type hinterland_farms farms
    	}
    }
    
    settlement
    {
    	level large_town
    	region Thebais
    
    	year_founded 0
    	population 4500
    	settlement_tax 51
    	plan_set default_set
    	faction_creator egypt
    	building
    	{
    		type core_building governors_villa
    	}
    	building
    	{
    		type barracks muster_field
    	}
    	building
    	{
    		type missiles practice_field
    	}
    	building
    	{
    		type temple_of_justice temple_of_justice_shrine
    	}
    	building
    	{
    		type hinterland_roads roads
    	}
    	building
    	{
    		type hinterland_farms farms
    	}
    }
    
    settlement
    {
    	level town
    	region Cyprus
    
    	year_founded 0
    	population 1600
    	settlement_tax 51
    	plan_set default_set
    	faction_creator macedon
    	building
    	{
    		type core_building governors_house
    	}
    	building
    	{
    		type barracks muster_field
    	}
    }
    
    settlement
    {
    	level large_town
    	region Judaea
    
    	year_founded 0
    	population 3000
    	settlement_tax 51
    	plan_set default_set
    	faction_creator parthia
    	building
    	{
    		type core_building governors_villa
    	}
    	building
    	{
    		type defenses wooden_pallisade
    	}
    	building
    	{
    		type missiles practice_field
    	}
    	building
    	{
    		type temple_of_law temple_of_law_shrine
    	}
    	building
    	{
    		type hinterland_roads roads
    	}
    }
    
    settlement
    {
    	level large_town
    	region Phoenicia
    
    	year_founded 0
    	population 4500
    	settlement_tax 51
    	plan_set default_set
    	faction_creator parthia
    	building
    	{
    		type core_building governors_villa
    	}
    	building
    	{
    		type defenses wooden_wall
    	}
    	building
    	{
    		type barracks muster_field
    	}
    	building
    	{
    		type port_buildings port
    	}
    	building
    	{
    		type market market
    	}
    	building
    	{
    		type hinterland_roads roads
    	}
    }
    
    character	Hekhemmut, named character, leader, command 0, influence 0, management 0, subterfuge 0, age 55, , x 178, y 19 
    traits GoodCommander 1, NaturalMilitarySkill 1, PublicFaith 2, MathematicsSkill 2
    ancillaries librarian, master_embalmer
    army
    unit		egyptian general's bodyguard early				exp 1 armour 0 weapon_lvl 0
    unit		egyptian chariot archer				exp 1 armour 0 weapon_lvl 0
    unit		egyptian chariot archer				exp 1 armour 0 weapon_lvl 0
    unit		egyptian nubian spearmen				exp 0 armour 0 weapon_lvl 0
    unit		egyptian nubian spearmen				exp 0 armour 0 weapon_lvl 0
    unit		egyptian archer				exp 0 armour 0 weapon_lvl 0
    unit		egyptian archer				exp 0 armour 0 weapon_lvl 0
    unit		egyptian peasant				exp 0 armour 0 weapon_lvl 0
    
    character	Khnumhoptep, named character, heir, command 0, influence 0, management 0, subterfuge 0, age 40, , x 183, y 13 
    traits StrategicSkill 2, NaturalMilitarySkill 1, PublicFaith 3
    ancillaries magician
    army
    unit		egyptian general's bodyguard early				exp 1 armour 0 weapon_lvl 0
    unit		egyptian nubian spearmen				exp 0 armour 0 weapon_lvl 0
    unit		egyptian archer				exp 0 armour 0 weapon_lvl 0
    unit		egyptian peasant				exp 0 armour 0 weapon_lvl 0
    
    character	Nakhrankh, general, command 0, influence 0, management 0, subterfuge 0, age 20, , x 187, y 2 
    army
    unit		egyptian archer				exp 0 armour 0 weapon_lvl 0
    unit		egyptian nubian spearmen				exp 0 armour 0 weapon_lvl 0
    unit		egyptian peasant				exp 0 armour 0 weapon_lvl 0
    
    character	Ptahhotep, named character, command 0, influence 0, management 0, subterfuge 0, age 35, , x 202, y 32 
    traits GoodCommander 1, PublicFaith 2, MathematicsSkill 3, Embezzler 1
    ancillaries mathematician
    army
    unit		egyptian general's bodyguard early				exp 1 armour 0 weapon_lvl 0
    unit		egyptian nubian spearmen				exp 0 armour 0 weapon_lvl 0
    unit		egyptian archer				exp 0 armour 0 weapon_lvl 0
    unit		egyptian archer				exp 0 armour 0 weapon_lvl 0
    unit		egyptian nubian spearmen				exp 0 armour 0 weapon_lvl 0
    
    character	Wah, admiral, command 0, influence 0, management 0, subterfuge 0, age 29, , x 177, y 22 
    army
    unit		naval biremes				exp 0 armour 0 weapon_lvl 0
    unit		naval biremes				exp 0 armour 0 weapon_lvl 0
    
    character	Nakhti, diplomat, command 0, influence 0, management 0, subterfuge 0, age 20, , x 178, y 17 
    traits GoodDiplomat 2
    
    character	Khu, spy, command 0, influence 0, management 0, subterfuge 0, age 20, , x 201, y 34 
    traits GoodSpy 3
    ancillaries poisoner
    
    character	Neferet, general, command 0, influence 0, management 0, subterfuge 0, age 20, , x 199, y 42 
    
    army
    unit		egyptian nubian spearmen				exp 0 armour 0 weapon_lvl 0
    unit		egyptian nubian spearmen				exp 0 armour 0 weapon_lvl 0
    unit		egyptian peltast				exp 0 armour 0 weapon_lvl 0
    unit		egyptian peltast				exp 0 armour 0 weapon_lvl 0
    
    character	Kiya, named character, command 0, influence 0, management 0, subterfuge 0, age 28, , x 183, y 10 
    traits NaturalMilitarySkill 1, PublicFaith 1, GoodAdministrator 1
    ancillaries master_of_archers
    
    army
    unit		egyptian general's bodyguard early				exp 1 armour 0 weapon_lvl 0
    unit		egyptian nubian spearmen				exp 0 armour 0 weapon_lvl 0
    unit		egyptian archer				exp 0 armour 0 weapon_lvl 0
    unit		egyptian peltast				exp 0 armour 0 weapon_lvl 0
    unit		egyptian peasant				exp 0 armour 0 weapon_lvl 0
    
    character	Miwsher, general, command 0, influence 0, management 0, subterfuge 0, age 20, , x 189, y 45
    
    army
    unit		egyptian nubian spearmen				exp 0 armour 0 weapon_lvl 0
    unit		egyptian nubian spearmen				exp 0 armour 0 weapon_lvl 0
    unit		egyptian peltast				exp 0 armour 0 weapon_lvl 0
    unit		egyptian peasant				exp 0 armour 0 weapon_lvl 0
    
    character_record		Ahmose, 	male, command 0, influence 0, management 0, subterfuge 0, age 15, alive, never_a_leader
    character_record		Meryre, 	male, command 0, influence 0, management 0, subterfuge 0, age 6, alive, never_a_leader
    character_record		Tanutamun, 	male, command 0, influence 0, management 0, subterfuge 0, age 2, alive, never_a_leader
    character_record		Heruben, 	male, command 0, influence 0, management 0, subterfuge 0, age 9, alive, never_a_leader
    character_record		Euredice, 	female, command 0, influence 0, management 0, subterfuge 0, age 55, alive, never_a_leader
    character_record		Aneksi, 	female, command 0, influence 0, management 0, subterfuge 0, age 35, alive, never_a_leader
    character_record		Satsobek, 	female, command 0, influence 0, management 0, subterfuge 0, age 30, alive, never_a_leader
    character_record		Pedibastet, 	female, command 0, influence 0, management 0, subterfuge 0, age 26, alive, never_a_leader
    character_record		Senbi, 	female, command 0, influence 0, management 0, subterfuge 0, age 20, alive, never_a_leader
    character_record		Hebeny, 	female, command 0, influence 0, management 0, subterfuge 0, age 10, alive, never_a_leader
    character_record		Arsinoe, 	female, command 0, influence 0, management 0, subterfuge 0, age 4, alive, never_a_leader
    
    relative 	Hekhemmut, 	Euredice,		Khnumhoptep,	Ptahhotep,	Kiya,	Senbi,	end
    relative 	Khnumhoptep, 	Aneksi,		Ahmose,	Hebeny,	Meryre,	end
    relative 	Ptahhotep, 	Satsobek,		Arsinoe,	Tanutamun,	end
    relative 	Kiya, 	Pedibastet,		Heruben,	end

    If this is what you wanted.


    Edit: If you add another shortcut to RTW on your desktop, and make sure the path ends on " -show_err.

    E.g.: "C:\Program Files\Activision\Rome - Total War\RomeTW.exe" -show_err

    Then, after exiting the programme, you can read what there was wrong.
    Last edited by Viking; 04-19-2006 at 21:40.
    Runes for good luck:

    [1 - exp(i*2π)]^-1

  4. #4
    German Enthusiast Member Alexanderofmacedon's Avatar
    Join Date
    Aug 2005
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    Where Columbus condemned the natives
    Posts
    3,124

    Default Re: I think I broke it....

    I'd say just uninstall and reinstall.


  5. #5
    Hǫrðar Member Viking's Avatar
    Join Date
    Apr 2005
    Location
    Hordaland, Norway
    Posts
    6,449

    Default Re: I think I broke it....

    Quote Originally Posted by Alexanderofmacedon
    I'd say just uninstall and reinstall.
    That takes a long time...although I must admit that I have done just that myself about 3 times so far.
    Runes for good luck:

    [1 - exp(i*2π)]^-1

  6. #6
    Senior member Senior Member Dutch_guy's Avatar
    Join Date
    Dec 2004
    Location
    Holland.
    Posts
    5,006

    Default Re: I think I broke it....

    People, to stop things like this from happening you should ALWAYS back up your files before you make any changes !

    I'm an athiest. I get offended everytime I see a cold, empty room. - MRD


  7. #7

    Post Re: I think I broke it....

    Quote Originally Posted by Dutch_guy
    People, to stop things like this from happening you should ALWAYS back up your files before you make any changes !

    Couldn't agree more, I s'pose you always learn from this once you've done it yourself



    Currently developing Rome: Total Gameplay (RTG), an unofficial mod for vanilla Rome: Total War v1.5

    Features: improved battles, new units to recruit, more buildings to construct, a modified campaign map, and much more!
    RTG Main Topic
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