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  1. #1

    Default Roman General flaw

    I was playing along useing Swordmaster's Roman cherictar giudelines, in those he stipulates 2 generals per field armie. The problem I am seeing is in the skin assigment to the generals. The main general has a skin that looks like the equitites I can train in my cities, round sheelds and very greek looking helmets. The other general in the armie seems to be useing a more imperial looking skin, with elongated octagonal sheelds and a more Roman helmet. I don't know if any one has brought this up befor, I looked through this part of the forum and did not see any thing that looked like it. If you need a screenshot to realy see the problem let me know and I will be more than happy to oblige, I would have provided you with one but I forgot to take one and wanted to tell you about this be for I fogot, I am prone to doing so.
    "I don't give a damn for a man that can't spell a word more than one way." Mark Twain.

  2. #2
    Member Member cunctator's Avatar
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    Default Re: Roman General flaw

    It's a known bug, all new roman general after campaignstart should have the wrong imperial bodyguards now. You can fix it by yourself simply place the early roman generals guard (equites consulares) entry in the export_desc_units.txt file in the main data directory above the late generals guard entry (equites singulares).

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